ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2023-09-17 09:09 am
Entry tags:

FINAL TDM.

T D M . 10

UP & AT EMSPACE STAYTIONKNOCK KNOCKFYI

// PART I. up & at em  

… What are you willing to do to erase your regret from existence?

The words ring in your ears as in the darkness of your dream, a copper glow pulses, slowly enveloping you. It is not a feeling of comfort that surrounds you, though — as a distorted voice whispers in your ear, you feel it: cold dread, and a sudden certainty that everything is about to be irrevocably changed.

It is to this daunting realization that you wake, and as your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.


1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just a few days ago … or perhaps you wake to the other person in the room watching you.

What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.

It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.


Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

TOP


// PART II. space staytion  


So what else is there to do but to explore? Best get to know what is now your new home.


3.0   When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.


4.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes.


5.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. The illusion has been programmed to reflect the seasons — the leaves in the trees are currently bright with all the colours of autumn: orange and red and yellow; and the air is crisp and clean. If you follow the path, you'll be led to a bridge rising over a sparkling, babbling brook, a few fallen leaves floating on the water and falling around you like very bright raindrops.

With an illusion so authentic it may leave you longing for a nice glass of ice-cold lemonade, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


6.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


7.0   As you wander back towards the common areas, you may notice a room off to the side. The room takes up a chunk of the common area, and on its unassuming door is a little plaque that reads, 'The Ximusic room'. Should you enter, you will find a sound-proofed practice room that contains — yes, you guessed it, band equipment that even the most musically inclined should be satisfied with. So pick up an instrument, saunter up to the microphone to belt out your favourite tunes, or take a seat at the side of the room and enjoy others' playing.


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA
Hello, everyone. I hope you've had time to rest, and those new here have got used to being here. Those who’ve been here for longer know the deal, but to the new arrivals: we've got a drop of new supplies. I hope all of you find useful things among them. Anything specifically requested will come with a name tag. We're working on locating the next orb, but in the meantime... I hope those who have just returned get some rest, and those who have just arrived read up on what is expected of you during missions.

As you make your way to the platform, you'll see there is nothing amiss in the neat piles of items on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

TOP


// PART III. knock knock  


Maybe you have taken the warning to be ready seriously, or maybe you’ve heard someone mention the simulation room and want to see what the fuss is all about — whatever the reason for your walking into the room, the first few moments don’t seem too exciting. It isn’t until there’s another person in the room with you that the door suddenly slides shut, and the scenery starts to change.

7.0   Simulation on the Fritz: However, what it changes to is not one of the simulated missions. Instead, the room draws on its occupants. A little flash of memory here, a familiar scene there — the room molds itself after what one (or both) of the people in it know, perhaps a place they’re familiar with: the university library you used to spend hours and hours in studying, or the castle you’ve been trying all your life to conquer.

Or perhaps the room is torn between which person’s memories to draw on, and it ends up producing a strange mix of both: a busy street surrounded by lush forest instead of buildings, or a spaceship sailing on open sea.

As there is no simulated mission, there is no completing it to get out… so look for the little things that are not quite right in the simulation: a shimmer in the air, a grey brick in a red wall — a token of sorts. Finding it will make the simulation die down around you as the room goes dark again.


8.0   MissionAn Open Door: As the simulation starts, the scene that unfolds around you is a gilded hallway. It stretches on and on behind you and in front of you; along its sides, there are countless doors. Some are lavishly decorated, some made of pure gold, some of wood; some are decayed, looking like they might fall apart by mere touch; after a heavily reinforced door comes a door made of frosted glass… and so on.

But the longer you stand in place, the more you start to feel a sense of urgency: you must keep moving… you must find it. The orb. It’s there, behind one of the doors. All you have to do is choose which one to open.

Oh, you can open as many as you want, but be careful: you never know what is lurking behind them. It may be that you open one and step into a room that is nothing but air; it may be you unleash a horde of hungry monsters. Or perhaps you luck out and get a room that is just a room, with lavish couches and plush pillows, and maybe some grapes and apples set in a bowl in the middle of a gold-decorated table.

It’s not just the orb that you need to find, though... because just like in real missions, you receive a message that tells you your task — one that you have to complete, if you want the orb to help you in your quest to undo your regret.

N O T E:   Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.


A   Tell someone what you are most ashamed of.

B   Let a teammate get injured during the mission.

C   Steal something from one of the rooms.

TOP


F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are now open!
Apps open September 26.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

TOP


FOR SOME FUN:
Have a clue about the upcoming mission—

NAV

fortitudosalutis: (Default)

[personal profile] fortitudosalutis 2023-10-01 04:08 pm (UTC)(link)
Get another.

[ Carver could make a decent goddamn quiche if he had the ingredients, and the time to waste on it, but he doesn't say that. ]

Or is everything a joke to you?
hallowing: (Default)

[personal profile] hallowing 2023-10-01 04:08 pm (UTC)(link)
Maybe I'm the god of jokes.

he makes a snappy little fingerguns gesture. awwh yeah.
fortitudosalutis: (019)

[personal profile] fortitudosalutis 2023-10-01 04:12 pm (UTC)(link)
[ Carver gives him a very thin smile. I saw you, he thinks. Not the mask you're pulling now, but that thing underneath. I fucking saw you. ]

I'm told I got no sense of humor. [ Lies and slander: he's hilarious. ] So, why're you here?
hallowing: (Default)

[personal profile] hallowing 2023-10-01 04:14 pm (UTC)(link)
Maybe I want my dick sucked.

hey, he can do callbacks too.
fortitudosalutis: (031)

[personal profile] fortitudosalutis 2023-10-01 04:18 pm (UTC)(link)
[ Carver flashes his teeth again. He flirts occasionally, but it doesn't mean anything. He's never kept a stranger alive for more than a few days lately. It's simpler that way. The only deviation he ever made came and fucked up his life real good, hurt Shaw in the process, hurt everyone that's left for him to care about. ]

Oh. Coulda just said.
hallowing: (Default)

[personal profile] hallowing 2023-10-01 04:53 pm (UTC)(link)
Well, you were so busy stabbing me, didn't wanna interrupt the vibe, you know?

he flaps one hand in a dismissive gesture.

Gotta read the room a bit first.
fortitudosalutis: (031)

[personal profile] fortitudosalutis 2023-10-01 05:18 pm (UTC)(link)
Yet you're still here, [ Carver points out snidely. He doesn't flatter himself: he's not that entertaining. Even so, Cy hasn't tried to leave or return the favor with a blade to the skull or just flat out snapping his neck. Or maybe something a little bit stranger. A god with a lowercase g must have all sorts of tricks beyond summoning candy and warm beer.

He drinks some. It'd be rude not to. ]
hallowing: (Default)

[personal profile] hallowing 2023-10-01 06:12 pm (UTC)(link)
Maybe this is just my room now.

he gestures expansively around them.

You've got shit taste in interior decorating but I'm guessing you've got a few surprises.
fortitudosalutis: (019)

[personal profile] fortitudosalutis 2023-10-01 06:33 pm (UTC)(link)
[ Oh, there are surprises. There are a couple nasty traps because Carver doesn't intend to settle in, but he does mean to survive. He has a job to do.

He flashes Cy a grin. It isn't a nice expression. ]


Adapt or die. It's like that now. Tell you what, motherfucker. How bout we play a game? Give me an honest answer and I'll give you one back. I got a feeling you can tell if I'm lying.

[ Either by reading body language or something a little bit stranger, he's got a sense Cy would know. ]
hallowing: (Default)

[personal profile] hallowing 2023-10-01 07:36 pm (UTC)(link)
I tried that, if your memory's got some fucky shit going on upstairs. Barely got your name out of you. Would I have better luck with 'name, rank and serial number'? I can break out the nipple clamps and a Toyota battery if that helps.

casual suggestions of torture or just a really good (tuesday? saturday?) night? dealer's choice.
fortitudosalutis: (055)

[personal profile] fortitudosalutis 2023-10-01 07:46 pm (UTC)(link)
[ Carver just stares. He probably does have a TBI or three rattling around in his head but there’s nothing he can do about that and no point in saying so. ]

That was then. This is now.
hallowing: (Default)

[personal profile] hallowing 2023-10-01 07:50 pm (UTC)(link)
I get your motor running in the interim, baby?

he blows a little kiss with a wink, and then reaches for the beer in the man's hand and pulls it towards him. it materializes back in his with a little slosh, and he leans down to lick the mess off his hand. without breaking eye contact.

yeah, he's making this weird.


Why do you think one of your answers is worth one of mine?
fortitudosalutis: (Default)

cw: cult shit

[personal profile] fortitudosalutis 2023-10-01 08:02 pm (UTC)(link)
[ You don’t flinch when you’re being tested. You take it on the chin and say thank you, sir, for the lesson. Carver just stares at Cy, and he drops his hand back down when the beer suddenly just isn’t there anymore. Don’t flinch, don’t react more than you have to.

It’s familiar now, with that framing. It’s the easiest thing in the world. ]


Because you’re bored and I won’t give you anything otherwise.
hallowing: (Default)

[personal profile] hallowing 2023-10-01 08:04 pm (UTC)(link)
You're assuming I care about being bored.

he makes a little cluck of one tongue, and a slow, languid drink of the beer and then he holds it back out for the guy to take it. c'mere, sparky.

Pretty big maybe to me.
fortitudosalutis: (018)

[personal profile] fortitudosalutis 2023-10-01 08:58 pm (UTC)(link)
Not really. You're still here.

[ Someone like Cy doesn't stay for nothing. But boredom is an insidious little motherfucker, isn't it?

Idle hands, Pope used to say. They fuck you right up.

He tilts his head. ]


Keep your beer. It tastes like shit.
hallowing: (Default)

[personal profile] hallowing 2023-10-01 08:59 pm (UTC)(link)
You want something a little stiffer?

look, the double entendre is right there.
fortitudosalutis: (031)

[personal profile] fortitudosalutis 2023-10-01 09:10 pm (UTC)(link)
Depends if you're all talk or not, [ Carver shoots back, and does it really matter if they're flirting or threatening each other? Does it really fucking matter? This is just a moment. A test to be passed. ]
hallowing: (Default)

[personal profile] hallowing 2023-10-01 09:47 pm (UTC)(link)
he laughs, and gives the man an appraising look.

Sweetheart, what do you think?

cy, as a concept, has never been all talk.
fortitudosalutis: (Default)

[personal profile] fortitudosalutis 2023-10-01 10:41 pm (UTC)(link)
[ Nah, Carver thinks, not you, and he remembers that quiet thing he saw behind Cy's friendly mask. That unsettling stillness that the dead could never quite manage. This is a test, as all things are in the end, but he hasn't flinched. He's decided that he won't, whatever comes next.

So he just flashes his teeth and he doesn't move, he doesn't give ground. ]


I think you would've left already if you had anywhere better to go.
hallowing: (Default)

[personal profile] hallowing 2023-10-01 11:38 pm (UTC)(link)
maybe it is a test.

maybe he passes, maybe he doesn't.

at any rate, cy tilts his chin up a notch, and then:


All right. Ask your question. 'God of' is offlimits, can't have that one.
fortitudosalutis: (018)

[personal profile] fortitudosalutis 2023-10-02 12:01 am (UTC)(link)
[ Carver gives him a thin smile. All right, then. Can’t be too obvious. But he can ask pointed questions. ]

What do you really regret?
hallowing: (Default)

[personal profile] hallowing 2023-10-02 12:08 am (UTC)(link)
he laughs, and lifts the stolen beer in a salute before he takes a drink. he bares his teeth on the swallow, and then:

I was nice to the wrong asshole on the wrong day.

not a lie. not the full picture of the truth. but it's very clear that's all carver's getting for now — and his smile is just this side of vicious when he says it.
fortitudosalutis: (089)

[personal profile] fortitudosalutis 2023-10-02 12:27 am (UTC)(link)
Good boy, [ Carver murmurs, low and cool, because he can play that game too. That easy, condensing drawl. His eyes never leave Cy, not for a moment. Always, always watching. ] Now you get to ask me one.
hallowing: (Default)

[personal profile] hallowing 2023-10-02 12:35 am (UTC)(link)
Ooh, daddy.

that earns a little wanking gesture with one hand.

Nah, I'm good. I'm gonna save my freebie for later. Hit you when it really hurts.

the playful little wrinkle of his nose makes that hurt seem like a measure of fun instead of sadism, but. you know how it be.
fortitudosalutis: (015)

[personal profile] fortitudosalutis 2023-10-02 12:40 am (UTC)(link)
Don’t make it boring.

[ It’s a threat on both sides: he doesn’t believe for a second that Cy won’t fuck him over when the time comes, but that’s okay. That’s just what men do. ]

Get out if we’re not going to fuck. You talk too much.

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