ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2023-09-17 09:09 am
Entry tags:

FINAL TDM.

T D M . 10

UP & AT EMSPACE STAYTIONKNOCK KNOCKFYI

// PART I. up & at em  

… What are you willing to do to erase your regret from existence?

The words ring in your ears as in the darkness of your dream, a copper glow pulses, slowly enveloping you. It is not a feeling of comfort that surrounds you, though — as a distorted voice whispers in your ear, you feel it: cold dread, and a sudden certainty that everything is about to be irrevocably changed.

It is to this daunting realization that you wake, and as your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.


1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just a few days ago … or perhaps you wake to the other person in the room watching you.

What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.

It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.


Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

TOP


// PART II. space staytion  


So what else is there to do but to explore? Best get to know what is now your new home.


3.0   When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.


4.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes.


5.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. The illusion has been programmed to reflect the seasons — the leaves in the trees are currently bright with all the colours of autumn: orange and red and yellow; and the air is crisp and clean. If you follow the path, you'll be led to a bridge rising over a sparkling, babbling brook, a few fallen leaves floating on the water and falling around you like very bright raindrops.

With an illusion so authentic it may leave you longing for a nice glass of ice-cold lemonade, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


6.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


7.0   As you wander back towards the common areas, you may notice a room off to the side. The room takes up a chunk of the common area, and on its unassuming door is a little plaque that reads, 'The Ximusic room'. Should you enter, you will find a sound-proofed practice room that contains — yes, you guessed it, band equipment that even the most musically inclined should be satisfied with. So pick up an instrument, saunter up to the microphone to belt out your favourite tunes, or take a seat at the side of the room and enjoy others' playing.


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA
Hello, everyone. I hope you've had time to rest, and those new here have got used to being here. Those who’ve been here for longer know the deal, but to the new arrivals: we've got a drop of new supplies. I hope all of you find useful things among them. Anything specifically requested will come with a name tag. We're working on locating the next orb, but in the meantime... I hope those who have just returned get some rest, and those who have just arrived read up on what is expected of you during missions.

As you make your way to the platform, you'll see there is nothing amiss in the neat piles of items on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

TOP


// PART III. knock knock  


Maybe you have taken the warning to be ready seriously, or maybe you’ve heard someone mention the simulation room and want to see what the fuss is all about — whatever the reason for your walking into the room, the first few moments don’t seem too exciting. It isn’t until there’s another person in the room with you that the door suddenly slides shut, and the scenery starts to change.

7.0   Simulation on the Fritz: However, what it changes to is not one of the simulated missions. Instead, the room draws on its occupants. A little flash of memory here, a familiar scene there — the room molds itself after what one (or both) of the people in it know, perhaps a place they’re familiar with: the university library you used to spend hours and hours in studying, or the castle you’ve been trying all your life to conquer.

Or perhaps the room is torn between which person’s memories to draw on, and it ends up producing a strange mix of both: a busy street surrounded by lush forest instead of buildings, or a spaceship sailing on open sea.

As there is no simulated mission, there is no completing it to get out… so look for the little things that are not quite right in the simulation: a shimmer in the air, a grey brick in a red wall — a token of sorts. Finding it will make the simulation die down around you as the room goes dark again.


8.0   MissionAn Open Door: As the simulation starts, the scene that unfolds around you is a gilded hallway. It stretches on and on behind you and in front of you; along its sides, there are countless doors. Some are lavishly decorated, some made of pure gold, some of wood; some are decayed, looking like they might fall apart by mere touch; after a heavily reinforced door comes a door made of frosted glass… and so on.

But the longer you stand in place, the more you start to feel a sense of urgency: you must keep moving… you must find it. The orb. It’s there, behind one of the doors. All you have to do is choose which one to open.

Oh, you can open as many as you want, but be careful: you never know what is lurking behind them. It may be that you open one and step into a room that is nothing but air; it may be you unleash a horde of hungry monsters. Or perhaps you luck out and get a room that is just a room, with lavish couches and plush pillows, and maybe some grapes and apples set in a bowl in the middle of a gold-decorated table.

It’s not just the orb that you need to find, though... because just like in real missions, you receive a message that tells you your task — one that you have to complete, if you want the orb to help you in your quest to undo your regret.

N O T E:   Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.


A   Tell someone what you are most ashamed of.

B   Let a teammate get injured during the mission.

C   Steal something from one of the rooms.

TOP


F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are now open!
Apps open September 26.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

TOP


FOR SOME FUN:
Have a clue about the upcoming mission—

NAV

poosh: (👽 055)

the tenth doctor | doctor who

[personal profile] poosh 2023-09-21 06:26 pm (UTC)(link)
001.wake up
... Right.

[ It's not as if the Doctor's never woken up somewhere unfamiliar before. He does it all the time, actually. But the key word is unfamiliar, which is why he's sat bolt upright, hair sticking straight up, eyes wild as he assesses the space. ]

So. Space station. Obviously. But where? In space. Which... sort of goes without saying. But where exactly? [ He leaps out of bed, the force of it propelling him right into the middle of the room, and does a slow spin, his gaze sharp and assessing as he starts, inexplicably, to sniff the air. If there's someone else in the room, then surprise: the questions are for both you and him to ponder.

Otherwise, he bursts out onto the corridor and sets off in an arbitrary direction, looking as if he knows exactly where he's going until he spots someone else coming the opposite way. He's all smiles. ]
Hello! Where am I?

002.the lab
[ There's a man in the lab. He's not been here long, but he's taken to the place like a fish to water, which is better than a duck to water, because ducks are only born next to water but fish are born in it. He's currently rifling through a box of mechanical things with all the giddiness of a child waking up on the morning of their birthday – mess be damned, because he's already thrown half the contents of the box carelessly over his shoulder.

After a little while, his hand emerges from the box again, holding what looks like a circuitboard with a big antenna sticking out of it. He grins, wide. ]


A thingamabob! Love a good thingamabob! I once knew someone called Thingamabob. Bob for short, but if my name was Thingamabob I'd go by Thingy. Just makes things a bit more interesting, doesn't it?

[ It does not actually appear that he's noticed someone else is in the room. Is he talking to himself? Absolutely. ]

003.knock knock
It's all a bit Shining, isn't it?

[ The Doctor drags a hand over the lower half of his face, squinting down the endless corridor with the piercing look of someone who knows he's settling in for a long, long journey. It's exciting. Should be, even if it's a simulation. Simulations can still be exciting. There's an unpleasant feeling right at the back of his mind, about the mission he's supposed to fulfil in the course of all this, a mission that he's already decided he's not going to try to complete. He just isn't. It's not very nice, and he doesn't want to. ]

Could be anything behind those doors. [ His voice dips to a tone of solemn horror, like he's only just begun to reckon with that thought. ] Anything at all... [ And then, brightly, he continues. ] Well, we're losing daylight. [ Turn of phrase, obviously, because there's no daylight to be seen on this long, long corridor. He offers a chirpy grin, turns to the door directly to his right, and swings it open, putting a foot blindly into the room — ]

Woooahhhh! [ His foot swings out, his arm grappling for the doorframe for something to hold onto, because immediately beyond this door is a sheer cliff-face and a drop so deep he can't actually see the bottom. ]

004.wildcard
[ hmu at [plurk.com profile] crowders if you want to plot, or throw something else at me! canon point is tentatively post-waters of mars. (i'm also planning on continuing threads from the previous TDM over there!) ]
apena: (pic#)

003

[personal profile] apena 2023-09-21 06:46 pm (UTC)(link)
( had it been obvious that she was there? wednesday was just as likely to have silently crept along unseen as she was to have gone with him, the lure of a mystery and something strange drawing her in. she'd listened to his rambles, not adding anything, making more use in looking around and trying to pick out anything that she could.

anything in a dark, long corridor. mysterious )


You should look before you step.

( a helpful, bold voice )

I'd hate to have to try and climb down to investigate what else may be there after your death.
chilloutdickwad: (pic#14367662)

T-800 | "Uncle Bob" | Terminator 2

[personal profile] chilloutdickwad 2023-09-21 07:07 pm (UTC)(link)
PART I. UP & AT EM

[The T-800 had not anticipated that it would have a visual again. In fact, the probability of resurrecting any semblance of his artificial intelligence from the smoldering pit of magma was 0.00%, as far as his own interpretations of data had provided him, just before he'd decided to make that final choice.

— A choice?

Of that he was still puzzled by, at least somewhat, because he had not allotted himself much time to consider the ramifications of it being a genuine choice, habilitated from some grown concept of free will that John Connor may have imposed. He had chosen to die, despite wishing it could be any other way. And he had chosen to do what would have made sense, had he nothing but a complete dependence on his mission parameters.

But this probability situation, it is vexing. And as he quietly paces the hallways of the Ximilia, expression completely stoic, he has to wrestle also with the fact that his 0.00% was somehow incorrect. A lesser system may have staggered in error at such a thing, reset its systems to try and parse this illogical conclusion.

It is corrected, instead.

He had a 0.00000001% chance of surviving his sacrifice.

And he is standing here, both saved and victimized by the 0.00000001% possibility being reality.

... That said, he does arrive fully nude, because it is the Terminator Way. If anyone happens into the infirmary while he is walking to go collect his clothes, he — well. He has no apologies to speak of.

Secondly, after retrieving his usual attire from the 'item drop' (which features mostly useless supplies, he has come to discover), he visits the armory and begins to collect weapons. Anyone seeing him will probably be a little put-off by the amount of artillery he is currently hiding on his person. Other may just be put off by seeing a Terminator stocking up in the armory in general. He does not seem, at the moment, interested in conversation — it's not until he leaves with his person fully armed that he finally stops in front of the nearest poor soul trying to enjoy a lunch in the mess hall. A first and very critical inquiry, to confirm what he worries about most:]


Where is John and Sarah Connor?

[The voice is undeniably in an Austrian accent.

Why? Nobody has ever known.

Another important question, to someone else:]


Where are the system controls for this vessel?

[He's just curious.

But at the very least, the situation is somewhat explained to him by he strange recorded voice that speaks to him through an earpiece; he's not sure why he needs an earpiece. Surely someone can just rewire him to receive correspondence internally. But as John would say: 'it is, like, whatever'.]


PART III. KNOCK KNOCK | 8.0 (Mission)

Move.

[You have approximately three (polite, in his opinion) seconds to move before you are abruptly lifted and carried by the shirt in one balled up fist by the 6'2" walking tank of a being — though a little wiggling, and he will immediately deposit you on the floor once again; just be sure to have your legs under you, unless you'd like to skin your very human (or maybe not so human) knees. The T-800 wastes no time in tearing through doors and leaving gaping spots where they once stood; if there is any fear of what is on the other side, the man does not show it. Why would he? It would be a waste of time, and he does not feel fear of enemy encroachment.

There is a task for him to complete — 'let a teammate get injured during the mission'.

He is deciding whether or not he should disregard this request.

After all, he is not looking to have his regret reversed.

His being here, it was simply an unfortunate mistake caused by unfortunately misconstrued wishes.]


[OOC: Feel free to hit me up on [plurk.com profile] simpledog if you have any wildcards or questions!]
Edited (im sorry mods i hope you have e-mails off) 2023-09-21 19:22 (UTC)
coordination: (Any nerdy long tongue girl gamers)

002

[personal profile] coordination 2023-09-21 07:35 pm (UTC)(link)
[ The first thingamabob is fine. It catches Yzak's attention as he pokes his head into the lab, passing by and seeing the random techy objects tossed over the Doctor's shoulder.

Sharp blue eyes and a keen and focused expression, however, slowly melt away when this man continues to speak, Yzak feels as though his IQ is dropping rapidly trying to make sense of that sentence. ]


What the fuck are you talking about?

[ It tumbles out of his mouth, flabbergasted. Sorry Doc. ]
lostdestiny: (neutral - happily?)

shinn asuka / gundam seed destiny / ota

[personal profile] lostdestiny 2023-09-21 07:56 pm (UTC)(link)
[ Canon point is after Final Plus+Remaster omakes. I will continue picking up threads on the summer TDM as well! ]

3.0: armory

[ Anyone passing by the Armory will see a pale, dark-haired teenager in a red uniform at the control panel, brows knitted and frowning as he contemplates how to phrase a request. At a workstation near him are a sheathed knife, a handgun, a few boxes of ammo, and … a colorful collection of a half-dozen robots scaled down to the Armory’s size limits. Up close, the little robots are weird for toys—they’re hyper-detailed, and even look and feel like real metal and rubber. And there’s a definite progression in detail levels that suggests the kid at the controls has been refining the requests, but his scowl suggests he’s still not happy with the results. (What is this, a Gundam for ants?) After a moment, he punches in an updated request: Make it piece by piece. And several flat sheets of parts drop onto the pedestal. ]

… what the hell! If you can’t do it right, just say so!


6.0: lab

[ Same teenager, this time rummaging through tech storage side of the lab. He’s focusing on piles that look like they might hold large items, and isn’t being particularly cautious about what he picks up, so there’s definitely some creaking and swaying and sliding among the stacks. After getting elbow deep in the base of a particularly tenuous pile, he pauses and grumbles to himself, half annoyed and half perplexed. ]

I don’t get it. What kind of space station doesn’t have any normal suits?

[ And then he yells as the pile falls on top of him. ]


7.0A: simulation (orb? orb! orb. orbs. damn)

[ At the very edge of the ocean is small cenotaph built on a rocky outcropping. At first glance, the memorial looks like it’s been long-neglected; its pale stone is discolored by layers of salt and smoke and dirt, there are deep cracks throughout, and pieces have chipped off and lay scattered around it. The flowers or bushes or little ornamental trees once planted on either side of it have been reduced to dry, wispy skeletons, leaving weeds and tiny blue wildflowers to take over the planters. But upon a close or thoughtful investigation, the little cenotaph clearly only a few years old. The stone embellishments are crisp, at least where they haven’t been knocked off, rather than smoothed out by decades of wind and rain, and there are no traces of moss or other growth. The park just inland is in a similar strange state of newness and disrepair — the stone terrace overlooking the ocean is pitted and stained but not weather-beaten, the metal of fences and benches has all rusted through, and the beds of flattened flowers and toppled trees look both well-organized enough to have been planted in the last few seasons and chaotic enough that they must have been hit by a tsunami or a wrecking ball or both.

It's clear that the whole place was built with care and love and reverence, and even in this state of disrepair it's beautiful in a melancholy way — the little pale cenotaph stands out against the bright waters of the south Pacific, the waves crash steadily against the rock of the outcropping, and the sea breeze tries valiantly to rustle through the dead flowers and grasses. It's also clear that after it was built with all that care and love and reverence, it got beat to hell and back. But was it beat up by natural disasters? By war? (Porque no los dos?) If the simulation doesn’t shift too much when someone new enters, you could ask the teenage boy standing in front of the cenotaph looking gloomy. And if the simulation shifts a lot for a new entry, what shifts do they introduce....? ]
Edited (grammarrrrr) 2023-09-21 20:33 (UTC)
hadbadays: (→36)

John Watson // BBC's Sherlock

[personal profile] hadbadays 2023-09-21 08:34 pm (UTC)(link)
1.0

[ 'Nothing happens to me', he'd said, and he sure gets to eat those words now. It's not been true since meeting Sherlock, thank God, but he would never have anticipated this. In fact, even as he gets out of bed and looks around, it doesn't feel entirely real. He shifts on his feet, idly fidgeting with his hands at his sides.

And then he breathes in. And out. ]


Right. Okay.

[ And then he turns to whoever he woke up with. ]

So this is really happening?

3.0

[ After some of the bewilderment has settled, he's almost happy to find the armory. Even if it doesn't look like one, the thought of a futuristic factory that can make what you want ...

Which is overshadowed by the fact that it's a machine. Rather, it's overshadowed by him trying to make something, and the machine just beeps at him. ]


Really? Not you too!

8.0

[ Finding the simulation room is definitely not intentional. But walking into a completely empty room like that gets him on edge in an instant, and he's just about to turn and leave again when someone joins him and the door closes. ]

Wildcard

[ Or find him somewhere else around the station! ]
homeostatic: (118)

leonard mccoy | star trek (aos)

[personal profile] homeostatic 2023-09-21 08:36 pm (UTC)(link)
1.0 - wake up

( McCoy does not go shooting out of bed like his ass is on fire, no. He actually just sort of. snuffles. softly, turning to mash his whole face in the pillow. Or perhaps it's your pillow? Maybe? With Viveca's introduction playing in his earpiece, he seems to visibly sag, loosing a long breath, and a muffled: )

...Dear God.

( One of two things proceed to happen here. If he knows you, the good doctor will simply drag the pillow over his head, intending to go back to sleep. Whatever, he was called in the middle of the night; he's getting his full 8.

If you're new, well then McCoy will growl and bitch, kick the sheets back rudely, and hunt around for pants, probably while he's attempting to phone a friend. )


Might as well get up.

2.0 - infirmary

Hold your horses, ( he advises anyone who might also be flailing their way out of a bed, ) Unless you wanna make both our days worse by crackin' your head open on the floor.

( Are you one of the unofficial med team volunteers? McCoy scowls dreadfully, and gives the hem of his scrub shirt an impatient tug. )

I see you destroyed the place while I was gone.

( The infirmary is pristine, so he's absolutely kidding. The corner of his mouth twitches. )

wildcard

( honestly he's an oldbie; he'll be a bit of everywhere. feel free to stick him wherever's plausible (or not plausible, I'll figure it out!) )
coordination: (i'll be at dennys at 730 am. waiting.)

breathes all over you also 3.0

[personal profile] coordination 2023-09-21 08:54 pm (UTC)(link)
[ Yzak's in the armory often by default. Less than he was for the windows where he put himself into overdrive to adapt to first losing an arm and later gaining a prosthetic, but he's still a stickler for routine and considers being here as "on duty" as he would be back home. So he's got to stay on point, can't get rusty, keep himself ready to be sent on a new mission as quickly as he'd need to hop out of bed and rush to either the bridge or the hangar onboard the Voltaire.

He's used to others being in the armory. Enjoys it, even, because it usually means a friendly spar and the shakeup is welcome. But what greets him here now is a complete surprise, because he's come to never expect to see the familiar crimson (or any color, really) of a ZAFT uniform. So upon the door sliding open with an audible shhh and taking a single step into the armory, Yzak stops. He stares, not even noting the multiple grades of gunpla lined up on the workstation. His expression is very clearly taken aback for a moment.

And when he meets Shinn's gaze, the gears are already turning in his head. He knows him.

Well. Vaguely. But enough to recognize him after a beat. ]


Shinn Asuka?
dispassioned: (pic#16712461)

2

[personal profile] dispassioned 2023-09-21 09:38 pm (UTC)(link)
[Chishiya snorts. He's not even sure how surprised he should be to see McCoy again. It could be a situation like Alina experienced a few months back where she vanished for a few days and came back with new experiences.

Still, he rolls with the joke easily.]


I haven't had time to destroy it. We only got back from playing pirates a few days ago.
clockford: <user name=messala> (Default)

fubuki clockford | master detective archives: rain code

[personal profile] clockford 2023-09-21 09:56 pm (UTC)(link)
II.4; let's do the time warp again! (kitchen)
[Fubuki's so obviously a newbie, she might as well be wearing a nametag. Having lived such a sheltered life before her previous assignment, she's always ready to jump at the opportunity to learn new things and visit new places, and the station is absolutely not an exception. Which, of course, lands her in the kitchen. The young woman-- her long, braided hair swishing behind her-- pokes curiously around the area, opening drawers and peeking into cupboards. Perhaps someone's cooking, raiding the pantry, or chopping up some ingredients while she investigates: so long as they aren't minding her, she's not minding them.

Until something goes wrong. An orber drops a knife. A row of glasses come down on the head of an orber from a top shelf. Something oily on the stove gets knocked onto the burner, sending a plume of flame up into the air. All of a sudden, Fubuki whirls around, her fist clenched tightly around a pendant at her neck.
]

Oh, no--

[Or... nothing goes wrong? Whatever's just happened has not happened, and Fubuki now stands before her fellow orber, wide-eyed and looking winded.]

P-please be careful in the kitchen. [she gasps, wiping the sweat from her brow.] Are you all right?

[Weird question, if you didn't just lose a finger or get splashed by an oil fire, but she's asking!]

II.5; all the leaves are brown, and the sky is gray (sunlight room)
[Fubuki's sweet and polite, but she's also... a bit of a ditz. A lot of a ditz. It's something that she's keenly aware of, which means that she's latched onto the first orber kind enough to give her the station tour. By the time they hit the sunlight room, she's all smiles, making cheerful conversation with her tour guide as they walk through the picturesque autumn scene.]

At my previous assignment, it was constantly raining. [says Fubuki, shrugging the hood of her jacket over her head. The breeze is picking up, now, sending leaves whirling about around her and her companion.] It is a great comfort to see the sun again at last!

[She extends a hand to grab a red-orange leaf that's sailed past her.]

However, I admit that I am just a little confused. How did those who built this station fit such an enormous space into such a small room? I do not even think the smallest of the trees here could fit through the station's hallways!

[She is, in fact, extremely serious about this.]

III.7; i may be paranoid, but no android (sim on the fritz)
[Even before the scene comes into view, it's impossible to ignore the feel of the simulation room: it's wet here, the moisture in the air thick and oppressive as the rain comes down in sheets. More than just the rain, however, is the flooding. The bright and flickering neons of a large urban district register as they bounce off the many pools of water: puddles in the streets and gutters, wide pools deep enough to swim through.]

Over here!

[Fubuki, her hood up once again, flags down her fellow orber. She's sitting on top of a car that floats by a body of water so wide it could be a manmade lake. Carefully, she hops down, hopping on scattered debris like stepping stones to make it to the "shore".]

I recognize this place: this is Kanai Ward! But it was never quite so flooded before. If this is only an illusion... I think we must return to the detective agency. Follow me. And please watch your step.

wildcard;
[probably just have her on the tdm for fun; let me know if you'd like to do anything else :)]
lostdestiny: (? - she's just a kid)

[personal profile] lostdestiny 2023-09-21 09:56 pm (UTC)(link)
Yeah?

[ He responds immediately, without looking up, so it comes out in the casual drawl of someone responding to roll call rather than someone responding to an officer.

When he turns to look at whoever called his name, there's a solid moment in which he shows zero recognition of anything other than the white commander's uniform. It takes another beat to recognize that there was a guy in that uniform with this unusual light hair hanging out with one of the Lacus Clynes that one time -- and even then, Shinn is only ninety percent certain that this is the same person, both because Shinn was too distracted by the PDA at that meeting to focus on the Clyne posse, and also because the guy at that meeting definitely didn't have scars and probably wasn't wearing, what is that, a weird glove? The scars are a little disconcerting, geez. On the other hand, a white-coat he barely recognizes knowing his name isn't disconcerting in the slightest; Shinn figures he's one of the most well-known figures of the second war, duh people would know who he is.

Yep, if this thread is running independently of the summer TDM thread with Sabriel, all Shinn has got is that he maybe saw this guy across a room once; without a name, he can't even make a connection to the team at Junius 7. His lack of recognition is easy to read -- he's frowning and staring pretty blatantly at the scarring when he finally blurts out: ]


The hell happened to you?

[ Oh, wait. He has no idea how much of a stickler this guy is. Shinn belatedly, half-assedly salutes, and even more half-assedly tacks on.... ]

... sir.

[ Yeah that sure makes asking "what's wrong with your face" to a guy whose name you don't know more respectful. ]
Edited 2023-09-22 01:37 (UTC)
minuteofangle: (105)

Gabe Rodriguez | Original

[personal profile] minuteofangle 2023-09-21 10:22 pm (UTC)(link)
1: Up & At Em

[ Well. Ain’t this a trip. Gabe sits his ass up slow and deliberate, bracing his hands on the edge of the bed and cycling his tech up. Outwardly, not much shows on his face. He keeps his head angled down, but he’s listening intently. Running every fucking scan he can think to as his brain processes what the fuck just happened.

So. This is different.

He scrubs at his face with a groan, trying to stave off the headache and make himself look slow and disoriented in the same breath. There’s someone on the bed across from him—a stranger. ]


Well, this is a new one for me.

Part II: Armory

[ Now that he’s got his bearings—more or less—Gabe attends to more practical matters. Namely, getting his hands on a gun that synchs up with the tech drilled into his skull.

Unfortunately, that’s easier said that done.

He prods at the screen, cycling his tech through various settings, but nothing synchs up. ]


How the fuck is this thing supposed to work?

Part III: Mission—An Open Door

[ This shit is real enough to touch. It registers on every setting Gabe can think to run on his tech, it feels solid when he reaches out to touch with his hand—like real wood, real walls. And a whole universe full of doors. All different kinds, all different shapes.

He tilts his head, listening intently. There’s a job to be done here, isn’t it? And then it comes to him: Tell Someone what you are most ashamed of.

The fuck is that nonsense?

Gabe sucks on his teeth, hands on his hips. ]


This is a goddamn head scratcher, huh?

Wildcard

[ Hit me up at [plurk.com profile] mirrorfaded if you’re in the mood for something else. ]
homeostatic: (183)

[personal profile] homeostatic 2023-09-21 10:33 pm (UTC)(link)
'Playing'... oh.

( his brow furrows and lifts again in sudden understanding, the sift of new-old memories thankfully not as disorienting as last time. McCoy waves it off. )

So I wasn't gone for that long, in either universe. How did that all wind up?
fortitudosalutis: (096)

Brandon Carver | The Walking Dead

[personal profile] fortitudosalutis 2023-09-21 10:39 pm (UTC)(link)
Up & At Em: Infirmary

[ Dying, it turns out, hurts like a motherfucker. It wasn’t peaceful, it wasn’t quite, it was a brutal edge and a predictable end, about as close to karma as a man can get. The pain should have been a lesson but it wasn’t, it was too little too late and then, at the very end, it just stopped.

Everything goes quiet. And then, that voice in his head. Murmuring about regrets. And then—

And then.

Carver wakes up rough. But he wakes up alive, and scrabbling for a weapon. There are none at hand. But there are other things: walls, and light, and clean sheets underneath him. The smell of antiseptic. White curtains hanging down from the ceiling. And for a moment, Carver is too shocked to move. He can’t remember the last time he was in a proper infirm, the kind with medicine stocked in all corners, so clean that you can smell the soap.

It feels like a dream. It cannot possibly be real. He scrabbles up so fast he nearly pitches over onto his ass. ]


What the fuck!

Space Station: Armory

[ It’s occurred to Carver that this whole thing could be a fever dream, something his dying brain conjured up to dance away from his failure. Something impossible to distract from the inevitable end, and the fact that God so clearly does not love him. But then, failure has an inevitable sort of outcome and his stands stark. He touches an absent hand to his chest, tracing over the new scar under his shirt from the kid’s blade: a promise all his own. Maybe none of this is real. Maybe this is Hell.

Then again, maybe the mission is exactly that it appears. Maybe he really did hear a voice in his head promising an end to his regrets. Maybe that shit was as solid as the word of God, or Pope’s hands on his shoulders guiding him true.

Hard to say at this point.

But if it is real and not some figment of a broken goddamn brain, then he has a job to do. And the first part of that is arming himself. This place sets his teeth on edge, all clean edges and opulence, but even ten years plus out of the end of the world and he still knows how to manage a touch screen.

First, he creates a knife. He’s holding it in hand, testing the blade against his palm, when someone else walks in and Carver goes very still. He adjusts his grip on the blade, shifting into a ready stance. Anyone alive is a threat to him and his. Best be ready to kill them.

Hi, stranger. ]


Part II: Kitchen

[ It’s been more than a decade since he’s been anywhere—even in his daydreams—with this much food. Carver spends a good two minutes opening all the cabinets and staring at what he finds inside them. No one is trying to hoard their food, or keep it under lock and key. Nothing is rotting or expired. There’s nearly everything he could think to want, and more.

So much more.

Two minutes he stares. Then he snaps out of it and goes to work gathering up nonperishables and shoving them into his pockets. He’s finished gathering up his stash when someone else happens to wander in and Carver—quite practically, in his mind—draws the knife he wears at his hip in unspoken warning: this is his food now. ]


Part III: Simulation on the Fritz (cw: gore)

[ He doesn’t understand how this place but Carver knows training simulations, combat rooms, walls erected and moved to set up certain scenarios. It’s the same principal, he thinks, taken to a storybook extreme. He stands very still as he takes in the scene. Half of it is familiar—the hollowed streets of Meridian, with bodies strung up and hanging from their ankles from rope, swaying in the wind. And half something else, something stranger—no place he’s ever been.

The world blurs. The world goes strange.

Carver draws his pistol without a word. Above him, dead men sway, and sway, and sway. ]


Come out. Now.

Wildcard

[ Hit me up at [plurk.com profile] mirrorfaded if you’re in the mood for something else. ]
reneger: (one foot still stuck in the grave.)

jason todd | dc comics

[personal profile] reneger 2023-09-21 11:22 pm (UTC)(link)
WAKE UP
( awareness hits him in stages.

jason isn't one to usually pass out, let alone sleep this deeply. he's woken up places where he didn't go to sleep before, but it's usually because someone's bashed his skull in to knock him out. he remembers the voice well enough, which keeps the initial what the fuck reaction to a minimum. his eyes are still closed, breathing even, while he takes in the sterile air. listens for any movement around him, anything that says someone else is in the room with him.

if he hears someone, he'll stay still. keep his breathing even, keep his face pressed down against the mattress, listening. hearing shit people don't think you're listening in on can give handy information.

if he doesn't hear anyone skulking around, jason'll slowly slide a hand into the red half-vest he's got on, wrap fingers around one of the knives he keeps on his person, and when he moves, it's all in one fluid motion: he pulls himself up to a sitting position, fingers wrapped tight around the hilt of the knife and ready to swing or throw it at someone if they happened to just be quiet enough he couldn't hear them before. he won't hesitate, aim steady, but he will stop before the blade makes contact if it gets that far. )
ARMORY
( after he's - settled in a little more, jason makes his way through the station. he wanders the halls for a bit before turning on his heels to waltz straight into the armory, making long strides over to what looks like a collection of space-pistols. they're unfamiliar, but he's dealt with plenty of unfamiliar weaponry before. fingers wrap around one of similar size and weight to a luger, even if it doesn't seem to have a trigger and the barrel's blue.

with his back pressed to the wall, he looks it over--idly disassembling and reassembling it in his hands to familiarize himself with it. he keeps his fingers away from what looks like it might be the trigger--a touchpad near where a standard one would have been.

it'd be a real shame if he set it off here by accident. )
AN OPEN DOOR
( jason hates this.

the sensation in his gut that tells him to keep going, that he needs to dig - isn't new. urgency is something he's very familiar with, but it not feeling like it's his own is unpleasant. he's got a red hood drawn up over his hair, white tuft of hair visible under it, and as fingers wrap around the door knob for the next door, he's angling his head back to look to the person he'd taken along with him.

offers a very dry, )
If we get attacked by a hoard of rubber duckies, it's every person for themselves.
WILDCARD
hit me up at [plurk.com profile] crowbars or just throw something wild down, i'll run with it!
Edited 2023-09-21 23:27 (UTC)
astudyinviolet: Sherlock with furrowed brows (Eel Hunting)

Sherlock Holmes | Sherlock Holmes The Awakened (2023 remake)

[personal profile] astudyinviolet 2023-09-21 11:36 pm (UTC)(link)
[[ OOC/CW: Sherlock is from a Holmes v. Lovecraft game with bonus childhood mental and emotional trauma on top of it. ]]

Part I: 1.0 | Awaken and let the world behold

Watson! Jon!

[ Sherlock wakes with a cry and rushes to put a hand to what should have been a very large wound upon him. He felt the axe blade slice him in two. The pain had been unlike anything he had felt before. Yet, here he is alive and whole.

The relief at being alive is short lived when he sees the room devoid of color. Is he actually still there? In that place? What... what is happening now?

He empties the box containing his items (mother's magnifying glass, his casebook and pencils, pocket watch, and that occult book he just found) onto the bed. Sherlock needs to get out of here and start investigating. Rest can come later.
]

Part II: 7.0 | The Light of the Abyss

[ The windows opening to that infinite black space unnerves Sherlock as he expects to see large planets and chunks of rock to hang within that darkness. He has to be anywhere else. There has to be something familiar on this entire blasted thing.

By some great providence, he reaches the Ximusic room. He slows and lets his fingers brush against the different instruments. Jon would have loved this place. He'd be playing every one of them. Sherlock isn't as multi-talented as that. However, he finds what he hoped for upon entering.

It's not his Stradivarius, but Sherlock takes the violin and starts to perform without thought, just letting his body go through the motions while trying to pretend he's not on the cusp of losing his mind.
]

Part III: 8.0 | Mission — An Open Door

[ Steal something? Now that is something he can most certainly do. Sherlock examines what he can with his magnifying glass before opening each door in spite of the urgency building from within. He just needs to concentrate. The answer will become apparent.

Or someone else could get impatient and force Sherlock to get moving. (Don't mind if he snaps his fingers from time to time.)
]

Wildcard: Choose your own case

[ Want to do something else? Hit me up in a DM to this journal or [plurk.com profile] aviekokyre ]
Edited (added a wildcard option) 2023-09-21 23:39 (UTC)
dispassioned: (pic#16725221)

[personal profile] dispassioned 2023-09-22 12:26 am (UTC)(link)
We found an island full of dragons created by the orb.

[Because the orbs can create sentient life, apparently.]

We had to negotiate to get it from them, and we succeeded. But I guess the crews of the Hawking and the Plunder got roasted for trying to steal some young dragons.

[Like, literally roasted by dragon fire. Chishiya doesn’t feel especially bad about this, because honestly what did the pirates think would happen if they kidnapped baby dragons?]
homeostatic: (194)

1/2

[personal profile] homeostatic 2023-09-22 01:00 am (UTC)(link)
( Leonard just. Looks at Chishiya hard, shifting his weight back, his expression heavy with shocked disbelief. )
eutrophic: (017)

haku ( spirited away )

[personal profile] eutrophic 2023-09-22 01:01 am (UTC)(link)
.001
[ .. is that-- is that a dragon coiled up and squished onto the other bed? he's definitely smaller than he should be, not that anyone else would know that, but there's still enough sleek, scaled dragon body to spill onto the floor and into the other half of the room. hopefully he hasn't accidentally wrecked anything his new roommate owns.

he seems to be sleeping, but with the way the end of his tail is twitching, that probably isn't going to last much longer. ]



.002
[ haku still doesn't entirely understand what's happened, which he's aware is a failing on his part. to be honest, though he'd faithfully cared for the humans who'd lived along his banks for hundreds of years, in the last few decades before his river had been filled in, they'd grown increasingly apart from him. and now? well, the spirit world has no need for things like.. cellphones or.. computers.

the kitchen should be a place of relative comfort for him. he likes to cook, he likes to feed people, and some aspects of it are almost meditative, giving him the opportunity to calm and focus on his thoughts.

it had taken him a little time and assistance to figure out how the kitchen aboard this star-sailing ship works, but now his small form is perched on a stool at one of the countertops, slender hands forming neat little triangles of rice. at his side is a small pile he's already made-- not exactly the way he prefers, considering some of the odd or missing ingredients, but as close to home as he can make. ]


There's tuna-mayo, [ he pipes up softly, not looking up from his hands, ] and ham-and-egg, and what I think is umeboshi. It tasted that way, anyway. [ he finally lifts his eyes, leaf-green and much older than his appearance. ] I put a bit of magic into them for everyone's health.


.003
network | un: ハク
Excuse me. I haven't been inside yet, but I've been told that there's a room here that simulates the natural world. If I might ask, is it large enough and safe for flight? Is there water?

I spend most of my time in human shape, but it would be nice to be able to stretch my limbs, so to speak. My other form is still much too large for the corridors here.



[ ooc; i just reused his prompts from last tdm, but feel free to wildcard or pm if you want something specific. ]
homeostatic: (193)

2/2

[personal profile] homeostatic 2023-09-22 01:17 am (UTC)(link)
( Then he shifts forward again, perturbed and solemn. )

I didn't much care for the Plunder's crew, but... my god, what an awful way to go.
hawkwhy: (pic#8449026)

wake up

[personal profile] hawkwhy 2023-09-22 01:33 am (UTC)(link)
[ kate? kate is not quiet. she generally isn't, despite being a self-proclaimed private investigator, but as far as she's concerned there's very little need for silence when the only other person in the room is (allegedly) out like a lamppost in a panning shot of a classic horror flick. (how's that for seasonally appropriate?) so, technically, it shouldn't really matter that she's been camped out on the bed opposite jason, frowning at something only she can see while she mutters colorful profanities (that somehow toe the line between sailor-worthy and pg-13) every five or so seconds.

she's trying to figure out the network, see.

in her defense, she'd never been very good at this technology thing. sadly the tech-savvy gene completely bypassed her when they were handing out the millennial dna, so for someone who types in www.google.com in the google search bar, it's kind of expected she'd stumble all over this neural network thing. ]


Aw shit. Aw futz. No no, how do I backspace? [ note to self: blinking rapidly is not how you backspace. ] No, don't write that down

[ lord help her she's trying to send a text. ]
windstrewn: (11)

Shi Qingxuan | Heaven Official's Blessing/TGCF

[personal profile] windstrewn 2023-09-22 01:34 am (UTC)(link)
[ooc: Shi Qingxuan appears to be a Chinese man in his early 20's. He is dressed in noticeably plain and ragged robes and his near waist length hair looks like it hasn't been washed in a while. At the moment Shi Qingxuan is identifying as a male.]

2.0 Wandering

[Shi Qingxuan understands what's happening. Mostly. A chance to undo a regret? Is there anything in the world he could have wanted more? It had been an easy decision to make and it's hardly as if there was anything else he had left to lose. People weren't supposed to mess with their fates, he knows that, but did it even count if someone was only putting fate back to how it was always supposed to be in the first place?

His heart aches and he pushes the thoughts aside, continuing his quest. All of that philosophizing can come later because right now he really needs to find a proper bath. At the sight of the first person that comes down the hall, Shi Qingxuan will rush over and offer them a hurried bow.
]

Excuse me, can you please tell me where the baths are? I've been looking forever and I can't find them! [And Shi Qingxuan...looks like he needs one. His simple beige robe is covered in stains, and his hair though brushed as neatly as always, has a sheen of grease to it. There really is only so much he could do to keep it clean living on the streets.]

8.0: Supply drop

[There is a figure sifting through the clothing pile and muttering softly to himself. He's obviously a new arrival if the clothes he's wearing are anything to go off of, though their distinctness comes from their wear rather than the style. He wears a simple beige hanfu not so dissimilar to those of the cultivators on board, but unlike the cultivators, this robe is stained and ragged with wear. It looks as though it belongs to someone living on the streets, and though Shi Qingxuan has done all he can to keep it as tidy as possible, it's very clearly in need of replacing.

Shi Qingxuan picks up a pair of jeans and studies them for a moment before tossing them aside, and then picks up a western style dress that he examines for even longer before doing the same.

A bikini is met with wide curious eyes and a pair of stiletto heels set aside for further investigation. (He won't keep them but he's never seen shoes like them and he just wants to see what they look like!) In the end, he sits back in a huff, expression distraught.
]

How am I supposed to find anything when all of this clothing is so strange? [He questions aloud, exasperation undercut by just a touch of something that sounds close to sincere concern.]

Wildcard me!

[For some ideas, he'll be peaking into the training room with curiosity, investigating the kitchen, and generally watching people with open interest. He will take special interest in women wearing more modern western clothing styles. He doesn't seem lecherous, but feel free to have your character interpret that staring at they see fit.]
dispassioned: (pic#16615839)

[personal profile] dispassioned 2023-09-22 02:25 am (UTC)(link)
They probably would have been fine if they'd just stuck to stealing treasure.

[There was plenty of stuff to loot that wasn't dragons. As far as he knows the dragons didn't attack until their young were threatened.]
coordination: (I'm sexy but can you confirm you are?)

[personal profile] coordination 2023-09-22 02:26 am (UTC)(link)
[ The look of zero recognition absolutely does not go unnoticed by Yzak. Because that egoistical part of him flares up; he did his homework on the crew of the Minerva! Both because they'd worked together during the Break The World Incident and because it was that same ship and that same crew that later took down Athrun when he'd tried to escape. (thanks for making him assume Athrun was DEAD that whole time, by the way) But Shinn doesn't know who he is? Him? YZAK? Insulting, tbh, everybody should know who he is*.

*to him

His expression doesn't do much to hide this, nor does the way he begins to lift his arm in salute but stops about halfway up when Shinn poses the question. ]


Major Yzak Jule. [ It comes out haughtier than intended, but he doesn't seem to care. ] And I've been on this station for over two years, that's what happened.

Page 1 of 50