ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2023-09-17 09:09 am
Entry tags:

FINAL TDM.

T D M . 10

UP & AT EMSPACE STAYTIONKNOCK KNOCKFYI

// PART I. up & at em  

… What are you willing to do to erase your regret from existence?

The words ring in your ears as in the darkness of your dream, a copper glow pulses, slowly enveloping you. It is not a feeling of comfort that surrounds you, though — as a distorted voice whispers in your ear, you feel it: cold dread, and a sudden certainty that everything is about to be irrevocably changed.

It is to this daunting realization that you wake, and as your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.


1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just a few days ago … or perhaps you wake to the other person in the room watching you.

What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.

It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.


Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

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// PART II. space staytion  


So what else is there to do but to explore? Best get to know what is now your new home.


3.0   When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.


4.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes.


5.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. The illusion has been programmed to reflect the seasons — the leaves in the trees are currently bright with all the colours of autumn: orange and red and yellow; and the air is crisp and clean. If you follow the path, you'll be led to a bridge rising over a sparkling, babbling brook, a few fallen leaves floating on the water and falling around you like very bright raindrops.

With an illusion so authentic it may leave you longing for a nice glass of ice-cold lemonade, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


6.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


7.0   As you wander back towards the common areas, you may notice a room off to the side. The room takes up a chunk of the common area, and on its unassuming door is a little plaque that reads, 'The Ximusic room'. Should you enter, you will find a sound-proofed practice room that contains — yes, you guessed it, band equipment that even the most musically inclined should be satisfied with. So pick up an instrument, saunter up to the microphone to belt out your favourite tunes, or take a seat at the side of the room and enjoy others' playing.


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA
Hello, everyone. I hope you've had time to rest, and those new here have got used to being here. Those who’ve been here for longer know the deal, but to the new arrivals: we've got a drop of new supplies. I hope all of you find useful things among them. Anything specifically requested will come with a name tag. We're working on locating the next orb, but in the meantime... I hope those who have just returned get some rest, and those who have just arrived read up on what is expected of you during missions.

As you make your way to the platform, you'll see there is nothing amiss in the neat piles of items on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

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// PART III. knock knock  


Maybe you have taken the warning to be ready seriously, or maybe you’ve heard someone mention the simulation room and want to see what the fuss is all about — whatever the reason for your walking into the room, the first few moments don’t seem too exciting. It isn’t until there’s another person in the room with you that the door suddenly slides shut, and the scenery starts to change.

7.0   Simulation on the Fritz: However, what it changes to is not one of the simulated missions. Instead, the room draws on its occupants. A little flash of memory here, a familiar scene there — the room molds itself after what one (or both) of the people in it know, perhaps a place they’re familiar with: the university library you used to spend hours and hours in studying, or the castle you’ve been trying all your life to conquer.

Or perhaps the room is torn between which person’s memories to draw on, and it ends up producing a strange mix of both: a busy street surrounded by lush forest instead of buildings, or a spaceship sailing on open sea.

As there is no simulated mission, there is no completing it to get out… so look for the little things that are not quite right in the simulation: a shimmer in the air, a grey brick in a red wall — a token of sorts. Finding it will make the simulation die down around you as the room goes dark again.


8.0   MissionAn Open Door: As the simulation starts, the scene that unfolds around you is a gilded hallway. It stretches on and on behind you and in front of you; along its sides, there are countless doors. Some are lavishly decorated, some made of pure gold, some of wood; some are decayed, looking like they might fall apart by mere touch; after a heavily reinforced door comes a door made of frosted glass… and so on.

But the longer you stand in place, the more you start to feel a sense of urgency: you must keep moving… you must find it. The orb. It’s there, behind one of the doors. All you have to do is choose which one to open.

Oh, you can open as many as you want, but be careful: you never know what is lurking behind them. It may be that you open one and step into a room that is nothing but air; it may be you unleash a horde of hungry monsters. Or perhaps you luck out and get a room that is just a room, with lavish couches and plush pillows, and maybe some grapes and apples set in a bowl in the middle of a gold-decorated table.

It’s not just the orb that you need to find, though... because just like in real missions, you receive a message that tells you your task — one that you have to complete, if you want the orb to help you in your quest to undo your regret.

N O T E:   Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.


A   Tell someone what you are most ashamed of.

B   Let a teammate get injured during the mission.

C   Steal something from one of the rooms.

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F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are now open!
Apps open September 26.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

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FOR SOME FUN:
Have a clue about the upcoming mission—

NAV

mienai: <user name=gazgraphics> (pic#16743571)

[personal profile] mienai 2023-09-27 09:12 pm (UTC)(link)
[What, Jason? Totally normal system in place here.]

Yeah, a professional hero! When you're a pro hero, you're licensed to use your Quirks to protect the public. From things like... you know! Natural disasters, fires, villains... Once I graduate, I'll be a certified pro!

[Like many of the students, she speaks with awe and fondness at the concept. To be someone who protects people who need it most...! To stop people who are cruel and want to harm others...! It always felt like a good thing to strive for. And of course, it also meant she'd be seen — a quiet wish she had always wanted, since she was a little, very invisible girl.]

What's wrong with that, anyway?

[A quiet gasp, and a worried:]

You're not a villain, are you?
Edited 2023-09-27 21:12 (UTC)
reneger: (you've got a virtue in a vice.)

[personal profile] reneger 2023-09-28 09:04 pm (UTC)(link)
( quirks, licenses to hero, professional heroes--what kind of fucked up place does this kid come from? granted, it's not as if people back home are much better. the titans run a hero school, though most vigilantes just put on a mask and cape, call it good, and go for it.

he's judging, but he's not going to get into it either. wherever the hell she came from, it's not her fault there's a graduation program for heroes, or that people are apparently putting kids into it.

jason shakes his head at her question, although it's--hesitant. he rides the line, but he's not telling a kid that. especially not when he'd already brandished weapons at her. )


I'm not gonna hurt you.
mienai: <user name=gazgraphics> (pic#16743573)

[personal profile] mienai 2023-10-01 06:36 am (UTC)(link)
You didn't really answer my question.

[It's spoken with a bit of a pout, but she seems somewhat at ease. Considering the kind of violence her class has faced already, being near a knife-happy grouch on a station in space isn't nearly as daunting a thing. If he ends up being a bad guy, she'll treat him like one! But for now — ]

Besides, don't underestimate me! You might have to worry that I'd hurt you, if you were really a villain! [CONFIDENCE. It's important! And yet, her threat is so very toothless right now.] Maybe not on an empty stomach, though. I'm starving...!

We should find some sweets. Everything's better with sweets.
reneger: (tastes like Jack when i'm kissing her.)

[personal profile] reneger 2023-10-03 12:04 am (UTC)(link)
( she probably could hurt him, considering she managed to get that close to him while he was out. jason usually wakes up when people get in close to him. unfortunately - that didn't happen with her, which means not only is she invisible, she knows how to walk quietly enough to not be heard.

makes her enough of a risk to keep an eye on, but given her immediate swerve into discussing sweets, jason doubts she'll be too much of an issue. he rolls his shoulders, and--turns to make his way towards the door leading out of the room. )


You know where the food is?

( which answers nothing, and it's wholly intentional. )
mienai: (pic#16735489)

[personal profile] mienai 2023-10-03 11:07 pm (UTC)(link)
In the kitchen, of course!

[It's okay, she'll forgive that ridiculous question.]

I can show you the way; I left my clothes in the communal area on the table, so I have to go that direction anyway! I was just testing my new hero outfit since I've never had one before. [Despite taking the sheet off her head, it's hard not to still look kinda like a ghost, with how the sheets flutter behind her.] Are you hungry? People who show up might be more hungry than usual, because I was starving when I woke up!
reneger: (my mind's like a deadly disease.)

[personal profile] reneger 2023-10-04 11:07 pm (UTC)(link)
( the sheet makes her easy to keep track of. he knows damn well it's for his own benefit, but jason doesn't tell her to drop it either. it also makes her easier to grab onto in case of an emergency, which he's not expecting but preparing for the worst has never done him wrong yet.

so jason follows after her, hands shoved into the pockets of his pants. )


I could eat. ( considering he'd just gotten out of a real shitty nightmare verse before the voice had called out to him - well. he is hungry, but he's not saying that. )
mienai: (pic#16749874)

[personal profile] mienai 2023-10-04 11:28 pm (UTC)(link)
That's the spirit! And the kitchen as a lot in there, from all different places! Some things I've never tried before, too. It's amazing how many kinds of foods there are, all across the universes...

[Lucky them, the Ximilia is not exactly a huge town or anything difficult to walk through. She's a little put-out by the idea of not having fun things like movie theaters or shopping centers... but this'll just have to do. It's for a good cause! Anyway, point being she is able to fetch her clothes in no time, dragging them over her hero suit and finally looking somewhat person-shaped now.

Ignore that her hoodie has bear ears. It is totally not a reflection of her youthful energy.]
reneger: (you've got a virtue in a vice.)

[personal profile] reneger 2023-10-05 11:03 pm (UTC)(link)
( he sees clothes moving and turns away from her for a moment. can he see anything? no. but it's important to be respectful, so here he is, avoiding looking at her while she gets herself dressed. because he's polite like that. )

Yeah? Like what?

( it's not like he cares much; jason's been all over, seen a lot of crap, he'd eat anything anyone put in front of him as long as he was sure it wasn't poisoned. but he can keep a conversation going. )
mienai: (pic#11906384)

[personal profile] mienai 2023-10-09 11:27 pm (UTC)(link)
[Good! We like a polite maybe-villain-maybe-hero, as far as she's concerned! Now that she's in civilian mode (or as close as any hero-in-training or hero can be, when it's ingrained to always be ready to be one-), she happily paces in the direction of the kitchen.]

Oh, everything! This ship is full of people from all different times and worlds. So they've got Japanese food, because there's some of us from Japan! And Chinese. And American food! And Viveca, they say she can bring in anything if you ask for it. Isn't that wild? Not just food, either! I wanted some cute stuffed dolls for my room, and I was able to get some.

It's good to decorate your personal space during times like these...!