ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2023-09-17 09:09 am
Entry tags:

FINAL TDM.

T D M . 10

UP & AT EMSPACE STAYTIONKNOCK KNOCKFYI

// PART I. up & at em  

… What are you willing to do to erase your regret from existence?

The words ring in your ears as in the darkness of your dream, a copper glow pulses, slowly enveloping you. It is not a feeling of comfort that surrounds you, though — as a distorted voice whispers in your ear, you feel it: cold dread, and a sudden certainty that everything is about to be irrevocably changed.

It is to this daunting realization that you wake, and as your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.


1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just a few days ago … or perhaps you wake to the other person in the room watching you.

What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.

It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.


Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

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// PART II. space staytion  


So what else is there to do but to explore? Best get to know what is now your new home.


3.0   When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.


4.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes.


5.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. The illusion has been programmed to reflect the seasons — the leaves in the trees are currently bright with all the colours of autumn: orange and red and yellow; and the air is crisp and clean. If you follow the path, you'll be led to a bridge rising over a sparkling, babbling brook, a few fallen leaves floating on the water and falling around you like very bright raindrops.

With an illusion so authentic it may leave you longing for a nice glass of ice-cold lemonade, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


6.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


7.0   As you wander back towards the common areas, you may notice a room off to the side. The room takes up a chunk of the common area, and on its unassuming door is a little plaque that reads, 'The Ximusic room'. Should you enter, you will find a sound-proofed practice room that contains — yes, you guessed it, band equipment that even the most musically inclined should be satisfied with. So pick up an instrument, saunter up to the microphone to belt out your favourite tunes, or take a seat at the side of the room and enjoy others' playing.


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA
Hello, everyone. I hope you've had time to rest, and those new here have got used to being here. Those who’ve been here for longer know the deal, but to the new arrivals: we've got a drop of new supplies. I hope all of you find useful things among them. Anything specifically requested will come with a name tag. We're working on locating the next orb, but in the meantime... I hope those who have just returned get some rest, and those who have just arrived read up on what is expected of you during missions.

As you make your way to the platform, you'll see there is nothing amiss in the neat piles of items on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

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// PART III. knock knock  


Maybe you have taken the warning to be ready seriously, or maybe you’ve heard someone mention the simulation room and want to see what the fuss is all about — whatever the reason for your walking into the room, the first few moments don’t seem too exciting. It isn’t until there’s another person in the room with you that the door suddenly slides shut, and the scenery starts to change.

7.0   Simulation on the Fritz: However, what it changes to is not one of the simulated missions. Instead, the room draws on its occupants. A little flash of memory here, a familiar scene there — the room molds itself after what one (or both) of the people in it know, perhaps a place they’re familiar with: the university library you used to spend hours and hours in studying, or the castle you’ve been trying all your life to conquer.

Or perhaps the room is torn between which person’s memories to draw on, and it ends up producing a strange mix of both: a busy street surrounded by lush forest instead of buildings, or a spaceship sailing on open sea.

As there is no simulated mission, there is no completing it to get out… so look for the little things that are not quite right in the simulation: a shimmer in the air, a grey brick in a red wall — a token of sorts. Finding it will make the simulation die down around you as the room goes dark again.


8.0   MissionAn Open Door: As the simulation starts, the scene that unfolds around you is a gilded hallway. It stretches on and on behind you and in front of you; along its sides, there are countless doors. Some are lavishly decorated, some made of pure gold, some of wood; some are decayed, looking like they might fall apart by mere touch; after a heavily reinforced door comes a door made of frosted glass… and so on.

But the longer you stand in place, the more you start to feel a sense of urgency: you must keep moving… you must find it. The orb. It’s there, behind one of the doors. All you have to do is choose which one to open.

Oh, you can open as many as you want, but be careful: you never know what is lurking behind them. It may be that you open one and step into a room that is nothing but air; it may be you unleash a horde of hungry monsters. Or perhaps you luck out and get a room that is just a room, with lavish couches and plush pillows, and maybe some grapes and apples set in a bowl in the middle of a gold-decorated table.

It’s not just the orb that you need to find, though... because just like in real missions, you receive a message that tells you your task — one that you have to complete, if you want the orb to help you in your quest to undo your regret.

N O T E:   Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.


A   Tell someone what you are most ashamed of.

B   Let a teammate get injured during the mission.

C   Steal something from one of the rooms.

TOP


F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are now open!
Apps open September 26.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

TOP


FOR SOME FUN:
Have a clue about the upcoming mission—

NAV

minuteofangle: (038)

[personal profile] minuteofangle 2023-09-26 01:26 am (UTC)(link)
Mhmm-hmm.

[ Sure, buddy. Gabe's got an AI drilled into his skull: that doesn't make him a machine. Just means he's got some upgrades since he first got tossed out into the world. But Connor, he's something different. And getting stiffer by the second, isn't he? Gabe's eyes don't work anymore, but his tech picks up body language just fine. So, that's fun. He props his chin up on his palm. ]

You know you tense up when you're nervous. Right?
assignedcopatbirth: (Blood and guts encoded)

[personal profile] assignedcopatbirth 2023-09-26 01:40 am (UTC)(link)
I have socialization subroutines that mimic human displays of emotion, for comfort and integration with humans.

[Denying everything is a good solution, and will work forever, and there are no downsides to it, and its a perfect plan.

Connor folds its hands behind its back, like a parade rest. Control. Discipline. This is how the world is made.]


I would like to get to work on resolving the contracts we made, if it's all the same to you. You're welcome to join me.
minuteofangle: (122)

[personal profile] minuteofangle 2023-09-26 01:51 am (UTC)(link)
Sure you do. Word to the wise, you tense up, people are going to start wondering why. Not exactly comforting.

[ Gabe sucks on his teeth. He's got reasons to needle the people around him, get them on the defensive. It's an old trick. Keeps people focused on the right things - and not his face. And he does have to wonder what happens when an android gets mad. ]

Right to business, huh? And here I thought we were getting to know each other.
assignedcopatbirth: (Cause no one ever said)

[personal profile] assignedcopatbirth 2023-09-26 02:00 am (UTC)(link)
Androids that did not display body language consistently tested as uncanny, and not relatable.

I would be interested to get to know you better. It seems as though we were mostly talking about me. What is it that you regret, Rodriguez? It must be significant, to gamble on something that you're highly suspicious of. And personal, to provoke a defensive reaction.

[Connor is pretty good at making its voice sound polite and dry and pleasant, and its face go blank and naive, as if social graces are just something too nuanced for a mere robot to be expected to comprehend.

Underneath that, though, this is just Connor being a dick.]
minuteofangle: (032)

[personal profile] minuteofangle 2023-09-26 02:17 am (UTC)(link)
Oh, the spice on you, [ Gabe drawls, merciless, because you have to go on the attack, always, every goddamn time. You go for the throat and you do not let up, not once. He refuses to let anyone - anyone at all - make him feel small. ] And I regret not getting piss drunk before I woke up here: that shit's gonna keep me up at night. What about you, huh?
assignedcopatbirth: (has traveled far)

[personal profile] assignedcopatbirth 2023-09-26 02:20 am (UTC)(link)
You said that you were drunk when you were approached for your contract. Which was it? Were you, or do you regret not being?

[One of Connor's functions is police interrogator, and it REALLY shows right here.]
Edited 2023-09-26 02:21 (UTC)
minuteofangle: (026)

[personal profile] minuteofangle 2023-09-26 11:31 pm (UTC)(link)
There's drunk and then there's piss drunk, [ Gabe drawls, and he lies mercilessly because that's what it means to survive: you lie, you cheat, you fight dirty because if you don't, someone else will. And admitting anything - anything at all - about his true regrets is inviting trouble not just on himself, but his kids, and that can't be allowed. ] Course, you probably don't know the difference. Can you even get drunk?
assignedcopatbirth: (Blood and guts encoded)

alcoholism mention

[personal profile] assignedcopatbirth 2023-09-27 03:02 am (UTC)(link)
I know the difference.

[It's the difference between your partner that can't go to work without another drink first and your partner that can't go go work because he passed out on his back and might aspirate.]

I can't imagine how allowing me to get drunk would help me perform my function. No.

Are you enjoying this? This... needling? We're on the same side.

minuteofangle: (074)

[personal profile] minuteofangle 2023-09-30 12:50 am (UTC)(link)
Me?

[ Gabe spreads his hands out, grinning like a shark. ]

I'm having a wonderful time. We're bonding.
assignedcopatbirth: (You've gotta give the butcher)

[personal profile] assignedcopatbirth 2023-09-30 01:12 am (UTC)(link)
Of course.

[The constant refrain of people that think it's funny that Connor can't fight back.]

I'm glad I could be amusing.
minuteofangle: (026)

[personal profile] minuteofangle 2023-09-30 01:39 am (UTC)(link)
Mhmm-hmm.

[ Yeah, he doesn't like that, does he? Gabe just grins wider, sensing blood in the water. Metaphorically speaking. ]

Aren't you having fun?
assignedcopatbirth: (Where every little thing)

[personal profile] assignedcopatbirth 2023-09-30 01:44 am (UTC)(link)
I don't experience fun. I'd like to get started on the work we signed up for. I look forward to working with you.

[The words at this point sound like a tape that's been played too many times. I look forward to working with you, after Connor's had coffee thrown on its shirt. Thank you in advance for your cooperation, when the human that Connor is trying to rescue is actively fighting it. I think we'll make a great team, when the partner Connor is tethered to is fuming at the idea of having to do his job.

Connor's going to head for the door, to see if this is a cell or a bunk.]
Edited 2023-09-30 01:45 (UTC)