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ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2023-09-17 09:09 am
Entry tags:

FINAL TDM.

T D M . 10

UP & AT EMSPACE STAYTIONKNOCK KNOCKFYI

// PART I. up & at em  

… What are you willing to do to erase your regret from existence?

The words ring in your ears as in the darkness of your dream, a copper glow pulses, slowly enveloping you. It is not a feeling of comfort that surrounds you, though — as a distorted voice whispers in your ear, you feel it: cold dread, and a sudden certainty that everything is about to be irrevocably changed.

It is to this daunting realization that you wake, and as your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.


1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just a few days ago … or perhaps you wake to the other person in the room watching you.

What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.

It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.


Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

TOP


// PART II. space staytion  


So what else is there to do but to explore? Best get to know what is now your new home.


3.0   When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.


4.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes.


5.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. The illusion has been programmed to reflect the seasons — the leaves in the trees are currently bright with all the colours of autumn: orange and red and yellow; and the air is crisp and clean. If you follow the path, you'll be led to a bridge rising over a sparkling, babbling brook, a few fallen leaves floating on the water and falling around you like very bright raindrops.

With an illusion so authentic it may leave you longing for a nice glass of ice-cold lemonade, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


6.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


7.0   As you wander back towards the common areas, you may notice a room off to the side. The room takes up a chunk of the common area, and on its unassuming door is a little plaque that reads, 'The Ximusic room'. Should you enter, you will find a sound-proofed practice room that contains — yes, you guessed it, band equipment that even the most musically inclined should be satisfied with. So pick up an instrument, saunter up to the microphone to belt out your favourite tunes, or take a seat at the side of the room and enjoy others' playing.


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA
Hello, everyone. I hope you've had time to rest, and those new here have got used to being here. Those who’ve been here for longer know the deal, but to the new arrivals: we've got a drop of new supplies. I hope all of you find useful things among them. Anything specifically requested will come with a name tag. We're working on locating the next orb, but in the meantime... I hope those who have just returned get some rest, and those who have just arrived read up on what is expected of you during missions.

As you make your way to the platform, you'll see there is nothing amiss in the neat piles of items on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

TOP


// PART III. knock knock  


Maybe you have taken the warning to be ready seriously, or maybe you’ve heard someone mention the simulation room and want to see what the fuss is all about — whatever the reason for your walking into the room, the first few moments don’t seem too exciting. It isn’t until there’s another person in the room with you that the door suddenly slides shut, and the scenery starts to change.

7.0   Simulation on the Fritz: However, what it changes to is not one of the simulated missions. Instead, the room draws on its occupants. A little flash of memory here, a familiar scene there — the room molds itself after what one (or both) of the people in it know, perhaps a place they’re familiar with: the university library you used to spend hours and hours in studying, or the castle you’ve been trying all your life to conquer.

Or perhaps the room is torn between which person’s memories to draw on, and it ends up producing a strange mix of both: a busy street surrounded by lush forest instead of buildings, or a spaceship sailing on open sea.

As there is no simulated mission, there is no completing it to get out… so look for the little things that are not quite right in the simulation: a shimmer in the air, a grey brick in a red wall — a token of sorts. Finding it will make the simulation die down around you as the room goes dark again.


8.0   MissionAn Open Door: As the simulation starts, the scene that unfolds around you is a gilded hallway. It stretches on and on behind you and in front of you; along its sides, there are countless doors. Some are lavishly decorated, some made of pure gold, some of wood; some are decayed, looking like they might fall apart by mere touch; after a heavily reinforced door comes a door made of frosted glass… and so on.

But the longer you stand in place, the more you start to feel a sense of urgency: you must keep moving… you must find it. The orb. It’s there, behind one of the doors. All you have to do is choose which one to open.

Oh, you can open as many as you want, but be careful: you never know what is lurking behind them. It may be that you open one and step into a room that is nothing but air; it may be you unleash a horde of hungry monsters. Or perhaps you luck out and get a room that is just a room, with lavish couches and plush pillows, and maybe some grapes and apples set in a bowl in the middle of a gold-decorated table.

It’s not just the orb that you need to find, though... because just like in real missions, you receive a message that tells you your task — one that you have to complete, if you want the orb to help you in your quest to undo your regret.

N O T E:   Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.


A   Tell someone what you are most ashamed of.

B   Let a teammate get injured during the mission.

C   Steal something from one of the rooms.

TOP


F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are now open!
Apps open September 26.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

TOP


FOR SOME FUN:
Have a clue about the upcoming mission—

NAV

softshoes: (👞 34)

8.0

[personal profile] softshoes 2023-09-22 10:36 am (UTC)(link)
[As much as Yujin knows his way around the station by now, he has never really known how to control the sim room. He'd wandered in hoping to mess around with the settings without actually turning anything on, and, well?]

That isn't good... [He turns to John, worry etched on his face. The last time he got stuck in here, it was really bad news; he doesn't need the simulation's help to want to clear out of here as soon as possible.] Let's start to search for a way out.

[Yujin opens the door nearest him, a sliding paper door, to find that it's... a broom closet. Great. Really helpful. He frowns and glances back at his companion over his shoulder.]

You're new to the Ximilia, are you not? My name is Yujin Mikotoba.
hadbadays: (→57)

[personal profile] hadbadays 2023-09-22 04:58 pm (UTC)(link)
[ Well, that expression is very not comforting. John pulls a grimace in response, and instinctively reaches for the gun he doesn't have before he remembers and catches himself. When Yujin reaches for the door, though, he remains on edge.

...

And it's a closet.

He relaxes properly (nearly), and rolls his shoulders. Then, he holds out a hand. ]


Very new. John Watson.
softshoes: (👞 14)

[personal profile] softshoes 2023-09-23 11:27 pm (UTC)(link)
A pleasure, Mr. Watson.

[Or it would be, if not for the pesky simulation room. Not to mention that something about the man's name gives him an odd sense of deja vu, but... it's probably nothing, right? He shakes Watson's hand, then lets his arm drop back to his side before the two of them proceed along the hallway.]

Usually, the simulation room doesn't simply shut like this, but once we locate the orb, it should release us.

[To their left and right are a pair of identical wooden doors. Yujin stops, rubbing his chin, then turns back to Watson. With a slight smile:]

Would you like to try your luck?
hadbadays: (→42)

[personal profile] hadbadays 2023-09-24 10:58 am (UTC)(link)
[ Like is a stretch.

But Yujin opened the last, so he might as well take the next. He takes the handle, and steels himself with a breath before he pulls-- And it's a door you push, not pull. With a bit of a laugh, he pushes instead, and while he follows it up with stepping back just in case there's something unsavourable behind it ...

There's a flash of movement in his vision, and the next moment the air gets knocked out of his chest by two big paws.

After the relatively recent spectacle at Baskerville, he imagines himself getting his throat torn out. But it turns out it's just a very exciteable dog and when pushing it off doesn't work, all he gets is a tongue in his face. ]
softshoes: (👞 20)

[personal profile] softshoes 2023-09-27 09:42 pm (UTC)(link)
[The whole situation feels a bit silly, lacking in the usual stakes of a sample mission, but he can't let his guard down. Not when a rogue AI tried to kill him in here last.

And as Watson's tackled by a huge creature, his own Baskerville-related fears surface once more, too. Yujin gasps, hurriedly reaching out a hand:
]

Mr. Wats-- [but it's. just. licking him? The dog looks quite friendly actually. His hand goes limp, then falls back to his side.] ...on.

[Yujin tilts his head to the side, then edges past the man and into the room. There's an orb in there, all right, and it's a dog toy version of the ones they're actually supposed to be finding. He scoffs, picks it up, and holds it up for Watson's new best friend.]

Here, boy. [Hopefully, it's drawn his attention, because he chucks the dog toy down the hall.]
hadbadays: (→57)

[personal profile] hadbadays 2023-09-27 09:57 pm (UTC)(link)
[ At least Yujin's alarm serves to make him feel less embarrassed about his own.

And the toy orb works great, in fact. The dog stops licking in favour of lifting its head when spoken to, then quickly bounds off to follow the ball. And John quickly sits up, taking a moment to catch his breath as he puts a hand to his chest. ]


Ow.

I think that'll bruise.
softshoes: art by <user name=shino_dgs site=twitter.com> (👞 58)

[personal profile] softshoes 2023-09-28 02:07 am (UTC)(link)
Better that than a bite.

[He crouches down, hand extended to help Watson up.]

All I saw in there were dog treats and more toys for our new friend. Let's continue along, shall we?

[Yujin casts a curious glance down the hallway at the dog; ball in its mouth and tail wagging freely, it slips through the flap of a doggy door at the base of a larger wooden door.]

What about that one?
hadbadays: (→72)

[personal profile] hadbadays 2023-09-28 08:38 pm (UTC)(link)
True.

[ He takes the hand, easily getting back on his feet with that support. It really just had to be a huge dog, huh?

Not as big as the Hound had looked, though. ]


Fine by me.

[ And he gestures a hand at the door. They may as well take turns. ]
softshoes: (👞 51)

[personal profile] softshoes 2023-10-05 05:37 am (UTC)(link)
[Yujin's turn, then. He grips the handle, bracing himself, and opens the door.

First of all, the dog from before opens his mouth and drops a slobbery toy-orb into his free hand. It barks excitedly, tail wagging expectantly. Yujin makes a face-- god, that's gross-- then tosses it deeper into the room.

Which is when he finally gets a good look at it. Past the door is the hallway of the Ximilia leading up to the simulation room, only... entirely upside-down. He steps inside gingerly, walking on the-- ceiling? as the dog returns, this time offering the slobbery ball to Watson.
]

Whoever made this simulation's having a bit of fun.
hadbadays: (→36)

[personal profile] hadbadays 2023-10-06 09:23 pm (UTC)(link)
[ Now they're playing with a dog. And this hallway is upside-down. What is--

He has to shake his head to get his bearings when the world flips on him, and it takes him a few moments (and a bark) to realise he's supposed to take the ball. For the most part, he has to admit he doesn't feel strongly about dogs either way, and he's less than enthused about grabbing something that's been in its mouth, but he doesn't really want to mess with anything in here. So, reluctantly, he takes it. ]


What exactly is the point of this anyway? I didn't really pay attention to where I was going.

[ And he quickly throws the ball, so that he can at least be rid of it for a second. ]