ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2023-09-17 09:09 am
Entry tags:

FINAL TDM.

T D M . 10

UP & AT EMSPACE STAYTIONKNOCK KNOCKFYI

// PART I. up & at em  

… What are you willing to do to erase your regret from existence?

The words ring in your ears as in the darkness of your dream, a copper glow pulses, slowly enveloping you. It is not a feeling of comfort that surrounds you, though — as a distorted voice whispers in your ear, you feel it: cold dread, and a sudden certainty that everything is about to be irrevocably changed.

It is to this daunting realization that you wake, and as your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.


1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just a few days ago … or perhaps you wake to the other person in the room watching you.

What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.

It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.


Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

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// PART II. space staytion  


So what else is there to do but to explore? Best get to know what is now your new home.


3.0   When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.


4.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes.


5.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. The illusion has been programmed to reflect the seasons — the leaves in the trees are currently bright with all the colours of autumn: orange and red and yellow; and the air is crisp and clean. If you follow the path, you'll be led to a bridge rising over a sparkling, babbling brook, a few fallen leaves floating on the water and falling around you like very bright raindrops.

With an illusion so authentic it may leave you longing for a nice glass of ice-cold lemonade, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


6.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


7.0   As you wander back towards the common areas, you may notice a room off to the side. The room takes up a chunk of the common area, and on its unassuming door is a little plaque that reads, 'The Ximusic room'. Should you enter, you will find a sound-proofed practice room that contains — yes, you guessed it, band equipment that even the most musically inclined should be satisfied with. So pick up an instrument, saunter up to the microphone to belt out your favourite tunes, or take a seat at the side of the room and enjoy others' playing.


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA
Hello, everyone. I hope you've had time to rest, and those new here have got used to being here. Those who’ve been here for longer know the deal, but to the new arrivals: we've got a drop of new supplies. I hope all of you find useful things among them. Anything specifically requested will come with a name tag. We're working on locating the next orb, but in the meantime... I hope those who have just returned get some rest, and those who have just arrived read up on what is expected of you during missions.

As you make your way to the platform, you'll see there is nothing amiss in the neat piles of items on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

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// PART III. knock knock  


Maybe you have taken the warning to be ready seriously, or maybe you’ve heard someone mention the simulation room and want to see what the fuss is all about — whatever the reason for your walking into the room, the first few moments don’t seem too exciting. It isn’t until there’s another person in the room with you that the door suddenly slides shut, and the scenery starts to change.

7.0   Simulation on the Fritz: However, what it changes to is not one of the simulated missions. Instead, the room draws on its occupants. A little flash of memory here, a familiar scene there — the room molds itself after what one (or both) of the people in it know, perhaps a place they’re familiar with: the university library you used to spend hours and hours in studying, or the castle you’ve been trying all your life to conquer.

Or perhaps the room is torn between which person’s memories to draw on, and it ends up producing a strange mix of both: a busy street surrounded by lush forest instead of buildings, or a spaceship sailing on open sea.

As there is no simulated mission, there is no completing it to get out… so look for the little things that are not quite right in the simulation: a shimmer in the air, a grey brick in a red wall — a token of sorts. Finding it will make the simulation die down around you as the room goes dark again.


8.0   MissionAn Open Door: As the simulation starts, the scene that unfolds around you is a gilded hallway. It stretches on and on behind you and in front of you; along its sides, there are countless doors. Some are lavishly decorated, some made of pure gold, some of wood; some are decayed, looking like they might fall apart by mere touch; after a heavily reinforced door comes a door made of frosted glass… and so on.

But the longer you stand in place, the more you start to feel a sense of urgency: you must keep moving… you must find it. The orb. It’s there, behind one of the doors. All you have to do is choose which one to open.

Oh, you can open as many as you want, but be careful: you never know what is lurking behind them. It may be that you open one and step into a room that is nothing but air; it may be you unleash a horde of hungry monsters. Or perhaps you luck out and get a room that is just a room, with lavish couches and plush pillows, and maybe some grapes and apples set in a bowl in the middle of a gold-decorated table.

It’s not just the orb that you need to find, though... because just like in real missions, you receive a message that tells you your task — one that you have to complete, if you want the orb to help you in your quest to undo your regret.

N O T E:   Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.


A   Tell someone what you are most ashamed of.

B   Let a teammate get injured during the mission.

C   Steal something from one of the rooms.

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F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are now open!
Apps open September 26.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

TOP


FOR SOME FUN:
Have a clue about the upcoming mission—

NAV

preseance: (pic#14279492)

II

[personal profile] preseance 2023-09-22 03:50 am (UTC)(link)
he didn't spend much time in the armory his first go-around. frankly, while he ain't averse to violence as a matter of philosophy an' the like, he hadn't found it necessary on the mission he'd been present for. now, since they ain't got their marchin' orders just yet, he reckons it'd be wise to stock up just in case.

he's checkin' out one of the pistols on the wall — it's made of some sort of material that don't quite feel like metal in his hands, an' it's so light he's half-concerned a single shot would blow the damn thing apart on contact. it don't even come apart like a normal pistol. but he handles it well even though it's unloaded — for all he don't talk much about soldierin', it's more that he doesn't consider that a whit of anyone's business. but it's hard to beat the trainin' outta how you hold an' conduct yourself just the same.

the question gets a low laugh, an' gene glances up at the man to give him an acknowledgin' nod.


Frankly, your guess' 'bout as good as mine, fella. Pretty newfangled in my day.

he ain't exactly got a chip on his shoulder about it, but he can't deny the truth — that most folks who hail from earth or at least know of it are from a time well after him.
minuteofangle: (027)

[personal profile] minuteofangle 2023-09-22 01:44 pm (UTC)(link)
Newfangled, [ Gabe mutters. Problem is, it isn't. He knows how to wrangle 3D printers and touch screens and while this one's not exactly the kind he knew back home, the principal is close enough. If his tech was synched up, he could probably use it just fine.

Only, it's not. And he can't. Frustration twists hot in his throat but he swallows it down, turns and tips his head back to angle himself like he's watching the other man. Like his eyes still track the old fashioned way.

His prosthetics are good. If he mimes everything just right and doesn't hesitate, bulldozes through conversations and interactions and those itty bitty little moments people throw at each other when they meet the first time, then the average stranger on the street doesn't tend to notice. But this isn't exactly a regular situation, is it? ]


Well, it's stumping me. You wanna give it a go?
preseance: (Default)

[personal profile] preseance 2023-09-22 05:42 pm (UTC)(link)
maybe it's a medic's instinct that lets him cotton on to somethin' bein'... let's say not quite right. but he ain't got a clue of what or the why of it, but he ain't about to say nothin' or ask. he just nods, an' then sets that wildin' pistol back on the wall.

Nah, I ain't in the market for anythin' of a custom sort. Though if'n you're askin' roundabouts for a hand, that I don't mind so much.

teamwork, an' all that. bound to make a difference.
minuteofangle: (043)

[personal profile] minuteofangle 2023-09-22 07:41 pm (UTC)(link)
[ What are the chances of him just stumbling his way into gear that synchs up properly? Given the givens, Gabe ranks that possibility real goddamn low. And for all the whispering he’s heard about them being united, that teamwork makes the dream work talk, he knows a thing or two about how that goes in reality: the dead weight gets dropped. He’s here for a reason and if he can’t play the part, Gabe’s got no illusions about what happens next.

He needs a rifle. It’s that simple.

He sucks on his teeth, flicking his hands out. A careless gesture, on the surface. ]


If you don’t mind.
preseance: (pic#11767819)

[personal profile] preseance 2023-09-23 12:50 am (UTC)(link)
Nah, fella, not one bit. Here, he gestures for the man to step outta his way, an' then gene plays a minute with the screen. he'd had to ask somebody how it worked his first rodeo around, an' even though he didn't hardly use the thing it'd been intuitive enough. — what is it you're lookin' for, exactly?
minuteofangle: (019)

[personal profile] minuteofangle 2023-09-23 06:21 pm (UTC)(link)
[ Gabe hums, stepping neatly aside. ]

Looking for a rifle. Didn’t come in with mine.

[ And however else this game might play out, Gabe knows what he’s good for. If he doesn’t have a gun, it’ll be an uphill battle all the damn time to prove his worth. ]

Got some specs I’ll need to work in one way or another.
Edited 2023-09-23 18:22 (UTC)
preseance: (pic#14279473)

[personal profile] preseance 2023-09-23 06:45 pm (UTC)(link)
You got a calibre you fancy? Otherwise I'm just gonna bake you up a Springfield.

look, it's the most reliable rifle he knows, but it's old an' he knows it. likely the fella'll be wantin' somethin' that ain't an antique.
minuteofangle: (122)

[personal profile] minuteofangle 2023-09-23 09:07 pm (UTC)(link)
Don’t know the Springfield. But you find me a Reaper fifty cal with a decent coupler and I’ll probably kiss you, [ Gabe replies cheerfully. Wanting a gun with a coupler isn’t that unusual: lots of people have bits and bobs under the skin that’ll synch to their weapons. Nobody needs to know the specifics for his. ]