ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2022-02-17 12:43 pm
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FEBRUARY TDM.

T D M . 0 5

// PART I. rude awakening  


… What are you willing to do to erase your regret from existence?

The words ring in your ears as in the darkness of your dream, an ocean-deep blue glow hovers in front of you. Transfixed, you reach out to it... only to hear a different voice, a distant echo of cruel laughter, and with a sudden certainty you know — whatever you’ve just agreed to has changed everything forever.

It is to this laughter that you wake, and as it fades and your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.

1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just barely a week ago … or perhaps you wake to the other person in the room watching you.

What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.

It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.

Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

TOP


// PART II. such a lovely place  


So what else is there to do but to explore? Best get to know what is now your new home.

3.0   When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.

And speaking of weapons: to put it to good use, head to the training room, where the entire purpose is to provide you with a space to spar and train to your heart’s content!


4.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes... and large amounts of chocolate. Weird.


5.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. It seems that the illusion reflects the season — the leaves have fallen, a layer of white covers the ground, and the air is crisp and clean. If you follow the path, it leads to where a bridge rises over a brook that has now iced over — but maybe don't try your luck walking on it, as the ice may crack underneath your feet and you'll find yourself plunging into the freezing water.

Regardless of whether you like the wintery atmosphere, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


6.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


7.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA.AI
Hi, everyone. I hope you've had time to rest, and those new here have got acclimated with the station. Those who’ve been here for longer know the deal, but to the new arrivals: we've got new supplies on the platform. Hopefully you’ll find useful things there. If you made any requests for items, before, you should find them in a separate pile.

Indeed, the platform near the personal quarters is still whirring with power, and new items form neat piles on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

TOP


// PART III. study aboard  


Eventually, you’ll find yourself at the doors of the the simulation room — it has been equipped with a new simulation to take you through possible mission-like scenarios so it’s best to prepare yourself and see what it has in store for you.

8.0   The doors slide shut behind you and the room goes dark. Small pinpricks of light will start to build on each other until you’re surrounded by grey skies overhead and grassy green lawns, a row of old stone columns lining your vision. It seems you’re in a courtyard of some kind, but that’s not all. Something tugs at the hem of your sleeve or nudges at your leg, a warm presence that feels comfortable and ultimately very familiar. They look up at you, or maybe they meet your eye-level, a creature that varies in size, shape, colour, and form depending on what reflects you best. This creature, known as a compalion is a physical manifestation of your spirit or soul and will stay by your side on this journey.

You can stay here and get to know your compalion, or you can take your new companion and explore the campus. Because, if you do move forward past the line of columns (a hallway it turns out), you’ll find that the small cluster of buildings forms an academic campus of some kind.

NOTE:   Your compalion will adhere to the following rules.
a) They cannot go any further than a few yards away from their person; the further the distance, the more painful the separation will feel.
b) Your compalion will shift into one form throughout this simulation and can be any creature that best mirrors your personality.
c) They can be as small as a flea and as large as a small elephant; get creative!
d) Whether they speak to you in your native tongue is entirely up to you (some speak, some don’t)
e) Basically daemon rules apply.


9.0   While it might seem like fun to spend hours just exploring the old buildings with your compalion and any Orbers like you that you might bump into along the way, it’s important to remember that you have a goal to achieve: follow the clues and retrieve the orb. Your compalion might offer an idea or two for where to go, or it may just be voicing the thoughts in your head, but it’s not a bad thing to follow your heart (or your gut) as it were. You might find that the rooftops of the campus buildings are easily climbable to get a good vantage point of your location. (Just be careful not to slip and fall! The height from here is quite dangerous.) A clocktower stands proud in the distance among a cluster of other campus buildings, marking the time.

Inside, you might be led down dark stone halls and into a series of classrooms: including reading quarters, study rooms with old leather couches and warm carpets covering stone floors; lecture halls with stiff wooden seating and individual desks to match, a chalkboard with indiscernible scribbles half-wiped away; and a laboratory that deals with something a little less modern than you might be used to, or perhaps with its twisty vials and bubbling potions, it suits you perfectly. There is the large library filled from floor to ceiling with books beyond imagining.

If you look out from the tall arch-shaped window from a classroom, or if you’re outside and you tilt your head up to the sky, you might notice that the sky appears to be darkening further, growing heavy with what is inevitably an oncoming rainstorm. If you’re inside, it might be best to stay indoors; if you’re outside, perhaps it’s time to find some shelter. Or if you’re determined to find that orb outside, risk you and your compalion getting wet.



N O T E:   Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.


A   Team up with another Orber and their compalion to find the orb's location.

B   Climb into the clocktower and ring the bell.

C   Explain your best theory regarding your compalion’s manifestation to a fellow team member.

TOP



F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
This TDM covers the month of February.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are currently open!
Apps open February 24 and will remain open until February 28.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

FOR SOME FUN:

Have a clue for your upcoming mission:


NAV

choicely: (Default)

slaps up another 4.0 if you don't mind!

[personal profile] choicely 2022-02-19 01:31 pm (UTC)(link)
[ It's not the scent of any food that lures Yennefer to the kitchen, but the sudden realization that she cannot remember the last time she's eaten anything at all — her stomach growling in a manner that doesn't embarrass her necessarily but does prompt a someone chagrined look before she actually steps through the doorway.

She's also not anticipating that her presence will be in any way acknowledged until the person standing at one of the counters speaks up and she realizes that they are actually alone in the space, but only after glancing back over her shoulder to verify that he isn't addressing anyone else. ]


Enough of what?

[ She's not picky enough to reject anything at this point, even if it does seem to consist of quite a few vegetables. ]
dichotomized: ([easystreet]easycompany-st21-094)

[personal profile] dichotomized 2022-02-19 07:49 pm (UTC)(link)
I do not know. I do not recognize many of the vegetables here.

[ Spock, for his part, employs more confidence than a man about to eat mystery plants should. They all smell familiar enough or look like cousins of things he's seen or eaten before. It has to be enough. ]

However they all appear edible.
choicely: (Default)

[personal profile] choicely 2022-02-19 08:40 pm (UTC)(link)
Well, I suppose if you were to fall extremely ill or possibly even die upon their consumption, we'd know for certain.

[ She wanders close enough to stand at the edge of the counter, plucking up one that he hasn't gotten around to slicing up yet and turning it over in her fingers. ]

Then again, it would hardly behoove them to dispatch us all immediately after our arrival.
dichotomized: ([poortraits]182)

[personal profile] dichotomized 2022-02-19 08:54 pm (UTC)(link)
In the event that I feel unwell, I will take myself to the infirmary. However, I do believe these to be edible for my people.

[ He expects it to be edible to humans and Vulcans, but then he cannot account for the allergies and sensitivities of every individual. ]

I agree that it would be illogical to bring us here only to poison us when they could kill us in much more efficient ways.
choicely: (Default)

[personal profile] choicely 2022-02-20 01:55 pm (UTC)(link)
Your people. [ She finally puts the vegetable back down against the tray, steps shifting her across the kitchen as she proceeds to investigate more of the cabinets and drawers, also using it as an opportunity to spare the occasional glance for him when she's positioned in a place to do so without him noticing. ] Do you mean others of your kind here?

[ The pointed ears have not escaped her notice, but they're not shaped to the degree that she would expect from an elf, and she has not seen similar features on any of the other inhabitants she has encountered on the station. ]

That is a small comfort. Have you considered any alternate theories thus far?
dichotomized: (Default)

[personal profile] dichotomized 2022-02-20 08:35 pm (UTC)(link)
No. I believe I am the only Vulcan here, however if you are human, our diets are not dissimilar.

[ If because though she appears human, she could easily also be a hybrid species as he is and it would be illogical to make assumptions about someone he's just met. ]

As for theories, I am unsure if they have the power to deliver what they've promised us, but that they possess the power to bring us here at all is... impressive and perhaps mildly alarming.
choicely: (Default)

[personal profile] choicely 2022-02-22 01:28 pm (UTC)(link)
[ She isn't human — not fully, but that isn't always apparent to someone who doesn't know what to look for in the signs, not even a subtle point at the tips of her ears to indicate the part of her lineage that comes from elsewhere — but rather than answer the question directly she'll let him continue with the assumption he's already made, letting her silence speak for her instead. ]

So you were promised something, then.

[ It hadn't felt like a promise to her when it had been extended — more of an exchange that would demand something of her in return — but his response does confirm that she isn't the only one who had faced this bargaining, even if she's trying not to appear too obvious in her inquiring of him now. ] On a certain condition?
Edited 2022-02-22 13:28 (UTC)
dichotomized: ([easystreet]easycompany-st22-100)

[personal profile] dichotomized 2022-02-23 05:09 am (UTC)(link)
It is of a personal nature, but yes.

[ He intends to tell no one what he was offered, though he suspects his crewmates who are already here will have no problem guessing it if they choose to. Still, putting a name to it to anyone feels wrong right now. ]

I think it would be wise to question anything that sounds... too good to be true as humans might say.
choicely: (Default)

[personal profile] choicely 2022-02-25 04:09 pm (UTC)(link)
[ Given that Yennefer herself hasn't divulged the contents of the conversation that occurred shortly before she awoke here to anyone, she doesn't begrudge him his desire to keep such details to himself — though it does confirm an earlier suspicion of hers that others were likely presented with a similar bargaining, that they were brought here in order to do something in exchange for affecting a change or reversing a mistake.

The question that still remains is whether they all are in possession of a regret to undo; the cynical part of her is convinced that may very well be the case.

Regardless, she steps in to stand alongside him, making note of how he's dealing with the vegetables. ]


Is there another knife? [ She might as well occupy her hands in some fashion, even if it would be much easier to simply murmur a few words so that they fall apart as if a blade had actually been taken to them. ]
dichotomized: ([easystreet]easycompany-startrekp2-030)

[personal profile] dichotomized 2022-02-26 12:29 am (UTC)(link)
[ Spock gestures to the drawer where he'd found his own knife. While he doesn't require help, it will make the process faster and then they can both eat and get back to more important matters. ]

Do you still intend to have me eat first and wait to see if I die? Some poisons are slow-acting and you may find yourself hungry before you have satisfactory results.

[ It's a little bit of a joke, but he doesn't expect her to necessarily realize it. Few people do when they haven't known him long. ]