FEBRUARY TDM.
● ● ● T D M . 0 5

… What are you willing to do to erase your regret from existence?
The words ring in your ears as in the darkness of your dream, an ocean-deep blue glow hovers in front of you. Transfixed, you reach out to it... only to hear a different voice, a distant echo of cruel laughter, and with a sudden certainty you know — whatever you’ve just agreed to has changed everything forever.
It is to this laughter that you wake, and as it fades and your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.
1.0 White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just barely a week ago … or perhaps you wake to the other person in the room watching you.
What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...
2.0 Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.
White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.
It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.
Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

So what else is there to do but to explore? Best get to know what is now your new home.
3.0 When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.
And speaking of weapons: to put it to good use, head to the training room, where the entire purpose is to provide you with a space to spar and train to your heart’s content!
4.0 After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes... and large amounts of chocolate. Weird.
5.0 A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. It seems that the illusion reflects the season — the leaves have fallen, a layer of white covers the ground, and the air is crisp and clean. If you follow the path, it leads to where a bridge rises over a brook that has now iced over — but maybe don't try your luck walking on it, as the ice may crack underneath your feet and you'll find yourself plunging into the freezing water.
Regardless of whether you like the wintery atmosphere, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.
6.0 If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!
7.0 If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.
Indeed, the platform near the personal quarters is still whirring with power, and new items form neat piles on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

Eventually, you’ll find yourself at the doors of the the simulation room — it has been equipped with a new simulation to take you through possible mission-like scenarios so it’s best to prepare yourself and see what it has in store for you.
8.0 The doors slide shut behind you and the room goes dark. Small pinpricks of light will start to build on each other until you’re surrounded by grey skies overhead and grassy green lawns, a row of old stone columns lining your vision. It seems you’re in a courtyard of some kind, but that’s not all. Something tugs at the hem of your sleeve or nudges at your leg, a warm presence that feels comfortable and ultimately very familiar. They look up at you, or maybe they meet your eye-level, a creature that varies in size, shape, colour, and form depending on what reflects you best. This creature, known as a compalion is a physical manifestation of your spirit or soul and will stay by your side on this journey.
You can stay here and get to know your compalion, or you can take your new companion and explore the campus. Because, if you do move forward past the line of columns (a hallway it turns out), you’ll find that the small cluster of buildings forms an academic campus of some kind.
a) They cannot go any further than a few yards away from their person; the further the distance, the more painful the separation will feel.
b) Your compalion will shift into one form throughout this simulation and can be any creature that best mirrors your personality.
c) They can be as small as a flea and as large as a small elephant; get creative!
d) Whether they speak to you in your native tongue is entirely up to you (some speak, some don’t)
e) Basically daemon rules apply.
9.0 While it might seem like fun to spend hours just exploring the old buildings with your compalion and any Orbers like you that you might bump into along the way, it’s important to remember that you have a goal to achieve: follow the clues and retrieve the orb. Your compalion might offer an idea or two for where to go, or it may just be voicing the thoughts in your head, but it’s not a bad thing to follow your heart (or your gut) as it were. You might find that the rooftops of the campus buildings are easily climbable to get a good vantage point of your location. (Just be careful not to slip and fall! The height from here is quite dangerous.) A clocktower stands proud in the distance among a cluster of other campus buildings, marking the time.
Inside, you might be led down dark stone halls and into a series of classrooms: including reading quarters, study rooms with old leather couches and warm carpets covering stone floors; lecture halls with stiff wooden seating and individual desks to match, a chalkboard with indiscernible scribbles half-wiped away; and a laboratory that deals with something a little less modern than you might be used to, or perhaps with its twisty vials and bubbling potions, it suits you perfectly. There is the large library filled from floor to ceiling with books beyond imagining.
If you look out from the tall arch-shaped window from a classroom, or if you’re outside and you tilt your head up to the sky, you might notice that the sky appears to be darkening further, growing heavy with what is inevitably an oncoming rainstorm. If you’re inside, it might be best to stay indoors; if you’re outside, perhaps it’s time to find some shelter. Or if you’re determined to find that orb outside, risk you and your compalion getting wet.
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N O T E: Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.
A Team up with another Orber and their compalion to find the orb's location.
B Climb into the clocktower and ring the bell.
C Explain your best theory regarding your compalion’s manifestation to a fellow team member.
F Y I
• This TDM covers the month of February.
• TDM threads can be used as samples for apps. In fact, we encourage it!
• Reserves are currently open!
• Apps open February 24 and will remain open until February 28.
• For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.
Spock | Star Trek AOS
[ Spock is used to replicators, but the methodical chopping of vegetables is oddly calming. Perhaps it brings him memories of his mother, but his face remains neutral as the thoughts come and pass. This place is strange and yet familiar in ways and he would like to think he knows better than to take anything for granted. Nothing is certain and nothing is permanent and faced with the choice his dream had offered, he's questioning if he truly is being logical at all or if he's allowed his emotions to cloud his judgment again.
He hears footsteps, but doesn't look up. ]
I can make enough food for two.
9.0
[ It's a black cat that nudges its cold nose into Spock's leg when he first steps into the simulation and she trails after him through the corridors of this place as if she owns it. He's unsure of what he is truly looking for, so he busies himself looking for anything unusual or out of place at first.
Tempting as the large library is, he believes it will be unlikely that the orb will be hidden in a book and reluctantly leads them outside to search the grounds and investigate the clock tower that he's meant to climb.
Once he gets to the clocktower, he scoops up the cat and places her on his shoulder so that they may make the climb together. He is strong and a little extra weight won't hamper him, so he stretches and then starts to pull himself up, one grooved stone at a time.
He's halfway up when he realizes the sky is getting dark and the rain starts when he's a few feet short of the top. The cat is unhappy and Spock pauses briefly to comfort her before he pushes himself to complete the climb and get them under the cover of the clock tower. The last few feet are the worst, his fingers stiff from how tight they cling and his muscles stiff from the growing damp cold, but once he gets under the cover of the clocktower, he cradles the cat to his chest for a moment. He's shivering himself, but he knows he'll manage. ]
Wildcard
[ He'll be exploring the ship if you just want to run into a Vulcan anywhere specific or hit me up at
4.0
One slips his hand and smashes into a thousand pieces anyway. Damn. Whatever, Bones is shook. )
Spock!
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Doctor, I am not sure that my presence warrants the smashing of cups.
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Minding the chunky bits of glass across the tile, he moves in closer, and promptly takes the commander by the arm. )
My God, it's really you.
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4.0
Ironically (though he doesn't know it yet), this reminds him of the first time he met McCoy. The other looks entirely relaxed here already, making themselves at home. It's a sharp contrast from Peter Quill's arrival, when he was getting bullied and beat up by the cleaning droid.
But anyway, more to the present, Finn takes a glance around the other's work area and... ultimately decides not to argue as he approaches. Didn't Erik immediately start cooking, too? It's a thing. ]
Can I help?
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Yes. If you would heat these in a pan.
[ He pushes a bowl of some sort of root vegetable he's never seen before that had been easy enough to chop and thin slices of what smells and looks similar to an Earth shallot to the side for Finn to reach. ]
Do you have any food sensitivities?
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So he takes the bowl and starts getting to work at the stove. ]
I don't but others on the station do if you planned to make any more. Nuts, fruits, things like that, but I can't speak for everyone.
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What are you making?
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I do not know, but I have found a root vegetable that resembles a more mild Earth beet and a few sharper vegetables that I believe will cook well with it by their smell. I do not eat meat, but I am open to suggestions if you are more familiar with these components.
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4
[Alarms are going off in Ellie's head as she watches him cut vegetables. She doesn't want to trust him, but his offer is so quiet and calm that she's lulled into thinking maybe he's being genuine. She's perched herself up on one of the counters on the far side of the kitchen, content to watch him be domestic. She's never really seen anything like a functional, fully working kitchen like this. Her curiosity has her in here watching people interact with all the parts and pieces, completely fascinated by all of it.
But most people have seemed to just grab what they need and go. He's the first one that seems to be thinking of the bigger picture. And he's doing something that's seen as a risk where she comes from. Taking care of other people usually leads to heartbreak and disaster. He either isn't aware of that, or doesn't seem to care.
But darn it if she doesn't want to slide off the counter and go over to help him.]
You don't even know me.
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It would be a more efficient use of resources. It is less work for me to make extra food I am already making than for you to make an entire meal once I'm done.
[ She's young, Spock notes, and human. His experience with human adolescents is incredibly limited. He hadn't experienced many humans until he'd been at Starfleet, already an adult by Federation standards himself and the few younger people there had been well outside of human average. ]
How old are you?
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4.0
Well, I can't eat, so you don't need to do that. [His voice, sounding as if it were electronically filtered, might make it clear why.]
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[ Spock continues his work, unbothered by the proximity, especially now that he sees he's unlikely to be required to shield his mind on contact. ]
What sort of lifeform are you?
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9.0
[ Satisfied that the other person is strong enough to climb, he follows, nimbly making his way up to join him. ]
What do we expect to see here?
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[ Not that the ringing part is the difficult part of this assignment. ]
I still do not know what these orbs are supposed to look like or how we are meant to find them.
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4.0
someone new, someone he hasn't seen before. he offers a gentle smile to the man, though he is not looking.] I appreciate the offer. My diet is more restricted than most here are used to and, depending on what you are making, I would not wish for you to waste food.
(lol Spock would love Lan food tbh)
[ Spock is not a picky eater by nature beyond that, though his preferences do lean towards Vulcan food, which he knows can be somewhat bland by many human standards. ]
lans are the vulcans of their world, he'd fit right in all around.
it's true :>
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4.0
Well, not that there's any food being cooked just yet, but the sight that greets him makes him smile for entirely different reasons. ]
More than two, if that amount of vegetables is anything to go by, [ He observes as he approaches Spock until he's standing beside him. ] Can I help?
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Perhaps I was also prepared to feed the friends you and the Doctor have no doubt amassed here in your months without me.
[ Pausing his own actions, he passes a knife and second cutting board to Jim. He's pleased that Jim is here, but still puzzling over the discrepancy of their arrivals. Time travel is not unknown to them, but this is entirely something else and Spock intends to find answers as to what powers this place and how it works.
The idea of undoing what he was promised is both easier and harder to consider in Jim's presence. Ambassador Spock had described their relationship as defining them, but Spock knows he will likely destroy any hope of that for them if the event that had brought them together fails to take place. That means that his time here may be his last opportunity to spend time with Jim even as it is a reminder of what he may be giving up to save his people. ]
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indecent things in public!!!
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slaps up another 4.0 if you don't mind!
She's also not anticipating that her presence will be in any way acknowledged until the person standing at one of the counters speaks up and she realizes that they are actually alone in the space, but only after glancing back over her shoulder to verify that he isn't addressing anyone else. ]
Enough of what?
[ She's not picky enough to reject anything at this point, even if it does seem to consist of quite a few vegetables. ]
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[ Spock, for his part, employs more confidence than a man about to eat mystery plants should. They all smell familiar enough or look like cousins of things he's seen or eaten before. It has to be enough. ]
However they all appear edible.
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might as well stick to the 4 theme...
[ she sounds fond and curious, but given the fact that they spend most of their time aboard a ship, it's strange to see him in an actual kitchen preparing a meal.
she steps closer and curls a hand at the small of his back as she leans around his arm to see what he's doing. ] Do they have ingredients from-- [ she doesn't want to say 'vulcan'. ] --from home?
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Nyota?
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(as Spock quietly wishes he could hurl himself into another volcano...)
sorry spock...
well he IS being dumb
4.0
She's perfectly willing to scrounge around herself, so she's a little surprised when a guy she's never seen before offers to cook for her without even looking up.
Her eyebrows go up and she tilts her head a little.]
Okay. [The word is said slowly like she's not entirely sold on the idea.] What are you making?
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[ He glances over to her, pausing his chopping momentarily. The accent isn't entirely unfamiliar. ]
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