AUGUST TDM.
● ● ● T D M . 0 3

… What are you willing to do to erase your regret from existence?
The words, when they die out, leave you in emptiness — despairing, all-consuming, the kind that invites only the worst thoughts. What have you done? What have you agreed to do?
But then, from the emptiness, a golden light shines, and as you reach for it —
you wake up.
1.0 Perhaps it was less the golden light in your dream and more the insistent feeling of something metallic poking your side repeatedly, making beeping noises… wait, beeping noises?
When you look down, you’ll see a small robot staring at you and looking less than happy (maybe it has something to do with your disheveled state, maybe it's still mad about having to clean up after a certain pizza-induced mess). When you get up, it unleashes a series of beeps — and then furiously starts to scrub the floor.
Yes, the floor — instead of waking up in a bed, you find yourself lying on a hallway, white walls and white floor surrounding you. You don’t have long to stare at the minimalistic look of everything around you before the little bot starts poking you again, the word MOVE blinking across its visor.
So better get out of its way! Perhaps you’re on the hallway on your own and leave on your own… or perhaps there’s someone else, sleeping near you. Maybe do them the courtesy of waking them up before this little angry bot does! Or perhaps you’re the poor soul still sleeping and needing a rescue before the beeps make it to you.
2.0 If you need a visit to the infirmary, the situation may be more dire — perhaps there’s blood on the wall that you wake up against, your clothes may be dirty or ragged… whatever it is that has happened to you before waking here and has left you injured, it sure doesn’t create a reassuring sight. Best get to the infirmary as soon as possible.... with some assistance, perhaps.
Once upright, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

So what else is there to do but to explore? Best get to know what is now your new home.
3.0 The most pressing question that you might ask yourself is: but where will I stay? The question is answered once you walk through the winding white corridors to the common area. Behind it, there are three types of rooms: those with one bed, two beds and four beds. The rooms are clinical yet clean, and sparsely-furnished — and most importantly, most are occupied. So be prepared to get some roomies!
4.0 You may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.
And speaking of weapons: to put it to good use, head to the training room, where the entire purpose is to provide you with a space to spar and train to your heart’s content!
5.0 After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which… seems to be filled with a lot of leftovers: takeout boxes with an assorted collection of pizza slices, kung pao chicken, lamb curry... not to mention the entire tray of chocolate brownies. Feel free to eat your fill — or if takeout isn’t your cup of tea, open one of the large fridges to pick fresh ingredients and make your own lunch.
6.0 A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. A new addition is a flower garden where there once was a meadow — now, roses, camellias, lilies and dozens of other flowers sway in the wind, all varieties in their own flower beds, with a winding path of stones leading through them. The path leads to where a bridge rises over a sparkling, babbling brook.
Here, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.
7.0 If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!
8.0 If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.
Indeed, the platform near the personal quarters is still whirring with power, and new items form neat piles on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

(CW: POTENTIAL BODY MODIFICATION)
Whether you’re a quick study and you’ve become settled into life on the station, or you want to get the full lay of the land (in a manner of speaking) first, if you decide to explore the hall past the control room, you’ll eventually come across the simulation room.
Step past the threshold and the doors will slide shut with a quiet woosh. Nothing suspicious; nothing to worry about. But before you can really get a sense of your environment (a grey, large-ish empty room, no furniture, no discernable objects to provide markers), the room goes dark, and then … there’s really no other way to describe it: the room transforms.
You find yourself in a club. The music is upbeat, loud, but not too loud. Down a short flight of steps flanking the bar and seating is the open floor with more tables and booths bathed in a warm, dim glow of light, and at the very end of the room is a stage with its bright spotlight showcasing its performers — though, at the moment, the stage is empty.
9.0 When you take a step forward, you’ll feel a presence gently push at your chest or your shoulder — a tall and jovial man resembling a well-dressed bartender from the top up (the rest of him appears to move along wheels) approaches with a tall flute glass in hand. Its contents are sparkly and blue.
Will you proceed? Please respond ‘Yes’ or ‘No’.”
There’s something a little strange about his voice, a cadence that doesn’t sound quite natural even when the simulation is so realistic otherwise. Once you’ve given your consent, the bartender continues.
10.0 It seems the bartender wasn’t lying. Once you’ve allowed the drink (tasty, sweet-but-not-too-sweet, effervescent, with light notes of your fondest childhood memory) to settle in your stomach you might experience a myriad of effects on your body, ranging from a change in skin colour (pink? green? blue with spots?), an additional limb or two (or three), a tail or wings, or cybernetic parts such as lie-detecting eyes or a tongue that can uncover truths and lies in others. If you happen to find another Orber within the room and both of you have consumed the offered drink, you might find yourself experiencing a full bodyswap.
None of the changes are painful; if anything, they might not even be noticeable until you look into a mirror, look down at your limb-in-question, or your companion points it out.
11.0 The moment you approach the stage, a performer will appear as if out of thin air and begin to sing, her voice strong and smoky and melodic. Her enthralling performance could put you into a trance, but you have an orb to find and a personal task to accomplish, so it’s time to put your best foot forward and do a little investigating.
Talking to some of the patrons might prove fruitful as some of them are convinced that the stage has never sounded or looked so good, like there’s something giving performers that extra oomph that no one can explain. It might be wise to wait until that last performance before you sneak up there — or maybe you want to do a little snooping around now, you know, while everyone’s distracted. Strategize with your fellow Orbers and uncover the location of this hidden orb.
● ● ●
N O T E: The effects of the drink and the level of changes your character experiences is entirely up to you. Patrons of this fine club won’t bat an eye if you look a little like them.
Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.
A If you’ve been given a particular body change that might aid you in this mission, do not use it to your advantage.
B Team up with a fellow Orber to uncover the hidden location.
C Get up on stage and put on a performance during the simulation. Your song choice will determine the outcome of success in your investigation.
F Y I
• TDM threads can be used as samples for apps. In fact, we encourage it!
• Reserves are currently open!
• Apps open August 27.
• For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.
FOR SOME FUN:
Have a listen for some clues about the second mission.
(Hint: there are four clues in total.)
Eleven | Stranger Things | OTA
❖ // PART I. All That Glitters
❖ // PART II. The New Staycation
❖ // PART III. Bright Young Things
❖ // WILDCARD
Sunlight Room
Entering the room, Daisy's about to take her spot on the ground when they speak up and she looks over to see that they're a literal child.
Her stomach sinks and she takes a few seconds to answer.]
No. Not really anyway, but it feels like it. Right?
[She does a terrible job of hiding her concern that someone so young was here.]
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She frowns at the explanation though, looks up, and finally back down. Judgment creeps into her features - either dissatisfied with the explanation, or unimpressed otherwise. ]
There's a sky.
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Yeah, but it's just an illusion.
[Looking over at her again, Daisy smiles gently at her.]
I'm Daisy.
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i. here you go, suffer his curse
As he rounds the corner, though, he just about runs right into El as she goes and startles backward, yanking his cart to a halt before it can probably vibe-check Eleven in the gut.]
Holy sh —
[Wait a sec, who's this one? He stops and squints at her, trying to place the face. Ultimately, he's got zilch. What the hell? She's, like, twelve. Or something. Newt's terrible at guessing ages under 20. Must be -]
- fresh meat? When'd you show up?
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The man nearly ran her over. Asking stupid questions on top?
Well... ]
When did you show up?
[ Two can play this game. ]
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I asked you first!
[14 year old vs. 12 year old, START.]
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Sunlight Room
No. [If it were, it would be her sun up there and not some fake.] Still it's a clever illusion, almost like the real thing.
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How...?
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[Ra tilts her head to the girl's reaction to the ball of sun, her eyes narrowing ever so slightly. Suspicion and disbelief... While not an unusual reaction from a human and far from unfounded, it stands out compared to the others on the ship. With those bruises, Ra's starts to get an idea of what may have happened to the kid. She's right not to pry.
She chooses then to smile wide and tosses the ball in her hand.]
Oh, this? It's a specialty of mine. [She starts to juggle for the girl's amusement. Children like this sort of thing, right?]
It won't hurt you. [Because she made it so it can't hurt anyone. She continues without waiting for a response.] I was worried about your damp linens. I wouldn't want a little one such as yourself catching death, so I thought a little bit of real sun would do you some good.
Do you want to try holding it?
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part i.
Are you dead?
Oh.]
I- [He pushes himself up, joints creaking beneath a well-worn sweatshirt. There's no blood on his face or clothes, no blooming bruises where hands tried to end his life, but even with the haze in his thoughts, he knows what happened to him. It screams through his head with every pulse.] Yeah. I am.
[He... may have some incorrect ideas about where he is.]
Are you- okay?
[Because now that he's awake, now that he's looking, he sees the details - rust-red blood, the ring of purple around the kid's throat, her feet bare on the cold floor - and his whole chest tenses with concern, and with hurt. Is that... how she got here? Did someone do that to her? Jesus.]
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It could be a...
Eleven frowns, not responding while she looks for the word. Hyper... bowling? Yes. That's what Hopper called it. An exaggeration you're not meant to take seriously, because adults don't know how to talk right. Hyperbowling. ]
Yes.
[ She holds his gaze, trying to wrap her head around what he said. But the logical explanations remain stupidity or hyperbowling. ]
Dead people. Don't talk.
[ Of that, at least, she's reasonably sure. ]
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Sometimes they do. They talk to each other. [It's gentle, but not patronizing; he's got enough dad instincts to know how to talk to an already-frowning tween, and it isn't by making them feel stupid.] And they can talk to alive people, with a little help.
[Like a psychic powers, or a Ouija board, or... whatever the fuck is going on right now.]
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Sunlight room
The peace of this place makes her feel less like she needs to take care of someone, and more like she just needs to guide the girl instead. ]
Not really outside, no. We're still in the middle of space.
[There's a smile on her face as she tips her head back to look up, like the sky actually just might be vast and endless.]
But it feels real, doesn't it?
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If there ever was an expression that screamed 'I doubt what you're saying'... this would be it.
Somethings nags at her though, something different. She dislikes it, because Eleven knows there's something here she just doesn't know, and that's not something she likes strangers knowing. But... ]
In the middle of... what space?
[ Halting, just a little unsure. The insecurity makes her speech slow a little, puts pauses in the wrong place like she has to concentrate on the diction in a way her girl shouldn't need to.
She also very much has no concept of space in the sense of a universe as opposed to space in the sense of room. ]
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[Her nose wrinkles up as she makes a wide gesture with her hands.]
You know, as in...outer space? Mars, Saturn...solar system space? Traveling to the moon in a spaceship sort of space? All the stars you see out at night, only up close and brighter because you're out in space and not on Earth space?
[Of course, they're definitely not in that galaxy, but she's not about to get into that. Nope. Right now, she's more focused on trying to get the girl to understand where they're at.]
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mess hall/kitchen
Of course, it’s good. A bit of chocolate and cheese is a fine food combination.
[He walks closer towards the other side of the fridge, peering in to see what else is in there.]
Although, I am partial to a touch of maple of syrup and hot sauce on my slice. [ He gesticulates a hand close to his mouth.] You never want your taste buds to have a dull moment.
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It begs a question, though. ]
Why does the sauce have to be. Warm?
[ She had the decency to swallow before speaking, at least. Still, her speech pattern is just ever so slightly off. No discernable accent, but she sometimes puts inflections and pauses in strange places, as if she has to place words on her tongue a little more deliberately and carefully than she should have to. ]
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bright young things ;
The Doctor looks a little bit funny in his vest and bowtie, a cybernetic eye glowing green where his right eye ought to be, and finally a fez on his head to top it all off, but he's at the stage almost immediately, waving at the girl on stage, hoping to catch her attention.
He starts to mouth a song, any old song, and well, everyone must know the Happy Birthday bit, right? Short, sweet, to the point, bound to distract everyone in this bar with questions of whose birthday it is and where a cake might appear from.
Come on then, Eleven. (Heh.) Let's do this together, hey?
Happy Birthday to you ... is mouthed with as much silly annunciation as he could silently work into his mouth as possible, hoping she would a) understand just what in the universe he's trying to sing, and b) join along. He'll guide her through it, not to worry. ]
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And then the sheer awkward terror on her face slowly but surely crumples into something infinitely worse.
A complete and utter lack of comprehension.
The sad but very real truth is that Eleven, having grown up the way she has, only having gained her freedom and a semblance of a life oh so recently, does not, in fact, know the happy birthday song.
She does not, in fact, even know when her birthday is.
So she just stares back, blinking slowly in confusion, before mouthing an equally over enunciated 'What?' ]
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❖ // PART I.
But despite just how much most of them seem to stick out, Bucky doesn't really interact with any of them. Not at first. They've all been brought to Ximilia for a reason, so the how's and why's are already covered. The where's are better left to the others. To people who're more comfortable with the whole patience and empathy part that comes with welcoming strangers into a new environment. It's one thing for him to work with others on a mission. That's easy. But back up here, he's happy to leave the talking to Sam. He's never been the front man, and that isn't changing now.
Or at least, it wasn't. Right up until he catches sight of one person who stands out above all the others. One who's far younger than the rest. There's a child here. Someone too young to have the kinds of regrets that warrant being sent on missions. So why would Viveca bring her here?
His gaze moves over her shoulder and back down the empty corridor behind her, taking note of the fact that she's out here alone. The blood from her nose, the bruises on her neck. She's been in a fight, and he has no way of knowing if it's something that happened back in her world, or...]
Kid? You okay?
[His voice is gentle in a way that it hasn't been for decades. Not since the last time he spoke with Becca. When they shared their final goodbyes, right before he was shipped off to basic. He's concerned, wanting nothing more than to close the gap and take a closer look at that bruising. But as long as he's a complete stranger to her, she really has no reason to trust him.]
My name's Bucky. I'm not gonna hurt you.
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She thinks of Hopper, briefly. Eleven reaches for the hair tie around her left wrist, fingers looping into it briefly. Fiddling, for just a moment. Her wide brown eyes rest on the man; wary but not outwardly suspicious.
I'm not gonna hurt you.
Eleven opens her mouth to tell him that he can't, that she's strong, but then she thinks better of it. He might be a bad man - she's learned to be distrustful of adults she doesn't know. He can find out she's stronger than him if he becomes a threat.
So instead she nods, still hesitant. Holds her ground. She's cold, the damp of her clothes and hair, the fact that her feet are bare, making her shiver, and she's still somewhat confused over how she got here - and where here is. She remembers throwing Billy out of the voidspace in her mind, remembers falling. Regrets and promises.
She's here to protect her friends back home. Eleven nods again, this time a little less hesitant. ]
Bucky.
[ She repeats the name, unfamiliar on her tongue. The pronounciation is off, but just a little, softening the middle and lenghtening the name a touch. It sits somewhere between Bucky and bugkey.
And she looks at him very earnestly and says: ]
I'm Eleven.
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common room
So, after looking around in vain for any adults -- a concerned parent, maybe? What's a kid doing here without their parents? -- she kneels down and carefully lifts the edge of the tablecloth. The way the girl is sitting, curled in on herself, hugging her knees to her chest is...also very familiar.]
Hey. [Kate knows better than to reach out, to touch. Touching can mean danger or pain. So she stays crouched down, holding up the tablecloth, hoping that the sight of someone close to her age might be less scary than the rest of the station.] Are you okay?
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And when she spots the girl, Eleven's first thought is 'Nancy' - but it's not Nancy, and Eleven knows she cannot want it to be Nancy, who needs to be home where Eleven can save her by undoing everything.
Still, the comparison is enough to leave Eleven's usual wariness on the floor, as she shakes her head in answer. ]
It's in. My head....
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