ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2021-08-19 10:36 am
Entry tags:

AUGUST TDM.

T D M . 0 3

// PART I. all that glitters  


… What are you willing to do to erase your regret from existence?

The words, when they die out, leave you in emptiness — despairing, all-consuming, the kind that invites only the worst thoughts. What have you done? What have you agreed to do?

But then, from the emptiness, a golden light shines, and as you reach for it —

you wake up.

1.0   Perhaps it was less the golden light in your dream and more the insistent feeling of something metallic poking your side repeatedly, making beeping noises… wait, beeping noises?

When you look down, you’ll see a small robot staring at you and looking less than happy (maybe it has something to do with your disheveled state, maybe it's still mad about having to clean up after a certain pizza-induced mess). When you get up, it unleashes a series of beeps — and then furiously starts to scrub the floor.

Yes, the floor — instead of waking up in a bed, you find yourself lying on a hallway, white walls and white floor surrounding you. You don’t have long to stare at the minimalistic look of everything around you before the little bot starts poking you again, the word MOVE blinking across its visor.

So better get out of its way! Perhaps you’re on the hallway on your own and leave on your own… or perhaps there’s someone else, sleeping near you. Maybe do them the courtesy of waking them up before this little angry bot does! Or perhaps you’re the poor soul still sleeping and needing a rescue before the beeps make it to you.


2.0   If you need a visit to the infirmary, the situation may be more dire — perhaps there’s blood on the wall that you wake up against, your clothes may be dirty or ragged… whatever it is that has happened to you before waking here and has left you injured, it sure doesn’t create a reassuring sight. Best get to the infirmary as soon as possible.... with some assistance, perhaps.

Once upright, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

TOP


// PART II. the new staycation  


So what else is there to do but to explore? Best get to know what is now your new home.

3.0   The most pressing question that you might ask yourself is: but where will I stay? The question is answered once you walk through the winding white corridors to the common area. Behind it, there are three types of rooms: those with one bed, two beds and four beds. The rooms are clinical yet clean, and sparsely-furnished — and most importantly, most are occupied. So be prepared to get some roomies!


4.0   You may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.

And speaking of weapons: to put it to good use, head to the training room, where the entire purpose is to provide you with a space to spar and train to your heart’s content!


5.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which… seems to be filled with a lot of leftovers: takeout boxes with an assorted collection of pizza slices, kung pao chicken, lamb curry... not to mention the entire tray of chocolate brownies. Feel free to eat your fill — or if takeout isn’t your cup of tea, open one of the large fridges to pick fresh ingredients and make your own lunch.


6.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. A new addition is a flower garden where there once was a meadow — now, roses, camellias, lilies and dozens of other flowers sway in the wind, all varieties in their own flower beds, with a winding path of stones leading through them. The path leads to where a bridge rises over a sparkling, babbling brook.

Here, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


7.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA.AI
Hi everyone, just letting you know there’s a new supply drop. It should be a little more… well, organised than before. If you made requests for items earlier, you should find them in a separate pile near the platform.

Indeed, the platform near the personal quarters is still whirring with power, and new items form neat piles on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

TOP


// PART III. bright young things  


(CW: POTENTIAL BODY MODIFICATION)

Whether you’re a quick study and you’ve become settled into life on the station, or you want to get the full lay of the land (in a manner of speaking) first, if you decide to explore the hall past the control room, you’ll eventually come across the simulation room.

Step past the threshold and the doors will slide shut with a quiet woosh. Nothing suspicious; nothing to worry about. But before you can really get a sense of your environment (a grey, large-ish empty room, no furniture, no discernable objects to provide markers), the room goes dark, and then … there’s really no other way to describe it: the room transforms.

You find yourself in a club. The music is upbeat, loud, but not too loud. Down a short flight of steps flanking the bar and seating is the open floor with more tables and booths bathed in a warm, dim glow of light, and at the very end of the room is a stage with its bright spotlight showcasing its performers — though, at the moment, the stage is empty.

9.0   When you take a step forward, you’ll feel a presence gently push at your chest or your shoulder — a tall and jovial man resembling a well-dressed bartender from the top up (the rest of him appears to move along wheels) approaches with a tall flute glass in hand. Its contents are sparkly and blue.

“Hello, there. Care for a drink? I’m afraid you won’t be allowed to continue until you do, and I assure you this is entirely safe. All effects you might experience remain only so long as you participate in this simulation.

Will you proceed? Please respond ‘Yes’ or ‘No’.”

There’s something a little strange about his voice, a cadence that doesn’t sound quite natural even when the simulation is so realistic otherwise. Once you’ve given your consent, the bartender continues.

“One thing you should know: there is an orb within this club. This drink will aid in your ultimate retrieval of the orb. To better blend in with our patrons, you may experience temporary changes within your body. Good luck.”


10.0   It seems the bartender wasn’t lying. Once you’ve allowed the drink (tasty, sweet-but-not-too-sweet, effervescent, with light notes of your fondest childhood memory) to settle in your stomach you might experience a myriad of effects on your body, ranging from a change in skin colour (pink? green? blue with spots?), an additional limb or two (or three), a tail or wings, or cybernetic parts such as lie-detecting eyes or a tongue that can uncover truths and lies in others. If you happen to find another Orber within the room and both of you have consumed the offered drink, you might find yourself experiencing a full bodyswap.

None of the changes are painful; if anything, they might not even be noticeable until you look into a mirror, look down at your limb-in-question, or your companion points it out.


11.0   The moment you approach the stage, a performer will appear as if out of thin air and begin to sing, her voice strong and smoky and melodic. Her enthralling performance could put you into a trance, but you have an orb to find and a personal task to accomplish, so it’s time to put your best foot forward and do a little investigating.

Talking to some of the patrons might prove fruitful as some of them are convinced that the stage has never sounded or looked so good, like there’s something giving performers that extra oomph that no one can explain. It might be wise to wait until that last performance before you sneak up there — or maybe you want to do a little snooping around now, you know, while everyone’s distracted. Strategize with your fellow Orbers and uncover the location of this hidden orb.

N O T E:   The effects of the drink and the level of changes your character experiences is entirely up to you. Patrons of this fine club won’t bat an eye if you look a little like them.

Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.

A   If you’ve been given a particular body change that might aid you in this mission, do not use it to your advantage.

B   Team up with a fellow Orber to uncover the hidden location.

C   Get up on stage and put on a performance during the simulation. Your song choice will determine the outcome of success in your investigation.

TOP


F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are currently open!
Apps open August 27.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

TOP


FOR SOME FUN:

Have a listen for some clues about the second mission.
(Hint: there are four clues in total.)


NAV

enflame: (( 050 ))

emil västerström ▶ stand still, stay silent ▶ ota

[personal profile] enflame 2021-08-20 07:41 pm (UTC)(link)
⇢ 1.0
there are a lot of questions he could ask as to how he got here, or why every room he enters is so vastly unlike any room he's ever entered before. most importantly, is this what heaven looks like? because 1) he assumes so, considering he was just about to die, and 2) if this is heaven, he has some complaints he'd like to take up with management.

but initially, emil doesn't have a lot of time to think. he wakes up, absolutely disoriented, because he feels something hitting his thigh over and over. maybe he's being kicked awake. that would at least be a welcome surprise — someone else is alive, which means he is probably also alive. instead, he sits up to find the smallest, motorized machine doing its best to try to ram its way through him.

has he ever seen something like this? no. but he can assume it's some new-fangled military contraption. it's small enough he can pick it up with a splayed palm, though that doesn't please the little robot whatsoever, visor blinking to display ENOUGH while a shrill series of beeps emit from its speaker.

standing up, emil gives the thing an annoyed once over.
That's enough out of you. Shouldn't you be programmed to— but he's interrupted by a shrill alarm sound, visor flashing red rapidly. he's successfully pissed off something within a minute of arriving, which may be a new record.

⇢ 5.0
after getting up, maybe kicking a tiny little machine that kept running into him (did it really happen if no one was around to see it?), and cautiously going through a few hallways, emil finds a room he can only assume is a kitchen. there's a stove, a fridge — he knows what they are, but these models are certainly much nicer than he's ever seen before. the hunger hits him just then. when was the last time he had a full meal? something that wasn't mikkel's inedible military sloop? it feels like eons.

but because nothing in his life can ever go well, emil's venture into the refrigerator is one of epic failure. there are a lot of obvious prospects, between the pizza and various meats, but the real apple of his eye is the full tray of brownies. it's immediately snatched, one hand hastily grabbing it...


Ah—!! ...and the edge of the tray catches the handle of a tea pitcher Don't y— which quickly falls Ugh. cracks and spills its entire contents both on his shoes and immediately creates a lake on the kitchen floor. in his surprise, he also manages to knock a glass bottle of sauce from the door of the refrigerator, missing his foot, but not missing the floor. now the lake is also dangerous.

if someone — or that little needy machine — shows up, this will be quite the embarrassing mess to have to explain.

⇢ 8.0
the whole network technology makes no sense to emil, but he's not one to question things like this. it's not his job to understand technology, just to take full advantage of it. so when some woman tells him that there's a 'supply drop' — well, he knows exactly what that is. that means there's goods, items, food being handed out. potentially handed to him, and he knows that in these situations? no matter how much he hates being the early bird, they're the ones who catch the best worms.

after a mad dash, getting turned around in a few corridors, he finds the supply drop platform. not many people are around so far, which to him is a resounding success.

not quite sure how many people are aboard this...ship? whatever it is, it doesn't occur to him that he should be conscientious of rationing anything. as far as he knows, it's five people. maybe a hundred. what matters to him in this moment is looting as much as he can that suits him, which is exactly what he's doing.

he's removed his heavy military coat and is loading it up with whatever he fanices. dishes? pass. CDs? he barely knows what they are (he'll tell you they're floppy discs). skincare? he's basically not even reading the labels as he scoops the bottles and tubs into his makeshift sack. emil may have no idea what micellar water is, but if it keeps him clean and his skin clear? he'll take five cases of it.

⇢ 11.0
it wasn't the plan to get sucked into a simulation room, but well. shit happens. emil isn't really feeling the club atmosphere, but if he's given something to drink for free, who is he to say no? the pushy tone of it all irks him, but the bartender really wasn't hearing his complaints on the matter.

the lights are dim and hued, which doesn't immediately clue him in to the fact that ever so slowly, his skin and hair are transitioning into a very noticable shade of pink, coupled with an iridescent sheen. his hands are gloved, so it's not like he has much opportunity to see he's an entirely different colour. nothing feels different, so nothing is, in his eyes.

after a good 15 minutes of standing around, getting annoyed with the crowd of people and the incessant music that's playing (not very loud, but too loud for his tastes), emil decides he's had enough of this ride, asking someone nearby:


Are you—? voice raised a little unnecessarily, emil falters to figure out how to separate normal people compared to the...not normal people? he doesn't fully get what's going on. Listen, can we just find this orb thing so I can get out of here, please?

⇢ wildcard
if you want to do something more specific, or to work out any ideas you may have for threads, hit me up at [plurk.com profile] haseul or blush#3016 on discord!
adoube: (oppa hello kitty style)

kitchen encounters..... | I'm so sorry

[personal profile] adoube 2021-08-20 09:19 pm (UTC)(link)
[ Unless, by chance
Through careful dance
That interloper should be
Behold, 'tis he
A sea of white
Why, such delight
Dio Eraclea, a vision
Tip-toeing, past collision
In the kitchens, like a cat
Sniffing, pawing, this and that
And lo, there's a lake
Oh, for skyward's sake
With the fridge at stake
And in it — cake?
Dio cannot see, he cannot grasp
Better the isle of Emil man to clasp
And from behind —
Stay still you, mind!
— good Dio pounces
Just as Emil flounces
Barnacling quickly on Emil's back
A mid-air, 10/10 attack
Climbing Emil's back for fear of death
Or worse, Dio's feet getting wet. ]


Mmmmmm... caaaaannnn yoooouuuu... swivel us? [ This, carefully, in Emil's ear, while Dio holds on with his pathetic might to his one human anchor. ] Be a good ride, be a good ride... look for the... hmmmm... 'cake' ?

[ Where is the cake, Emil? ]