ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2021-08-19 10:36 am
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AUGUST TDM.

T D M . 0 3

// PART I. all that glitters  


… What are you willing to do to erase your regret from existence?

The words, when they die out, leave you in emptiness — despairing, all-consuming, the kind that invites only the worst thoughts. What have you done? What have you agreed to do?

But then, from the emptiness, a golden light shines, and as you reach for it —

you wake up.

1.0   Perhaps it was less the golden light in your dream and more the insistent feeling of something metallic poking your side repeatedly, making beeping noises… wait, beeping noises?

When you look down, you’ll see a small robot staring at you and looking less than happy (maybe it has something to do with your disheveled state, maybe it's still mad about having to clean up after a certain pizza-induced mess). When you get up, it unleashes a series of beeps — and then furiously starts to scrub the floor.

Yes, the floor — instead of waking up in a bed, you find yourself lying on a hallway, white walls and white floor surrounding you. You don’t have long to stare at the minimalistic look of everything around you before the little bot starts poking you again, the word MOVE blinking across its visor.

So better get out of its way! Perhaps you’re on the hallway on your own and leave on your own… or perhaps there’s someone else, sleeping near you. Maybe do them the courtesy of waking them up before this little angry bot does! Or perhaps you’re the poor soul still sleeping and needing a rescue before the beeps make it to you.


2.0   If you need a visit to the infirmary, the situation may be more dire — perhaps there’s blood on the wall that you wake up against, your clothes may be dirty or ragged… whatever it is that has happened to you before waking here and has left you injured, it sure doesn’t create a reassuring sight. Best get to the infirmary as soon as possible.... with some assistance, perhaps.

Once upright, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

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// PART II. the new staycation  


So what else is there to do but to explore? Best get to know what is now your new home.

3.0   The most pressing question that you might ask yourself is: but where will I stay? The question is answered once you walk through the winding white corridors to the common area. Behind it, there are three types of rooms: those with one bed, two beds and four beds. The rooms are clinical yet clean, and sparsely-furnished — and most importantly, most are occupied. So be prepared to get some roomies!


4.0   You may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.

And speaking of weapons: to put it to good use, head to the training room, where the entire purpose is to provide you with a space to spar and train to your heart’s content!


5.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which… seems to be filled with a lot of leftovers: takeout boxes with an assorted collection of pizza slices, kung pao chicken, lamb curry... not to mention the entire tray of chocolate brownies. Feel free to eat your fill — or if takeout isn’t your cup of tea, open one of the large fridges to pick fresh ingredients and make your own lunch.


6.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. A new addition is a flower garden where there once was a meadow — now, roses, camellias, lilies and dozens of other flowers sway in the wind, all varieties in their own flower beds, with a winding path of stones leading through them. The path leads to where a bridge rises over a sparkling, babbling brook.

Here, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


7.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA.AI
Hi everyone, just letting you know there’s a new supply drop. It should be a little more… well, organised than before. If you made requests for items earlier, you should find them in a separate pile near the platform.

Indeed, the platform near the personal quarters is still whirring with power, and new items form neat piles on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

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// PART III. bright young things  


(CW: POTENTIAL BODY MODIFICATION)

Whether you’re a quick study and you’ve become settled into life on the station, or you want to get the full lay of the land (in a manner of speaking) first, if you decide to explore the hall past the control room, you’ll eventually come across the simulation room.

Step past the threshold and the doors will slide shut with a quiet woosh. Nothing suspicious; nothing to worry about. But before you can really get a sense of your environment (a grey, large-ish empty room, no furniture, no discernable objects to provide markers), the room goes dark, and then … there’s really no other way to describe it: the room transforms.

You find yourself in a club. The music is upbeat, loud, but not too loud. Down a short flight of steps flanking the bar and seating is the open floor with more tables and booths bathed in a warm, dim glow of light, and at the very end of the room is a stage with its bright spotlight showcasing its performers — though, at the moment, the stage is empty.

9.0   When you take a step forward, you’ll feel a presence gently push at your chest or your shoulder — a tall and jovial man resembling a well-dressed bartender from the top up (the rest of him appears to move along wheels) approaches with a tall flute glass in hand. Its contents are sparkly and blue.

“Hello, there. Care for a drink? I’m afraid you won’t be allowed to continue until you do, and I assure you this is entirely safe. All effects you might experience remain only so long as you participate in this simulation.

Will you proceed? Please respond ‘Yes’ or ‘No’.”

There’s something a little strange about his voice, a cadence that doesn’t sound quite natural even when the simulation is so realistic otherwise. Once you’ve given your consent, the bartender continues.

“One thing you should know: there is an orb within this club. This drink will aid in your ultimate retrieval of the orb. To better blend in with our patrons, you may experience temporary changes within your body. Good luck.”


10.0   It seems the bartender wasn’t lying. Once you’ve allowed the drink (tasty, sweet-but-not-too-sweet, effervescent, with light notes of your fondest childhood memory) to settle in your stomach you might experience a myriad of effects on your body, ranging from a change in skin colour (pink? green? blue with spots?), an additional limb or two (or three), a tail or wings, or cybernetic parts such as lie-detecting eyes or a tongue that can uncover truths and lies in others. If you happen to find another Orber within the room and both of you have consumed the offered drink, you might find yourself experiencing a full bodyswap.

None of the changes are painful; if anything, they might not even be noticeable until you look into a mirror, look down at your limb-in-question, or your companion points it out.


11.0   The moment you approach the stage, a performer will appear as if out of thin air and begin to sing, her voice strong and smoky and melodic. Her enthralling performance could put you into a trance, but you have an orb to find and a personal task to accomplish, so it’s time to put your best foot forward and do a little investigating.

Talking to some of the patrons might prove fruitful as some of them are convinced that the stage has never sounded or looked so good, like there’s something giving performers that extra oomph that no one can explain. It might be wise to wait until that last performance before you sneak up there — or maybe you want to do a little snooping around now, you know, while everyone’s distracted. Strategize with your fellow Orbers and uncover the location of this hidden orb.

N O T E:   The effects of the drink and the level of changes your character experiences is entirely up to you. Patrons of this fine club won’t bat an eye if you look a little like them.

Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.

A   If you’ve been given a particular body change that might aid you in this mission, do not use it to your advantage.

B   Team up with a fellow Orber to uncover the hidden location.

C   Get up on stage and put on a performance during the simulation. Your song choice will determine the outcome of success in your investigation.

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F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are currently open!
Apps open August 27.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

TOP


FOR SOME FUN:

Have a listen for some clues about the second mission.
(Hint: there are four clues in total.)


NAV

webdesigned: (171)

[personal profile] webdesigned 2021-08-23 04:21 am (UTC)(link)
( Peter does appreciate someone that understands technical talk, he's well aware when he goes off on a scientific tangent and it doesn't land. he's not entirely unused to it, though, he's always had Gwen to bounce ideas off of. it makes the conversation a little bittersweet, though he doesn't have any more time to lose in grief. especially not now. )

Like a midpoint in the string theory web.

( string theory itself was a wild horse of a scientific theory, it didn't necessarily persist on straight planes and binaries. still, even if the web was spreading out in all sorts of directions, it made a certain amount of sense that they hadn't been pulled far. a universal landing zone, like a hub with all sorts of exits. )

You think it's a someone? ( he doesn't know enough about the circumstances to think it's a someone over a something. though, maybe Shuri has a point. it still feels a little fuzzy, though maybe it's because the concept is a bit unbelievable. voices in his head, promises of changing regrets that surely can't be reversed. ) Before you woke up, do you remember hearing a voice? Something like... undoing a regret, if we help?
kimoyos: (Image107)

[personal profile] kimoyos 2021-08-23 04:32 am (UTC)(link)
Why do you think I assume it's someone and not something? I was led here, spoken to before I agreed to help. But the question that remains is: were we intentionally chosen?

[Shuri answers him quietly, looking more and more perplexed and bothered as she thinks it over. The implications of what this place could be and why it exists will bother her until she knows the answers. But she may never uncover actual truth. Only breadcrumbs that lead her from mission to mission in hopes of undoing a regret.

It sounds like a trap, if she's being honest with herself. But the only way to really go about proving her theory is to go around asking everyone their name and where they're from, on top of what year it is for them. This has to be the midpoint in the middle of a very tangled web, layers upon layers of timelines converging in one point.

She looks up at him with mild curiosity, hoping to get information out of him that may prove her point.
]

Tell me. What is your name?
webdesigned: (183)

[personal profile] webdesigned 2021-08-23 11:51 pm (UTC)(link)
( Peter frowns, considering the weight of that inquiry. he's not exactly a proponent of destiny or anything, he's too scientifically minded for that. she's right, there's a reason for everything. whoever was responsible for all the people here, all the regrets that needed remedy — they'd had to pick all of them for a reason. Peter's been less than two hours, guessing the common factor when he's only met a handful of people is a tall task, and frankly he hasn't spared much brainpower to the conundrum. maybe he should.

giving up on the top bunk entirely, Peter drops to the floor unceremoniously. of course for the route down he doesn't bother with the ladder, lands with surprising ease for a gangly awkward boy. don't worry about it.
)

It's Peter. Peter Parker. Why? ( he's not quite sure how a name could be an indicator, so he's curious to hear her reasoning. )
kimoyos: (Image48)

[personal profile] kimoyos 2021-08-24 01:13 am (UTC)(link)
[Well, if her eyes go wide at that name, she can't help it. She's seen plenty of files on Peter Parker. She keeps tabs on all the Avengers. Technically speaking, she probably isn't supposed to know his civilian name. But they were all just at that big fight together and she figures that knowing each other's secret identities is part of the package when it comes to working with the Avengers. Or maybe she's just too nosy for her own good. Maybe Peter Parker is a common name in other places.

Maybe she's just looking too into things.

But the way he just leapt right down with such ease? Hm.

Shuri's thankful he's starting to help her piece together some of what she's been concerned about.
]

I think it might be possible we are from entirely different realities. You look nothing like the Peter Parker I know.
webdesigned: (269)

[personal profile] webdesigned 2021-08-26 03:03 am (UTC)(link)
( he does kind of notice the weird look he gets for that one. and it's not a oh, i've heard of you from my brother's cousin's half sister sort of way. )

I was maybe figuring that. Makes sense with your hub string theory, too. ( so, suffice to say, that doesn't super bother him. between spider superpowers and a sojourn around a spaceship, string theory isn't that much of a stretch. which means it's probably not what got him that shocked expression, either, if she'd already been theorizing as much.

he doesn't entirely know what to say to the next beat.
) Oh, ( is what he decides on. the picture of eloquence. he takes a few more seconds to ruminate on a more solidified answer, brows tucking together. it does feel like a weird coincidence that she'd know someone with his name, at the very least. ) I dunno. Peter Parker probably isn't the most uncommon of names, right? What's yours?

( if he can track her down in his memories too, that'll turn a coincidence into something bigger. )