ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2021-08-19 10:36 am
Entry tags:

AUGUST TDM.

T D M . 0 3

// PART I. all that glitters  


… What are you willing to do to erase your regret from existence?

The words, when they die out, leave you in emptiness — despairing, all-consuming, the kind that invites only the worst thoughts. What have you done? What have you agreed to do?

But then, from the emptiness, a golden light shines, and as you reach for it —

you wake up.

1.0   Perhaps it was less the golden light in your dream and more the insistent feeling of something metallic poking your side repeatedly, making beeping noises… wait, beeping noises?

When you look down, you’ll see a small robot staring at you and looking less than happy (maybe it has something to do with your disheveled state, maybe it's still mad about having to clean up after a certain pizza-induced mess). When you get up, it unleashes a series of beeps — and then furiously starts to scrub the floor.

Yes, the floor — instead of waking up in a bed, you find yourself lying on a hallway, white walls and white floor surrounding you. You don’t have long to stare at the minimalistic look of everything around you before the little bot starts poking you again, the word MOVE blinking across its visor.

So better get out of its way! Perhaps you’re on the hallway on your own and leave on your own… or perhaps there’s someone else, sleeping near you. Maybe do them the courtesy of waking them up before this little angry bot does! Or perhaps you’re the poor soul still sleeping and needing a rescue before the beeps make it to you.


2.0   If you need a visit to the infirmary, the situation may be more dire — perhaps there’s blood on the wall that you wake up against, your clothes may be dirty or ragged… whatever it is that has happened to you before waking here and has left you injured, it sure doesn’t create a reassuring sight. Best get to the infirmary as soon as possible.... with some assistance, perhaps.

Once upright, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

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// PART II. the new staycation  


So what else is there to do but to explore? Best get to know what is now your new home.

3.0   The most pressing question that you might ask yourself is: but where will I stay? The question is answered once you walk through the winding white corridors to the common area. Behind it, there are three types of rooms: those with one bed, two beds and four beds. The rooms are clinical yet clean, and sparsely-furnished — and most importantly, most are occupied. So be prepared to get some roomies!


4.0   You may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.

And speaking of weapons: to put it to good use, head to the training room, where the entire purpose is to provide you with a space to spar and train to your heart’s content!


5.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which… seems to be filled with a lot of leftovers: takeout boxes with an assorted collection of pizza slices, kung pao chicken, lamb curry... not to mention the entire tray of chocolate brownies. Feel free to eat your fill — or if takeout isn’t your cup of tea, open one of the large fridges to pick fresh ingredients and make your own lunch.


6.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. A new addition is a flower garden where there once was a meadow — now, roses, camellias, lilies and dozens of other flowers sway in the wind, all varieties in their own flower beds, with a winding path of stones leading through them. The path leads to where a bridge rises over a sparkling, babbling brook.

Here, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


7.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA.AI
Hi everyone, just letting you know there’s a new supply drop. It should be a little more… well, organised than before. If you made requests for items earlier, you should find them in a separate pile near the platform.

Indeed, the platform near the personal quarters is still whirring with power, and new items form neat piles on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

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// PART III. bright young things  


(CW: POTENTIAL BODY MODIFICATION)

Whether you’re a quick study and you’ve become settled into life on the station, or you want to get the full lay of the land (in a manner of speaking) first, if you decide to explore the hall past the control room, you’ll eventually come across the simulation room.

Step past the threshold and the doors will slide shut with a quiet woosh. Nothing suspicious; nothing to worry about. But before you can really get a sense of your environment (a grey, large-ish empty room, no furniture, no discernable objects to provide markers), the room goes dark, and then … there’s really no other way to describe it: the room transforms.

You find yourself in a club. The music is upbeat, loud, but not too loud. Down a short flight of steps flanking the bar and seating is the open floor with more tables and booths bathed in a warm, dim glow of light, and at the very end of the room is a stage with its bright spotlight showcasing its performers — though, at the moment, the stage is empty.

9.0   When you take a step forward, you’ll feel a presence gently push at your chest or your shoulder — a tall and jovial man resembling a well-dressed bartender from the top up (the rest of him appears to move along wheels) approaches with a tall flute glass in hand. Its contents are sparkly and blue.

“Hello, there. Care for a drink? I’m afraid you won’t be allowed to continue until you do, and I assure you this is entirely safe. All effects you might experience remain only so long as you participate in this simulation.

Will you proceed? Please respond ‘Yes’ or ‘No’.”

There’s something a little strange about his voice, a cadence that doesn’t sound quite natural even when the simulation is so realistic otherwise. Once you’ve given your consent, the bartender continues.

“One thing you should know: there is an orb within this club. This drink will aid in your ultimate retrieval of the orb. To better blend in with our patrons, you may experience temporary changes within your body. Good luck.”


10.0   It seems the bartender wasn’t lying. Once you’ve allowed the drink (tasty, sweet-but-not-too-sweet, effervescent, with light notes of your fondest childhood memory) to settle in your stomach you might experience a myriad of effects on your body, ranging from a change in skin colour (pink? green? blue with spots?), an additional limb or two (or three), a tail or wings, or cybernetic parts such as lie-detecting eyes or a tongue that can uncover truths and lies in others. If you happen to find another Orber within the room and both of you have consumed the offered drink, you might find yourself experiencing a full bodyswap.

None of the changes are painful; if anything, they might not even be noticeable until you look into a mirror, look down at your limb-in-question, or your companion points it out.


11.0   The moment you approach the stage, a performer will appear as if out of thin air and begin to sing, her voice strong and smoky and melodic. Her enthralling performance could put you into a trance, but you have an orb to find and a personal task to accomplish, so it’s time to put your best foot forward and do a little investigating.

Talking to some of the patrons might prove fruitful as some of them are convinced that the stage has never sounded or looked so good, like there’s something giving performers that extra oomph that no one can explain. It might be wise to wait until that last performance before you sneak up there — or maybe you want to do a little snooping around now, you know, while everyone’s distracted. Strategize with your fellow Orbers and uncover the location of this hidden orb.

N O T E:   The effects of the drink and the level of changes your character experiences is entirely up to you. Patrons of this fine club won’t bat an eye if you look a little like them.

Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.

A   If you’ve been given a particular body change that might aid you in this mission, do not use it to your advantage.

B   Team up with a fellow Orber to uncover the hidden location.

C   Get up on stage and put on a performance during the simulation. Your song choice will determine the outcome of success in your investigation.

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F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are currently open!
Apps open August 27.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

TOP


FOR SOME FUN:

Have a listen for some clues about the second mission.
(Hint: there are four clues in total.)


NAV

egraegis: (101)

[personal profile] egraegis 2021-08-22 04:04 pm (UTC)(link)
I've heard the basics. It's a lot to take in.

[At least he's used to space, so that part won't be a bother. Magic's solidly on the "weird but useful" table. The rest, he's still parsing.]

If you have any insight you'd be willing to share, I'd be grateful.
chrysology: (Twenty one)

[personal profile] chrysology 2021-08-23 07:56 am (UTC)(link)
I was one of the first lot here. But ah. Honestly, we didn't have space stations and stuff back home so. I'm not sure how much of this stuff I'll be able to teach exactly. But basically. We're here in between missions. We've just come back from one recently to get one of those orbs. Everyone's here to get them. To figure dealing with something we regret. So obviously, the goal is to get the orbs. But we get individual goals too. So there's that to work on, if it is something you're okay with doing.

[He's keeping it very basic for now. Just in reiterating what Athrun had likely already been told.]

You'll figure a spare bed in one of the rooms. We get supplies every so often too. Food and other stuff like clothes or personal items. You can probably worry on sorting those out once you're all good to go from the infirmary though.
egraegis: (111)

[personal profile] egraegis 2021-08-24 02:00 am (UTC)(link)
I'm fine with those priorities.

[Mayyybe if he wasn't still bleeding, he'd worry less about mending his injuries. But he is, so food and lodging can definitely wait. He has to give the orb-hunting and regret-chasing more thought.]

I grew up in space, actually... this isn't so different from my home. [Or whatever counts as home these days. He's spent a lot of time on Earth in recent years, but you never forget how low gravity feels, or the view of the stars always changes.]
chrysology: (Does it take)

[personal profile] chrysology 2021-08-24 10:48 am (UTC)(link)
Another one used to space, huh? It wasn't quite a thing yet for me back home. 1910s and all. But you're not alone with that, quite a few here seem used to this.

[He gestures to the space station in general there. Meaning Athrun should find others more used to his sort of time and technology level of advancement. He's not yet immediately assuming in the other knowing Yzak either, to be aware on that with Athrun having some familiar faces around.]
egraegis: (123)

[personal profile] egraegis 2021-08-26 03:27 am (UTC)(link)
[While it isn't guaranteed by any means that they'd be from the same world, or even similar ones, Athrun can't help reeling a little at the difference of timeframe. 1900s... so long ago.]

They really can pull people in from all over...

[Just how much power do the people - entities, whatever - running this place actually have?]
chrysology: (The burden)

[personal profile] chrysology 2021-08-26 09:28 am (UTC)(link)
Apparently. Yeah. Some of us from the past, some from the future. All over. I guess because it doesn't matter when or where we're from. Most everyone has something they regret. That they want to try fix or make up for somehow.

[Ed says with a shrug as he guides the other to the infirmary. Leading the way. He's initially woken up in there so knows where it is. He can at least help in that regard even if some of the details he might be clueless on in not being as familiar with space or this sort of technology they have here.]
egraegis: (25)

[personal profile] egraegis 2021-08-27 11:58 pm (UTC)(link)
[Athrun is taking care to memorize the route as they walk, so he won't get lost going forward. Hopefully, at least. Space stations can be hard to navigate at times thanks to a lot of the hallways being designed the same.]

You think it's the real deal? Whoever brought us here can actually turn back on what we regret?
chrysology: (When it's not)

[personal profile] chrysology 2021-08-28 09:11 am (UTC)(link)
Only way to find out is to get the orbs. We only have one so far so it's probably going to take more than that. But. I hope so.

[Maybe not everyone's regret relates to family, the way Ed's does. But Ed is well aware that they were running out of time, given Al's suit of armor body is rejecting his soul. Ed has to fix things. Has to get Al his original body back. He'd deal with Al's recovery afterwards, whatever it takes. He just. Has to do this. If getting the orbs back will get him that, Ed's going to try his damn hardest.]
egraegis: (97)

[personal profile] egraegis 2021-08-31 12:51 am (UTC)(link)
Mm... guess I can't call anything a guarantee, even with more realistic goals. While we're stuck here, we might as well give it a try.

[As long as they're not hurting innocent people in the process, a hard line he really doesn't want to end up crossing again, then he's game to at least make the attempt and see where it goes.]
chrysology: (And you feel)

[personal profile] chrysology 2021-09-02 09:22 am (UTC)(link)
Pretty much. People are here from all sorts of different times and places. So we're used to various different places, different 'homes'. And the main goal is just to get the orbs. Whatever your personal goal might be. You don't have to go for your personal goal if you aren't comfortable with it or something.

[Ed himself has his limits. His lines he won't cross. Like not killing. That will likely come to bite him later in his refusing with the missions here. Eventually. He just tries to focus on navigating given Athrun can't be expected to know where to go in him having just shown up.]