ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2021-08-19 10:36 am
Entry tags:

AUGUST TDM.

T D M . 0 3

// PART I. all that glitters  


… What are you willing to do to erase your regret from existence?

The words, when they die out, leave you in emptiness — despairing, all-consuming, the kind that invites only the worst thoughts. What have you done? What have you agreed to do?

But then, from the emptiness, a golden light shines, and as you reach for it —

you wake up.

1.0   Perhaps it was less the golden light in your dream and more the insistent feeling of something metallic poking your side repeatedly, making beeping noises… wait, beeping noises?

When you look down, you’ll see a small robot staring at you and looking less than happy (maybe it has something to do with your disheveled state, maybe it's still mad about having to clean up after a certain pizza-induced mess). When you get up, it unleashes a series of beeps — and then furiously starts to scrub the floor.

Yes, the floor — instead of waking up in a bed, you find yourself lying on a hallway, white walls and white floor surrounding you. You don’t have long to stare at the minimalistic look of everything around you before the little bot starts poking you again, the word MOVE blinking across its visor.

So better get out of its way! Perhaps you’re on the hallway on your own and leave on your own… or perhaps there’s someone else, sleeping near you. Maybe do them the courtesy of waking them up before this little angry bot does! Or perhaps you’re the poor soul still sleeping and needing a rescue before the beeps make it to you.


2.0   If you need a visit to the infirmary, the situation may be more dire — perhaps there’s blood on the wall that you wake up against, your clothes may be dirty or ragged… whatever it is that has happened to you before waking here and has left you injured, it sure doesn’t create a reassuring sight. Best get to the infirmary as soon as possible.... with some assistance, perhaps.

Once upright, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

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// PART II. the new staycation  


So what else is there to do but to explore? Best get to know what is now your new home.

3.0   The most pressing question that you might ask yourself is: but where will I stay? The question is answered once you walk through the winding white corridors to the common area. Behind it, there are three types of rooms: those with one bed, two beds and four beds. The rooms are clinical yet clean, and sparsely-furnished — and most importantly, most are occupied. So be prepared to get some roomies!


4.0   You may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.

And speaking of weapons: to put it to good use, head to the training room, where the entire purpose is to provide you with a space to spar and train to your heart’s content!


5.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which… seems to be filled with a lot of leftovers: takeout boxes with an assorted collection of pizza slices, kung pao chicken, lamb curry... not to mention the entire tray of chocolate brownies. Feel free to eat your fill — or if takeout isn’t your cup of tea, open one of the large fridges to pick fresh ingredients and make your own lunch.


6.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. A new addition is a flower garden where there once was a meadow — now, roses, camellias, lilies and dozens of other flowers sway in the wind, all varieties in their own flower beds, with a winding path of stones leading through them. The path leads to where a bridge rises over a sparkling, babbling brook.

Here, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


7.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA.AI
Hi everyone, just letting you know there’s a new supply drop. It should be a little more… well, organised than before. If you made requests for items earlier, you should find them in a separate pile near the platform.

Indeed, the platform near the personal quarters is still whirring with power, and new items form neat piles on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

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// PART III. bright young things  


(CW: POTENTIAL BODY MODIFICATION)

Whether you’re a quick study and you’ve become settled into life on the station, or you want to get the full lay of the land (in a manner of speaking) first, if you decide to explore the hall past the control room, you’ll eventually come across the simulation room.

Step past the threshold and the doors will slide shut with a quiet woosh. Nothing suspicious; nothing to worry about. But before you can really get a sense of your environment (a grey, large-ish empty room, no furniture, no discernable objects to provide markers), the room goes dark, and then … there’s really no other way to describe it: the room transforms.

You find yourself in a club. The music is upbeat, loud, but not too loud. Down a short flight of steps flanking the bar and seating is the open floor with more tables and booths bathed in a warm, dim glow of light, and at the very end of the room is a stage with its bright spotlight showcasing its performers — though, at the moment, the stage is empty.

9.0   When you take a step forward, you’ll feel a presence gently push at your chest or your shoulder — a tall and jovial man resembling a well-dressed bartender from the top up (the rest of him appears to move along wheels) approaches with a tall flute glass in hand. Its contents are sparkly and blue.

“Hello, there. Care for a drink? I’m afraid you won’t be allowed to continue until you do, and I assure you this is entirely safe. All effects you might experience remain only so long as you participate in this simulation.

Will you proceed? Please respond ‘Yes’ or ‘No’.”

There’s something a little strange about his voice, a cadence that doesn’t sound quite natural even when the simulation is so realistic otherwise. Once you’ve given your consent, the bartender continues.

“One thing you should know: there is an orb within this club. This drink will aid in your ultimate retrieval of the orb. To better blend in with our patrons, you may experience temporary changes within your body. Good luck.”


10.0   It seems the bartender wasn’t lying. Once you’ve allowed the drink (tasty, sweet-but-not-too-sweet, effervescent, with light notes of your fondest childhood memory) to settle in your stomach you might experience a myriad of effects on your body, ranging from a change in skin colour (pink? green? blue with spots?), an additional limb or two (or three), a tail or wings, or cybernetic parts such as lie-detecting eyes or a tongue that can uncover truths and lies in others. If you happen to find another Orber within the room and both of you have consumed the offered drink, you might find yourself experiencing a full bodyswap.

None of the changes are painful; if anything, they might not even be noticeable until you look into a mirror, look down at your limb-in-question, or your companion points it out.


11.0   The moment you approach the stage, a performer will appear as if out of thin air and begin to sing, her voice strong and smoky and melodic. Her enthralling performance could put you into a trance, but you have an orb to find and a personal task to accomplish, so it’s time to put your best foot forward and do a little investigating.

Talking to some of the patrons might prove fruitful as some of them are convinced that the stage has never sounded or looked so good, like there’s something giving performers that extra oomph that no one can explain. It might be wise to wait until that last performance before you sneak up there — or maybe you want to do a little snooping around now, you know, while everyone’s distracted. Strategize with your fellow Orbers and uncover the location of this hidden orb.

N O T E:   The effects of the drink and the level of changes your character experiences is entirely up to you. Patrons of this fine club won’t bat an eye if you look a little like them.

Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.

A   If you’ve been given a particular body change that might aid you in this mission, do not use it to your advantage.

B   Team up with a fellow Orber to uncover the hidden location.

C   Get up on stage and put on a performance during the simulation. Your song choice will determine the outcome of success in your investigation.

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F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are currently open!
Apps open August 27.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

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FOR SOME FUN:

Have a listen for some clues about the second mission.
(Hint: there are four clues in total.)


NAV

whitestonelives: (my heart could've been)

[personal profile] whitestonelives 2021-08-22 12:23 pm (UTC)(link)
[Percy's a rather pale person already, but he goes completely white when he sees her simply whipping out the gun.

Hahahahahah great cool great this is his absolute worst nightmare thanks. He'd wanted to make damn sure the knowledge of how to make firearms like his own would die with him, because this is the sort of weapon that could do a horrible amount of damage in the hands of people much, much worse than Percy himself (and Percy is already kind of terrible as a person), and now here's this girl he has never met chattering about kinds of guns he has never even dreamed of. Not to mention the armory. Gods.

He quickly holsters his own gun, shakes his head.]


A...rather horrible woman made it. [Which is an understatement when talking about Anna Ripley, but he's long since made his peace with her.] I imagine she enchanted it as something of a failsafe, if ever someone took it off her corpse.

[He can see the craftsmanship and skill in it, though. If he didn't, he wouldn't have adopted it as his own weapon in the first place.]

I can't say I've ever heard of a Belgian pinfire before. We're not quite that far along yet where I'm from, you see. [Partly because Percy, the person who invented guns, is desperately trying to keep the designs from getting out.] Be careful with that—point it only where you want to shoot.
disambiguation: (007)

[personal profile] disambiguation 2021-08-24 12:10 pm (UTC)(link)
[ oh well. this is quite heavy to take in.

deciding the first and best step is to holster her gun back - there will be no comparison for the time being, much to her trying-not-to-pout realisation, so no need to be waving it around like he pointed out just now - holle takes a step back so the distance is genuinely respectable and, well, real.

tucking a hand under her chin, she hums and seems to be thinking hard over something. ]


Hmmmm... Well... [ something comes to mind and she smiles, snapping her fingers and nodding in confidence of what she's going to say next: ] I'm glad that the gun is in your hands then. It seems like you have a cool head for handling it! Would hate to imagine it being in the hands of that woman any longer.

[ compared to certain reporters here but that doesn't need to be discussed. ] This... 'Enchantment' you spoke of now... Is it possible you're talking about magic? Like actual real magic? [ she would have brushed off the idea earlier but she is on this 'space station', far away from navigator city, so anything is possible at this point. never hurts to ask. ]
Edited (//slides in cha cha cha let's remove that bit) 2021-08-24 12:55 (UTC)
whitestonelives: (seal my heart; break my pride)

[personal profile] whitestonelives 2021-08-25 12:25 pm (UTC)(link)
[They can compare later once he's more settled in, he already wants to see what's different between her gun and his own. Maybe design something based off it with his own flourish, or even tinker with the thing itself, if she'll let him handle it. But for now he relaxes once she's holstered the gun, and nods.]

She was very irresponsible with them, yes. [Although if Percy were to be asked, he'd rate himself as much worse, considering he invented them and then let her get away to spread them.] My hands aren't the cleanest, but I know the damage they can do, I know how to mitigate it better than she ever wanted to. [He sounds...pretty regretful, honestly.

But this woman is a stranger and Percy would much rather speak of something else other than Ripley, so he quickly moves on:]
Yes. In this case it just makes the hits hurt more than they ordinarily would, but—well, you've seen what happens when it jams.

You don't have magic where you come from, then? [He sounds a bit intrigued. Magic is commonplace where Percy's from, and he even has a scrap of magic to his name, just enough to cast small illusions. A world without any is foreign to him, and therefore interesting.]
disambiguation: (012)

[personal profile] disambiguation 2021-08-25 01:40 pm (UTC)(link)
[ the question, more or less, has holle excited due to its implications. she nods, eyes twinkling in interest and intrigue. ]

Not at all! Where I'm from magic is- [ hmmm... despite what robert likes to tease her for, holle does have a measure of tact. calling it 'nonsense and fairy tales', like her first impulse demands, isn't a nice thing to do.

so she settles with a (hopefully) more poilter, ]
-nonexistent in my world. [ there we go. ] You can only find it in books and shows and films. We do have magicians and such but they're merely those with very good sleight-of-hand and an amazing show presence!

If he was here, Robert would probably claim that the only magic I have is my good luck. The life of a reporter can be a dangerous one but I like to think my ingenuity and pluck play a stronger hand than that!