ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2021-08-19 10:36 am
Entry tags:

AUGUST TDM.

T D M . 0 3

// PART I. all that glitters  


… What are you willing to do to erase your regret from existence?

The words, when they die out, leave you in emptiness — despairing, all-consuming, the kind that invites only the worst thoughts. What have you done? What have you agreed to do?

But then, from the emptiness, a golden light shines, and as you reach for it —

you wake up.

1.0   Perhaps it was less the golden light in your dream and more the insistent feeling of something metallic poking your side repeatedly, making beeping noises… wait, beeping noises?

When you look down, you’ll see a small robot staring at you and looking less than happy (maybe it has something to do with your disheveled state, maybe it's still mad about having to clean up after a certain pizza-induced mess). When you get up, it unleashes a series of beeps — and then furiously starts to scrub the floor.

Yes, the floor — instead of waking up in a bed, you find yourself lying on a hallway, white walls and white floor surrounding you. You don’t have long to stare at the minimalistic look of everything around you before the little bot starts poking you again, the word MOVE blinking across its visor.

So better get out of its way! Perhaps you’re on the hallway on your own and leave on your own… or perhaps there’s someone else, sleeping near you. Maybe do them the courtesy of waking them up before this little angry bot does! Or perhaps you’re the poor soul still sleeping and needing a rescue before the beeps make it to you.


2.0   If you need a visit to the infirmary, the situation may be more dire — perhaps there’s blood on the wall that you wake up against, your clothes may be dirty or ragged… whatever it is that has happened to you before waking here and has left you injured, it sure doesn’t create a reassuring sight. Best get to the infirmary as soon as possible.... with some assistance, perhaps.

Once upright, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

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// PART II. the new staycation  


So what else is there to do but to explore? Best get to know what is now your new home.

3.0   The most pressing question that you might ask yourself is: but where will I stay? The question is answered once you walk through the winding white corridors to the common area. Behind it, there are three types of rooms: those with one bed, two beds and four beds. The rooms are clinical yet clean, and sparsely-furnished — and most importantly, most are occupied. So be prepared to get some roomies!


4.0   You may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.

And speaking of weapons: to put it to good use, head to the training room, where the entire purpose is to provide you with a space to spar and train to your heart’s content!


5.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which… seems to be filled with a lot of leftovers: takeout boxes with an assorted collection of pizza slices, kung pao chicken, lamb curry... not to mention the entire tray of chocolate brownies. Feel free to eat your fill — or if takeout isn’t your cup of tea, open one of the large fridges to pick fresh ingredients and make your own lunch.


6.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. A new addition is a flower garden where there once was a meadow — now, roses, camellias, lilies and dozens of other flowers sway in the wind, all varieties in their own flower beds, with a winding path of stones leading through them. The path leads to where a bridge rises over a sparkling, babbling brook.

Here, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


7.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA.AI
Hi everyone, just letting you know there’s a new supply drop. It should be a little more… well, organised than before. If you made requests for items earlier, you should find them in a separate pile near the platform.

Indeed, the platform near the personal quarters is still whirring with power, and new items form neat piles on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

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// PART III. bright young things  


(CW: POTENTIAL BODY MODIFICATION)

Whether you’re a quick study and you’ve become settled into life on the station, or you want to get the full lay of the land (in a manner of speaking) first, if you decide to explore the hall past the control room, you’ll eventually come across the simulation room.

Step past the threshold and the doors will slide shut with a quiet woosh. Nothing suspicious; nothing to worry about. But before you can really get a sense of your environment (a grey, large-ish empty room, no furniture, no discernable objects to provide markers), the room goes dark, and then … there’s really no other way to describe it: the room transforms.

You find yourself in a club. The music is upbeat, loud, but not too loud. Down a short flight of steps flanking the bar and seating is the open floor with more tables and booths bathed in a warm, dim glow of light, and at the very end of the room is a stage with its bright spotlight showcasing its performers — though, at the moment, the stage is empty.

9.0   When you take a step forward, you’ll feel a presence gently push at your chest or your shoulder — a tall and jovial man resembling a well-dressed bartender from the top up (the rest of him appears to move along wheels) approaches with a tall flute glass in hand. Its contents are sparkly and blue.

“Hello, there. Care for a drink? I’m afraid you won’t be allowed to continue until you do, and I assure you this is entirely safe. All effects you might experience remain only so long as you participate in this simulation.

Will you proceed? Please respond ‘Yes’ or ‘No’.”

There’s something a little strange about his voice, a cadence that doesn’t sound quite natural even when the simulation is so realistic otherwise. Once you’ve given your consent, the bartender continues.

“One thing you should know: there is an orb within this club. This drink will aid in your ultimate retrieval of the orb. To better blend in with our patrons, you may experience temporary changes within your body. Good luck.”


10.0   It seems the bartender wasn’t lying. Once you’ve allowed the drink (tasty, sweet-but-not-too-sweet, effervescent, with light notes of your fondest childhood memory) to settle in your stomach you might experience a myriad of effects on your body, ranging from a change in skin colour (pink? green? blue with spots?), an additional limb or two (or three), a tail or wings, or cybernetic parts such as lie-detecting eyes or a tongue that can uncover truths and lies in others. If you happen to find another Orber within the room and both of you have consumed the offered drink, you might find yourself experiencing a full bodyswap.

None of the changes are painful; if anything, they might not even be noticeable until you look into a mirror, look down at your limb-in-question, or your companion points it out.


11.0   The moment you approach the stage, a performer will appear as if out of thin air and begin to sing, her voice strong and smoky and melodic. Her enthralling performance could put you into a trance, but you have an orb to find and a personal task to accomplish, so it’s time to put your best foot forward and do a little investigating.

Talking to some of the patrons might prove fruitful as some of them are convinced that the stage has never sounded or looked so good, like there’s something giving performers that extra oomph that no one can explain. It might be wise to wait until that last performance before you sneak up there — or maybe you want to do a little snooping around now, you know, while everyone’s distracted. Strategize with your fellow Orbers and uncover the location of this hidden orb.

N O T E:   The effects of the drink and the level of changes your character experiences is entirely up to you. Patrons of this fine club won’t bat an eye if you look a little like them.

Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.

A   If you’ve been given a particular body change that might aid you in this mission, do not use it to your advantage.

B   Team up with a fellow Orber to uncover the hidden location.

C   Get up on stage and put on a performance during the simulation. Your song choice will determine the outcome of success in your investigation.

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F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are currently open!
Apps open August 27.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

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FOR SOME FUN:

Have a listen for some clues about the second mission.
(Hint: there are four clues in total.)


NAV

squatmance: (now it's yours to play the part)

[personal profile] squatmance 2021-08-21 05:18 pm (UTC)(link)
[Posh and cultured is definitely correct, and it sends a prickle of self-consciousness through Quentin. He's generally always very aware that he's a lapsed grad student with approximately three shirts and no money to his name, but never so much as when he's talking to someone who looks like they'd be at home in a waistcoat. ]

You're, uh- the engineer? For the ship?

[So far he's spoken in nothing but questions to this guy, but that's what happens when you're holding exactly none of the cards. He's probably somehow holding negative cards, in fact. Quentin understands so little right now that he's in the red.]
whitestonelives: (this dusty barren land had)

[personal profile] whitestonelives 2021-08-22 10:50 am (UTC)(link)
[He's not wearing a waistcoat, but he is wearing a fine blue longcoat. Or it used to be fine, it's been patched quite a few times, and parts of it are discolored from all the work Percy does with chemicals and powders, out on the field.]

No, but I am an engineer, and a quick study.

[Big words from someone who didn't even know what a spaceship was until he got here, but Percy's quick to adapt and, like he said, a fast study. For someone who's just as new as Quentin is to this ship, he sounds awfully confident, certain of himself.]

And you?
squatmance: (sad to know we're not alone)

[personal profile] squatmance 2021-08-23 04:27 am (UTC)(link)
[For one instinctive split second, Quentin actually looks over his shoulder, as though this is a question he could pass off to a wiser classmate. Phone a friend, maybe? Ask the audience?]

I, uh. I was a student, I guess? [Then his life got even fuckier than normal and he never went back.] I'm sort of- on leave. For awhile.
whitestonelives: (i've nowhere to stand and)

[personal profile] whitestonelives 2021-08-24 07:09 am (UTC)(link)
[He fiddles a little with Animus, cleaning out the barrels as best as he can. There's an ease to his movements like he's done this before, and regularly at that.]

Ah. If it's not prying too much, what were you studying?
squatmance: (so what the fuck are you on)

[personal profile] squatmance 2021-08-24 06:30 pm (UTC)(link)
Um.

[The thing is, it's already a poorly-kept secret for Quentin. Sure, there was probably some secrecy clause in his enrollment contract, but he went and told his dad anyway. Probably would have told his best friend too, if she hadn't already known. And besides - he's in space, now. No way it matters in space.]

Magic. It was- a magic school.

[Fuck, that sounds so lame.]
whitestonelives: (you've always denied; then)

[personal profile] whitestonelives 2021-08-25 02:01 pm (UTC)(link)
Oh! So you're a wizard then? Or a bard?

[It doesn't sound lame. In fact, Percy looks pretty intrigued by it. He's familiar with magic schools himself, despite not having been to one and not having that much magic, and hearing that this guy was in magic school—well, that piques his interest. He holsters the gun.]

What's the sort of magic you specialize in?
squatmance: (sad to know we're not alone)

[personal profile] squatmance 2021-08-26 11:47 pm (UTC)(link)
[Well, that's an encouraging answer. No disbelief, just... curiosity. It's refreshing, not to have to worry, and Quentin's energy lightens just a bit, his eyes going wider and brighter.]

Well, we say, um- [He waves his hand, then uses it to flop his hair around.] We say magician, actually? But I guess, uh, it's closest to a wizard. We sort of- do hand gestures, instead of saying words, or waving a wand, or something.

[As for his specialty?]

And I'm kind of best at, like- fixing things. "Minor mending." [The airquotes are audible.] I'm your guy if you've got a broken mug, basically.