ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2021-08-19 10:36 am
Entry tags:

AUGUST TDM.

T D M . 0 3

// PART I. all that glitters  


… What are you willing to do to erase your regret from existence?

The words, when they die out, leave you in emptiness — despairing, all-consuming, the kind that invites only the worst thoughts. What have you done? What have you agreed to do?

But then, from the emptiness, a golden light shines, and as you reach for it —

you wake up.

1.0   Perhaps it was less the golden light in your dream and more the insistent feeling of something metallic poking your side repeatedly, making beeping noises… wait, beeping noises?

When you look down, you’ll see a small robot staring at you and looking less than happy (maybe it has something to do with your disheveled state, maybe it's still mad about having to clean up after a certain pizza-induced mess). When you get up, it unleashes a series of beeps — and then furiously starts to scrub the floor.

Yes, the floor — instead of waking up in a bed, you find yourself lying on a hallway, white walls and white floor surrounding you. You don’t have long to stare at the minimalistic look of everything around you before the little bot starts poking you again, the word MOVE blinking across its visor.

So better get out of its way! Perhaps you’re on the hallway on your own and leave on your own… or perhaps there’s someone else, sleeping near you. Maybe do them the courtesy of waking them up before this little angry bot does! Or perhaps you’re the poor soul still sleeping and needing a rescue before the beeps make it to you.


2.0   If you need a visit to the infirmary, the situation may be more dire — perhaps there’s blood on the wall that you wake up against, your clothes may be dirty or ragged… whatever it is that has happened to you before waking here and has left you injured, it sure doesn’t create a reassuring sight. Best get to the infirmary as soon as possible.... with some assistance, perhaps.

Once upright, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

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// PART II. the new staycation  


So what else is there to do but to explore? Best get to know what is now your new home.

3.0   The most pressing question that you might ask yourself is: but where will I stay? The question is answered once you walk through the winding white corridors to the common area. Behind it, there are three types of rooms: those with one bed, two beds and four beds. The rooms are clinical yet clean, and sparsely-furnished — and most importantly, most are occupied. So be prepared to get some roomies!


4.0   You may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.

And speaking of weapons: to put it to good use, head to the training room, where the entire purpose is to provide you with a space to spar and train to your heart’s content!


5.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which… seems to be filled with a lot of leftovers: takeout boxes with an assorted collection of pizza slices, kung pao chicken, lamb curry... not to mention the entire tray of chocolate brownies. Feel free to eat your fill — or if takeout isn’t your cup of tea, open one of the large fridges to pick fresh ingredients and make your own lunch.


6.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. A new addition is a flower garden where there once was a meadow — now, roses, camellias, lilies and dozens of other flowers sway in the wind, all varieties in their own flower beds, with a winding path of stones leading through them. The path leads to where a bridge rises over a sparkling, babbling brook.

Here, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


7.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA.AI
Hi everyone, just letting you know there’s a new supply drop. It should be a little more… well, organised than before. If you made requests for items earlier, you should find them in a separate pile near the platform.

Indeed, the platform near the personal quarters is still whirring with power, and new items form neat piles on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

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// PART III. bright young things  


(CW: POTENTIAL BODY MODIFICATION)

Whether you’re a quick study and you’ve become settled into life on the station, or you want to get the full lay of the land (in a manner of speaking) first, if you decide to explore the hall past the control room, you’ll eventually come across the simulation room.

Step past the threshold and the doors will slide shut with a quiet woosh. Nothing suspicious; nothing to worry about. But before you can really get a sense of your environment (a grey, large-ish empty room, no furniture, no discernable objects to provide markers), the room goes dark, and then … there’s really no other way to describe it: the room transforms.

You find yourself in a club. The music is upbeat, loud, but not too loud. Down a short flight of steps flanking the bar and seating is the open floor with more tables and booths bathed in a warm, dim glow of light, and at the very end of the room is a stage with its bright spotlight showcasing its performers — though, at the moment, the stage is empty.

9.0   When you take a step forward, you’ll feel a presence gently push at your chest or your shoulder — a tall and jovial man resembling a well-dressed bartender from the top up (the rest of him appears to move along wheels) approaches with a tall flute glass in hand. Its contents are sparkly and blue.

“Hello, there. Care for a drink? I’m afraid you won’t be allowed to continue until you do, and I assure you this is entirely safe. All effects you might experience remain only so long as you participate in this simulation.

Will you proceed? Please respond ‘Yes’ or ‘No’.”

There’s something a little strange about his voice, a cadence that doesn’t sound quite natural even when the simulation is so realistic otherwise. Once you’ve given your consent, the bartender continues.

“One thing you should know: there is an orb within this club. This drink will aid in your ultimate retrieval of the orb. To better blend in with our patrons, you may experience temporary changes within your body. Good luck.”


10.0   It seems the bartender wasn’t lying. Once you’ve allowed the drink (tasty, sweet-but-not-too-sweet, effervescent, with light notes of your fondest childhood memory) to settle in your stomach you might experience a myriad of effects on your body, ranging from a change in skin colour (pink? green? blue with spots?), an additional limb or two (or three), a tail or wings, or cybernetic parts such as lie-detecting eyes or a tongue that can uncover truths and lies in others. If you happen to find another Orber within the room and both of you have consumed the offered drink, you might find yourself experiencing a full bodyswap.

None of the changes are painful; if anything, they might not even be noticeable until you look into a mirror, look down at your limb-in-question, or your companion points it out.


11.0   The moment you approach the stage, a performer will appear as if out of thin air and begin to sing, her voice strong and smoky and melodic. Her enthralling performance could put you into a trance, but you have an orb to find and a personal task to accomplish, so it’s time to put your best foot forward and do a little investigating.

Talking to some of the patrons might prove fruitful as some of them are convinced that the stage has never sounded or looked so good, like there’s something giving performers that extra oomph that no one can explain. It might be wise to wait until that last performance before you sneak up there — or maybe you want to do a little snooping around now, you know, while everyone’s distracted. Strategize with your fellow Orbers and uncover the location of this hidden orb.

N O T E:   The effects of the drink and the level of changes your character experiences is entirely up to you. Patrons of this fine club won’t bat an eye if you look a little like them.

Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.

A   If you’ve been given a particular body change that might aid you in this mission, do not use it to your advantage.

B   Team up with a fellow Orber to uncover the hidden location.

C   Get up on stage and put on a performance during the simulation. Your song choice will determine the outcome of success in your investigation.

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F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are currently open!
Apps open August 27.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

TOP


FOR SOME FUN:

Have a listen for some clues about the second mission.
(Hint: there are four clues in total.)


NAV

arc_reactor: (Shame)

[personal profile] arc_reactor 2021-08-21 02:12 am (UTC)(link)
( It's remarkable, how quickly Nat overtakes his thoughts like that. )

Yeah. It wasn't.

( Tony stares at his empty plate and deflates a little in his seat. Barton hadn't gone into detail, which meant it was worse than they all thought. He should ask her how she knows; why she knows. Years prior and he might have offered an acerbic snap, demanding she tell him, as if he somehow laid claim to his teammate's memory. As if getting angry would bring her back.

Now he's just tired, thinking of home and regrets and the fucking dead soul stone by his bed and the silence that had fallen in the hangar when they all realized Nat was gone. Turns out, getting by by not processing grief is still a shitty tactic that doesn't work, who knew. )


Yeah, sure, I'll... find something... ( but he falls silent. )
laviny: (pic#15060006)

[personal profile] laviny 2021-08-21 02:51 am (UTC)(link)
[She purses her lips into a brief pout, nodding once and then stares blankly at the half eaten plate of Chinese food she had put aside.

She had been expecting him to fight, verbally if not physically. Argue with her, insult her, something. The fact that he doesn’t makes it harder. Her expectations, of course, were built entirely on what she knew of his reputation. Her irritation fades and she realizes she doesn’t really know this man.

Now all she’s left with is her lingering grief for her sister and an increasingly awkward silence.

After a moment she huffs and stands, and heads to the storage room to look for coffee.]


I am just going to grab the first thing I find. If you’re picky, that’s not my problem.

[She needs a distraction, and coffee is the most obvious one for her to latch on to.]
arc_reactor: (Misgivings)

[personal profile] arc_reactor 2021-08-21 07:21 am (UTC)(link)
( He looks up from his intense study of the plate and the various dings in the tabletop around it, mildly confused but grateful, just as much for the forthcoming coffee as he is for the immediate interlude preceding it. Get a grip, Tony. Get. A. Grip. )

...okay.

( When she returns, his eyes are red but no longer wet, and Tony has given up on the thought of trying to scarf down any more pizza. He chooses to venture, cautiously, )

You know Natasha.

( 'know', like she's still here, like any moment now she'll pop by the kitchen to make a peanut butter sandwich and tease him about his caffeine addiction. It occurred to him that this young woman might have meant anyone else on the team, because they all saved the universe, but they only lost two. His death was guaranteed. Nat's shouldn't have been. )
laviny: (Default)

[personal profile] laviny 2021-08-21 01:25 pm (UTC)(link)
[Yelena doesn’t answer right away. She could play it cool and be cagey about it. But that’s more Natasha’s thing than Yelena’s. Besides between her outburst and her distinctive Russian accent, it’s obvious enough why she’s upset, or who she’s upset about. There isn’t a lot of point in denying it.

When she finally speaks she doesn’t look at him, she’s focused on the coffee maker. Poking at it to turn it on, and then opening the canister of coffee she found in the pantry.]


She's my sister.

[Her tone is flat, and if he’s going to speak in present tense, so will she. Natasha being dead didn’t make her any less Yelena's sister. And besides, it makes denial easier and she isn’t in a hurry to grieve any more openly in front of Tony Stark than she already had.]
Edited (Typo) 2021-08-21 13:26 (UTC)
arc_reactor: (Rubs eyes)

[personal profile] arc_reactor 2021-08-24 03:29 pm (UTC)(link)
( He sinks his teeth down into 'She never said anything about you', biting it back because it sounds cruel, and callous. Natasha never ever did anything halfway, and that apparently also meant hiding her family. Not the ragtag bunch of super-boys she collected, but a steely-eyed sister.

Son of a bitch.

Not for the first time Tony wonders if he, if any of them, really knew Nat, and the regret is just another dull throb in his chest. It makes his eyes sting, again, and he also wonders, with mild frustration, if this venture into space is just going to be a long trip of drawn-out, revelatory heartaches. )


...god, she... she really plays things close to the chest.
laviny: (pic#15108381)

[personal profile] laviny 2021-08-25 02:32 am (UTC)(link)
[Yelena huffs and shakes her head as she scoops coffee into the coffee maker. She’s actually not exceptionally hurt by the implication that Natasha never spoke of her. Exasperated maybe, but not stung. Natasha Romanoff was evasive and hard to pin down. When she was with Yelena, she wasn’t in a hurry to talk much about the Avengers, either. It was Yelena who brought them up more often than not.]

Yes. That is how she is.

[Yelena pauses and eyes the coffee machine and then the scoop in her hand. Has she put in too much? Too little? She’s not sure. The Red Room never taught Yelena how to make good coffee. That wasn’t part of her skill set. And once she was free she just went to cafes that had numerous options to choose from. A variety of new things to try.

So, in fact, she doesn’t really know what she’s doing and she’s doing it all while having an extremely emotional conversation. At best, her attention is maybe 50% on the task. After a moment of hesitation, she adds one more scoop. Tony may be in for the worst coffee of his life.]
Edited 2021-08-25 02:40 (UTC)