CONCLUSION: ghost girl
With the guards following, So-Yeon, the team and the infected make their way to the large marketplace in the merchant district. There, Min-Ji waits — she has gathered the citizens who now fill the streets, packed there, some craning their necks to see better.
Once they’re gathered at the marketplace, So-Yeon speaks.
With a sweep of her hand, she indicates all the monster-shapes behind and around her.
This is the cue for those in the team who have worked on the cure: with Newt and Syrlya in the lead, the team begins to administer the cure to the monsters. One by one, the monsters start twisting, crying in pain as their forms shrink, straighten, as skin grows back, as gaps in flesh and muscle are filled once more.
When it is all done, it is people who stand in the marketplace, not monsters.
The whispers among those watching turn to shouts — crying in outrage, questions shouted out at once, some clamoring for the rulers’ heads, some wanting more knowledge, some trying to push forth to greet the friends and family they thought dead.
So-Yeon’s shout, however, is louder than everyone else’s.
Hearing that, a familiar guard pushes through the crowd.
The guard motions to her colleagues, and soon both the Lady and her captain, both tied up with a rope of purple energy, stand there on the square with the people they never tried to help. So-Yeon regards both of them for a moment, distaste clear in her expression.
The captain steps forward, but is pulled back by the Lady — something that makes her look at her leader in surprise, and fear. No, she mouths, but it is too late; Jeung-Sun answers, voice quiet and tired.
Her voice is calm, accepting… until she turns to look at the team, and bows. It is a low bow, far lower than one of her station should show.
Rising, Jeung-Sun smiles, soft and grateful; upon seeing that smile, the captain bursts into tears.
As the Lady and the captain are led away, the guard motions So-Yeon closer.
She nods towards where there's a small group pushing through the crowd: led by Rosinante and Finn, Lord Suk-Ju, hands bound, is marched to So-Yeon. The guard converses briefly with Rosinante and then, louder so that everyone can hear, announces:
Her eyes blazing, So-Yeon turns to look at Suk-Ju.
Suk-Ju, however, doesn't seem to be too afraid.
His words are cut short as a young man marches closer and, with staggering force, simply punches him in the face, knocking him clean out.
He doesn't seem remorseful as the guards drag the unconscious form of their former lord away — So-Yeon, while trying to maintain a serious face, can't quite stop her mouth from quirking up.
Suk-Ju is carried away, and So-Yeon turns her attention back to Min-Ji, reaching to squeeze her hand.
Min-Ji nods, but there is confusion evident in her expression.
So-Yeon smiles and shakes her head.
With that, she turns to face the team, no apprehension visible in her expression.
As she speaks, the young man who knocked out Suk-Ju starts and yells,
but she silences him with a raised hand.
Slowly, the air is filled with a golden glow; it starts from her chest, before concentrating into a small, golf-sized ball of pure, golden energy that floats in front of her. As soon as the glow leaves So-Yeon, it is clear she isn’t quite solid — the edges of her form start to fade softly.
Slowly, slowly, she turns more and more indistinct — a ghost in more than name, now.
With those final words, the form of the Ghost Girl disappears entirely, the wind exhaling as if to say goodbye. The orb’s golden glow, however, intensifies; pulsing in the air, the glow grows into something far too bright…
And when it is too much to look at, when the team members close their eyes, they will hear a bell-like chime before there’s a sharp yank in the bottom of their stomach —
and when they open their eyes, it’s the station they see.
The station’s white walls reflect the orb’s glow, and the too-bright burn of it makes the team avert their eyes. The orb, floating there in the middle of the station’s center, starts to hover towards the door to the north wing as if called there — and suddenly, with a sharp hiss, the door opens.
The golden glow obscures the person who walks through it, but the voice — familiar especially to those who arrived during the blackout, the voice of a man who called himself their commander — carries around the room.
Anyone squinting towards the voice will see a hand close around the orb as it flares even brighter — and then the sound of the door sliding closed with a click is heard, and nothing else…
Well. Nothing else until their comms are filled with another familiar voice.
N O T E S
This is the end of the first mission! If your character goes back to review the mission file, they will notice that next to its name, a little check-mark in green has appeared.
This is not an official log — however, for the next two weeks, your characters have downtime on the station and all its locations (aside from the north wing, still) are available. Viveca’s post has more details of what is new on the station since the team left it. Players are encouraged to make their own logs for what they do during the downtime.
Please also note that the TDM happens during this downtime.
If you want to give feedback about our first mission, we ask that you wait just a little until we get our mid-month post up, there will be a specific comment thread for mission feedback.
And finally, your end-credits music, recommended for the part before the station: ♪
