ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2023-02-15 12:41 pm
Entry tags:

SPRING TDM.

T D M . 0 8

GET IT IN WRITINGYOUR NEW NORMALCHANGE OF FACEFYI

// PART I. get it in writing  

… What are you willing to do to erase your regret from existence?

The words ring in your ears as in the darkness of your dream, a teal glow pulses, slowly enveloping you. It is not a feeling of comfort that surrounds you, though — as a distorted voice whispers in your ear, you feel it: cold dread, and a sudden certainty that everything is about to be irrevocably changed.

It is to this daunting realization that you wake, and as your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.


1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just a few days ago … or perhaps you wake to the other person in the room watching you.

What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.

It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.


Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

TOP


// PART II. your new normal  


So what else is there to do but to explore? Best get to know what is now your new home.


3.0   When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.


4.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes.


5.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. It seems that the illusion reflects the season — the leaves have fallen, a layer of white covers the ground, and the air is crisp and clean. If you follow the path, it leads to where a bridge rises over a brook that has now iced over — but maybe don't try your luck walking on it, as the ice may crack underneath your feet and you'll find yourself plunging into the freezing water.

With an illusion so authentic it may leave you longing for some hot chocolate, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


6.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


7.0   As you wander back towards the common areas, you may notice a room off to the side. The room takes up a chunk of the common area, and on its unassuming door is a little plaque that reads, 'The Ximusic room'. Should you enter, you will find a sound-proofed practice room that contains — yes, you guessed it, band equipment that even the most musically inclined should be satisfied with. So pick up an instrument, saunter up to the microphone to belt out your favourite tunes, or take a seat at the side of the room and enjoy others' playing.


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA
Hello, everyone. I hope you've had time to rest, and those new here have got used to being here. Those who’ve been here for longer know the deal, but to the new arrivals: we've got a drop of new supplies. I hope all of you find useful things among them. Anything specifically requested will come with a name tag. We're working on locating the next orb, but in the meantime... I hope those who have just returned get some rest, and those who have just arrived read up on what is expected of you during missions.

As you make your way to the platform, you'll see there is nothing amiss in the neat piles of items on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

TOP


// PART III. change of face  


(CW: POTENTIAL BODY MODIFICATION)

Whether you’re a quick study and you’ve become settled into life on the station, or you want to get the full lay of the land (in a manner of speaking) first, if you decide to explore the hall past the control room, you’ll eventually come across the simulation room.

Step past the threshold and the doors will slide shut with a quiet woosh. Nothing suspicious; nothing to worry about. But before you can really get a sense of your environment (a grey, large-ish empty room, no furniture, no discernable objects to provide markers), the room goes dark, and then … there’s really no other way to describe it: the room transforms.

You find yourself in a club. The music is upbeat, loud, but not too loud. Down a short flight of steps flanking the bar and seating is the open floor with more tables and booths bathed in a warm, dim glow of light, and at the very end of the room is a stage with its bright spotlight showcasing its performers — though, at the moment, the stage is empty.


9.0   When you take a step forward, you’ll feel a presence gently push at your chest or your shoulder — a tall and jovial man resembling a well-dressed bartender from the top up (the rest of him appears to move along wheels) approaches with a tall flute glass in hand. Its contents are sparkly and blue.

“Hello, there. Care for a drink? I’m afraid you won’t be allowed to continue until you do, and I assure you this is entirely safe. All effects you might experience remain only so long as you participate in this simulation.

Will you proceed? Please respond ‘Yes’ or ‘No’.”

There’s something a little strange about his voice, a cadence that doesn’t sound quite natural even when the simulation is so realistic otherwise. Once you’ve given your consent, the bartender continues.

“One thing you should know: there is an orb within this club. This drink will aid in your ultimate retrieval of the orb. To better blend in with our patrons, you may experience temporary changes within your body. Good luck.”


10.0   It seems the bartender wasn’t lying. Once you’ve allowed the drink (tasty, sweet-but-not-too-sweet, effervescent, with light notes of your fondest childhood memory) to settle in your stomach you might experience a myriad of effects on your body, ranging from a change in skin colour (pink? green? blue with spots?), an additional limb or two (or three), a tail or wings, or cybernetic parts such as lie-detecting eyes or a tongue that can uncover truths and lies in others. If you happen to find another Orber within the room and both of you have consumed the offered drink, you might find yourself experiencing a full bodyswap.

None of the changes are painful; if anything, they might not even be noticeable until you look into a mirror, look down at your limb-in-question, or your companion points it out.


11.0   The moment you approach the stage, a performer will appear as if out of thin air and begin to sing, her voice strong and smoky and melodic. Her enthralling performance could put you into a trance, but you have an orb to find and a personal task to accomplish, so it’s time to put your best foot forward and do a little investigating.

Talking to some of the patrons might prove fruitful as some of them are convinced that the stage has never sounded or looked so good, like there’s something giving performers that extra oomph that no one can explain. It might be wise to wait until that last performance before you sneak up there — or maybe you want to do a little snooping around now, you know, while everyone’s distracted. Strategize with your fellow Orbers and uncover the location of this hidden orb.

N O T E:   The effects of the drink and the level of changes your character experiences is entirely up to you. Patrons of this fine club won’t bat an eye if you look a little like them.

Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.


A   Say the opposite of what you mean during the simulation.

B   Create a scene with an unsuspecting teammate.

C   Get up on stage and put on a performance during the simulation.

TOP


F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves open February 19!
Apps open February 24.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

TOP


FOR SOME FUN:
Have a clue about the upcoming mission—


NAV

hindsights: (ck002)

[personal profile] hindsights 2023-02-20 07:40 pm (UTC)(link)
That's a while... [ not that he'd expected it to take shorter to find all the orbs -- it's just that he got lucky with the holcron. cere already knew where everything was.

he shakes his head. ]
No one other than Viceca's explained. We need to reunite the orbs, they're dangerous.
bindsthedead: (art-cause for concern)

[personal profile] bindsthedead 2023-02-21 04:45 am (UTC)(link)
Yes, that's... accurate. And that we go to different worlds to do that, and in every one, the orb is causing some kind of problem. Mostly, fixing it involves talking to people, helping them with their problems, and convincing them to give us the orb.

[But somehow, a fight always happens.]

The orbs... have power. They use that power through bargains, and cause chaos both through the price they extract, and sometimes through what they do in exchange. And until those bargains are concluded, we can't take the orb back with us.
hindsights: (4)

[personal profile] hindsights 2023-02-21 05:23 pm (UTC)(link)
[ convincing people doesn't sound too difficult, if the orb is awful but then--- ] Do they know that the Orb is causing it?

Have you had people unwilling to give it up? [ he figures that something that gives people power, well, it corrupts just as much as the dark side calls to those who aren't careful with the power that they have. ]
bindsthedead: (art-pensive)

[personal profile] bindsthedead 2023-02-21 06:18 pm (UTC)(link)
Generally, yes. And...

[Sabriel frowns at the question.]

Last mission was a near thing, but before that... It happened twice. The first time we took it and ran until she gave up, and the second time, we didn't have to deal with it because someone else killed him and gave us the orb.

[And given the Highest One's ultimate aims, no one felt bad about that.]
hindsights: (37)

[personal profile] hindsights 2023-02-21 09:19 pm (UTC)(link)
[ none of that's comforting, really. cal isn't sure how people end up in situations like that as a team. ] You weren't prepared for the possibility of all that?

[ says a guy who definitely will change the plan if it means he'll be able to help people or something goes astray. really, cal, who's judging a lack of foresight. ]
bindsthedead: (art-explaining)

[personal profile] bindsthedead 2023-02-21 09:56 pm (UTC)(link)
Well, in the first case it was the second mission, and there were several things we didn't know. Including that the orb was in a bargain, and that we had to end it before retrieving it.

[So several things went wrong at once, at a time when the group was still inexperienced.]

As for the second... People didn't want to get involved in a war. And there were... several things we didn't realize right away.
hindsights: (44)

[personal profile] hindsights 2023-02-21 09:57 pm (UTC)(link)
And last time? [ he tilts his head before there's a sharp intake of breath.

not wanting to get involved in a war, that he can understand. but at the same time, cal frowns. ]
If you were there... Weren't you already involved in the war? If it was happening?
bindsthedead: (art-cause for concern)

[personal profile] bindsthedead 2023-02-21 10:41 pm (UTC)(link)
People thought they could stay out of it, or convince both sides not to fight, despite negotiations being repeatedly attempted. But then it turned out that the real cause was that one person was in charge of both sides, and he wanted to kill everyone.

[But the most recent mission...]

Last time, a man wished for power, fame and glory. But what worked was reminding him of why he wanted those things in the first place- and bringing in his mother to scold him.
hindsights: (36)

[personal profile] hindsights 2023-02-22 01:22 am (UTC)(link)
That sounds --- [ too familiar, too real. too close to what happened years ago when it was uncovered who the emperor really was. a lot of people paid the price for it; many continue to pay.

cal swallows. ]
Like a twisted game someone was playing with a lot of lives. And like a lot of people haven't lived through war.

[ the second one, well, that's more hopefully and almost silly in comparison. but cal doesn't say anything there, manages a soft chuckle. ]
bindsthedead: (art-breath)

[personal profile] bindsthedead 2023-02-25 03:59 am (UTC)(link)
The thing is, I don't think it was a game. [The whole thing seemed to be for some kind of unpleasant purpose, given that the Highest One wanted to go home after that.]

He had a reason, but we never found out what it was. Just that he wanted to go home... right after he destroyed Giva.
hindsights: (38)

[personal profile] hindsights 2023-02-27 01:01 am (UTC)(link)
[ and that doesn't sit well with cal at all, not one bit. he swallows again. ] You didn't have time to find out?

A whole lot of lives lost doesn't seem like a reasonable price for going home.
bindsthedead: (art-pensive)

[personal profile] bindsthedead 2023-02-27 06:33 am (UTC)(link)
We get sent back to the station as soon as we got the orb. And we only found out what his true goals were shortly before.

[It's something that can be frustrating, especially with how often grand revelations happen right before the end of missions.]

It wasn't. But he didn't care.
hindsights: (46)

[personal profile] hindsights 2023-02-27 09:23 pm (UTC)(link)
[ it isn't the first time he's heard of someone willing to pay that price. the empire is a real threat to him still and cal's not so sure, after his conversation with master kenobi, that they cannot find him here. ] I see.

That's frustrating. [ especially when people just want to understand. cal's not much for a scholar, he's more get things done but still that sits poorly with him. ] I'm gonna guess there's more guys like that out there.

Is there anywhere I can read about past missions? [ it's not like viveca gave him a file or anything, a primer on what's going on. ]
bindsthedead: (art-speech)

[personal profile] bindsthedead 2023-02-28 02:24 am (UTC)(link)
We haven't actually encountered another of his kind since then.

[Hopefully they never will.]

There are files, and I've compiled a summary too.
hindsights: (10)

[personal profile] hindsights 2023-02-28 07:04 pm (UTC)(link)
[ cal nods again. he's glad to hear it but never say never. ] Good.

[ he grows a bit more excited at the mention of information. ] Can I look them over? So I'm prepared?

[ going into an environment feeling prepared? what's that like. he wishes cere had given him that prep-work!!! ]