ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2023-02-15 12:41 pm
Entry tags:

SPRING TDM.

T D M . 0 8

GET IT IN WRITINGYOUR NEW NORMALCHANGE OF FACEFYI

// PART I. get it in writing  

… What are you willing to do to erase your regret from existence?

The words ring in your ears as in the darkness of your dream, a teal glow pulses, slowly enveloping you. It is not a feeling of comfort that surrounds you, though — as a distorted voice whispers in your ear, you feel it: cold dread, and a sudden certainty that everything is about to be irrevocably changed.

It is to this daunting realization that you wake, and as your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.


1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just a few days ago … or perhaps you wake to the other person in the room watching you.

What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.

It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.


Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

TOP


// PART II. your new normal  


So what else is there to do but to explore? Best get to know what is now your new home.


3.0   When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.


4.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes.


5.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. It seems that the illusion reflects the season — the leaves have fallen, a layer of white covers the ground, and the air is crisp and clean. If you follow the path, it leads to where a bridge rises over a brook that has now iced over — but maybe don't try your luck walking on it, as the ice may crack underneath your feet and you'll find yourself plunging into the freezing water.

With an illusion so authentic it may leave you longing for some hot chocolate, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


6.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


7.0   As you wander back towards the common areas, you may notice a room off to the side. The room takes up a chunk of the common area, and on its unassuming door is a little plaque that reads, 'The Ximusic room'. Should you enter, you will find a sound-proofed practice room that contains — yes, you guessed it, band equipment that even the most musically inclined should be satisfied with. So pick up an instrument, saunter up to the microphone to belt out your favourite tunes, or take a seat at the side of the room and enjoy others' playing.


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA
Hello, everyone. I hope you've had time to rest, and those new here have got used to being here. Those who’ve been here for longer know the deal, but to the new arrivals: we've got a drop of new supplies. I hope all of you find useful things among them. Anything specifically requested will come with a name tag. We're working on locating the next orb, but in the meantime... I hope those who have just returned get some rest, and those who have just arrived read up on what is expected of you during missions.

As you make your way to the platform, you'll see there is nothing amiss in the neat piles of items on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

TOP


// PART III. change of face  


(CW: POTENTIAL BODY MODIFICATION)

Whether you’re a quick study and you’ve become settled into life on the station, or you want to get the full lay of the land (in a manner of speaking) first, if you decide to explore the hall past the control room, you’ll eventually come across the simulation room.

Step past the threshold and the doors will slide shut with a quiet woosh. Nothing suspicious; nothing to worry about. But before you can really get a sense of your environment (a grey, large-ish empty room, no furniture, no discernable objects to provide markers), the room goes dark, and then … there’s really no other way to describe it: the room transforms.

You find yourself in a club. The music is upbeat, loud, but not too loud. Down a short flight of steps flanking the bar and seating is the open floor with more tables and booths bathed in a warm, dim glow of light, and at the very end of the room is a stage with its bright spotlight showcasing its performers — though, at the moment, the stage is empty.


9.0   When you take a step forward, you’ll feel a presence gently push at your chest or your shoulder — a tall and jovial man resembling a well-dressed bartender from the top up (the rest of him appears to move along wheels) approaches with a tall flute glass in hand. Its contents are sparkly and blue.

“Hello, there. Care for a drink? I’m afraid you won’t be allowed to continue until you do, and I assure you this is entirely safe. All effects you might experience remain only so long as you participate in this simulation.

Will you proceed? Please respond ‘Yes’ or ‘No’.”

There’s something a little strange about his voice, a cadence that doesn’t sound quite natural even when the simulation is so realistic otherwise. Once you’ve given your consent, the bartender continues.

“One thing you should know: there is an orb within this club. This drink will aid in your ultimate retrieval of the orb. To better blend in with our patrons, you may experience temporary changes within your body. Good luck.”


10.0   It seems the bartender wasn’t lying. Once you’ve allowed the drink (tasty, sweet-but-not-too-sweet, effervescent, with light notes of your fondest childhood memory) to settle in your stomach you might experience a myriad of effects on your body, ranging from a change in skin colour (pink? green? blue with spots?), an additional limb or two (or three), a tail or wings, or cybernetic parts such as lie-detecting eyes or a tongue that can uncover truths and lies in others. If you happen to find another Orber within the room and both of you have consumed the offered drink, you might find yourself experiencing a full bodyswap.

None of the changes are painful; if anything, they might not even be noticeable until you look into a mirror, look down at your limb-in-question, or your companion points it out.


11.0   The moment you approach the stage, a performer will appear as if out of thin air and begin to sing, her voice strong and smoky and melodic. Her enthralling performance could put you into a trance, but you have an orb to find and a personal task to accomplish, so it’s time to put your best foot forward and do a little investigating.

Talking to some of the patrons might prove fruitful as some of them are convinced that the stage has never sounded or looked so good, like there’s something giving performers that extra oomph that no one can explain. It might be wise to wait until that last performance before you sneak up there — or maybe you want to do a little snooping around now, you know, while everyone’s distracted. Strategize with your fellow Orbers and uncover the location of this hidden orb.

N O T E:   The effects of the drink and the level of changes your character experiences is entirely up to you. Patrons of this fine club won’t bat an eye if you look a little like them.

Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.


A   Say the opposite of what you mean during the simulation.

B   Create a scene with an unsuspecting teammate.

C   Get up on stage and put on a performance during the simulation.

TOP


F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves open February 19!
Apps open February 24.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

TOP


FOR SOME FUN:
Have a clue about the upcoming mission—


NAV

bindsthedead: (art-magic)

[personal profile] bindsthedead 2023-02-17 07:02 pm (UTC)(link)
[Sabriel looks... Sad, when she sees that flinch, but she presses on. He wants the collar off, and she knows a spell that should work.]

I know how to unlock things.

[Sabriel starts sketching out the spell she needs, as she reaches into the Charter, the marks flowing from her mind to her fingertips as she sketches their form.]

And there aren't any precautions against tampering in them?

[The spell shouldn't trigger them. But Sabriel remembers the explosive collars in Viveca's world, and decides it's better to make sure first.]
inventure: (pic#16259262)

[personal profile] inventure 2023-02-17 07:06 pm (UTC)(link)
[ iris is transfixed by the magic clearly happening in front of him, having seen none other like it before. when she asks him about precautions, it takes him a moment to even remember what they're doing here, but when it does, his expression shifts into something regretful. ]

I'm not sure. But there probably are, yeah.

[ he's not too eager to explain what the collar is for, worried it might make his new teammates regard him with the same kind of distrust, so he just waves his hands vaguely in the air. ]

I don't think these things were made to be taken off unless the ones who put it on wanted to take them off.
bindsthedead: (Art-Notice; Almost a smile)

Do you want her to get them off?

[personal profile] bindsthedead 2023-02-17 07:18 pm (UTC)(link)
Right, so- I'll deal with that first.

[Even if she's not sure if they're designed to explode or just offer a nasty electric shock, a spell to make things stop should do the trick, between the spell's effects and magic's generally disruptive effects on technology. So Sabriel lets go of the initial spell, the marks drifting apart and fading away, and reaches for another sequence of marks. This one is more elaborate- at first, it looks like a single one, but on closer inspection, it's a dozen marks forming the shape of a greater one. With a gesture, Sabriel guides it into the cuff at his wrist, the marks seeping into the metal and then gliding over it.]

That might have been the intention, but... Well, I assume they don't have magic in your world?

[Sabriel offers a reassuring smile.]
inventure: (pic#16259265)

yes i think it makes great sense

[personal profile] inventure 2023-02-17 11:13 pm (UTC)(link)
[ iris watches, breath held, as the strange glowing marks wind their way into the metal cuff around his wrist. he's held his hand out a distance away from him completely out of reflex, though he realizes a second later that between the two devices on him, the bracelet is less likely to have any disastrous effects. ]

Magic? [ he says the word like it's foreign, though he understands the concept of a magician well enough. sleight of hand, tricks of the eye — but he can tell what he's witnessing right now isn't anything like that. ] No, not really. Nothing... like this.

[ there's a silence as the magic settles into the metal. and then click, the cuff falls from his wrist, unbothered. ]
bindsthedead: (Art-Notice; Almost a smile)

[personal profile] bindsthedead 2023-02-17 11:47 pm (UTC)(link)
I see. Well, the crew has all kinds of different abilities. I'm sure you'll see stranger things, especially during missions.

[But some part of Sabriel is always relieved, when people look at magic with wonder, rather than fear.

But there's a collar to undo, and Sabriel turns her attention to repeating her previous spell, even as she keeps speaking.]


But forgive my rudeness. My name is Sabriel- what's yours?
inventure: (pic#16259263)

[personal profile] inventure 2023-02-18 02:05 am (UTC)(link)
[ sabriel says "strange" but iris hears "marvelous" because if it's anything like what he's witnessing right now, he honestly can't wait for it. but after spending all his life in the tower, he's more than a little starved for seeing others actually use their abilities. ]

Oh — I'm Iris.

[ he tries a smile around the awkward position he's put himself in; which is to say, he's sticking his neck out for her to work her literal magic on, while still attempting to give a decent amount of space between them because of propriety. ]

Is this ability common where you're from, Sabriel?
bindsthedead: (Art-Notice; Almost a smile)

[personal profile] bindsthedead 2023-02-18 04:32 am (UTC)(link)
Charter magic is widely practiced in the Old Kingdom, yes.

[The position is a little awkward, but Sabriel makes it work. Best to get it over with as quickly as possible- that thing doesn't look at all comfortable.]

Although many of the crew come from worlds where such things don't exist.

[And it's off. Sabriel holds up the collar to him.]

Do you want it? Or we can just throw it out.
inventure: (pic#16259262)

[personal profile] inventure 2023-02-19 09:11 pm (UTC)(link)
No?

[ he takes a mental note of that little nugget of information, even with most of his attention on the task at hand. by the time the metal weight slides off his neck, iris lets out a breath he hadn't realized he'd been holding and straightens up, rubbing a hand over the skin there.

he stares at the collar in sabriel's hands, conflicted. on the one hand, it's one of the only things from his world that he's brought along with him... on the other, it's a tangible reminder of the potential harm he could cause people.

with an uneasy smile, he reaches for it. ]


Probably shouldn't just leave things lying around on my first day here. Not really a good first impression.
bindsthedead: (Art-Notice; Almost a smile)

[personal profile] bindsthedead 2023-02-19 09:27 pm (UTC)(link)
No. Sometimes, it's a little confusing for them at first, to see such things. But none of them are... frightened, exactly, just confused and curious.

[It's a relief, compared to Ancelstierrian fear and denial. Sabriel looks down at the collar, and considers his uneasy smile. And another, darker memory springs to mind- children in chains, collared and used as bait for the Dead. Sabriel shakes her head, willing that memory away.]

I'll show you where the lab's garbage bin is.
inventure: (pic#16259267)

[personal profile] inventure 2023-02-28 06:54 pm (UTC)(link)
Confused and curious... that's definitely a relief.

[ he'll take either, happily.

at sabriel's urging, his hand tightens around the collar in reflex, the metal grinding noisily against itself. ]


No, I. I think I'll hold onto it, in case...

[ in case what? he doesn't know how to finish that without sounding insane, so he just tapers off with the most convincing i-am-so-totally-fine-and-normal-about-this grin he can muster (spoilers: it is not very convincing at all) ]