ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2023-02-15 12:41 pm
Entry tags:

SPRING TDM.

T D M . 0 8

GET IT IN WRITINGYOUR NEW NORMALCHANGE OF FACEFYI

// PART I. get it in writing  

… What are you willing to do to erase your regret from existence?

The words ring in your ears as in the darkness of your dream, a teal glow pulses, slowly enveloping you. It is not a feeling of comfort that surrounds you, though — as a distorted voice whispers in your ear, you feel it: cold dread, and a sudden certainty that everything is about to be irrevocably changed.

It is to this daunting realization that you wake, and as your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.


1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just a few days ago … or perhaps you wake to the other person in the room watching you.

What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.

It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.


Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

TOP


// PART II. your new normal  


So what else is there to do but to explore? Best get to know what is now your new home.


3.0   When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.


4.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes.


5.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. It seems that the illusion reflects the season — the leaves have fallen, a layer of white covers the ground, and the air is crisp and clean. If you follow the path, it leads to where a bridge rises over a brook that has now iced over — but maybe don't try your luck walking on it, as the ice may crack underneath your feet and you'll find yourself plunging into the freezing water.

With an illusion so authentic it may leave you longing for some hot chocolate, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


6.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


7.0   As you wander back towards the common areas, you may notice a room off to the side. The room takes up a chunk of the common area, and on its unassuming door is a little plaque that reads, 'The Ximusic room'. Should you enter, you will find a sound-proofed practice room that contains — yes, you guessed it, band equipment that even the most musically inclined should be satisfied with. So pick up an instrument, saunter up to the microphone to belt out your favourite tunes, or take a seat at the side of the room and enjoy others' playing.


8.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA
Hello, everyone. I hope you've had time to rest, and those new here have got used to being here. Those who’ve been here for longer know the deal, but to the new arrivals: we've got a drop of new supplies. I hope all of you find useful things among them. Anything specifically requested will come with a name tag. We're working on locating the next orb, but in the meantime... I hope those who have just returned get some rest, and those who have just arrived read up on what is expected of you during missions.

As you make your way to the platform, you'll see there is nothing amiss in the neat piles of items on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

TOP


// PART III. change of face  


(CW: POTENTIAL BODY MODIFICATION)

Whether you’re a quick study and you’ve become settled into life on the station, or you want to get the full lay of the land (in a manner of speaking) first, if you decide to explore the hall past the control room, you’ll eventually come across the simulation room.

Step past the threshold and the doors will slide shut with a quiet woosh. Nothing suspicious; nothing to worry about. But before you can really get a sense of your environment (a grey, large-ish empty room, no furniture, no discernable objects to provide markers), the room goes dark, and then … there’s really no other way to describe it: the room transforms.

You find yourself in a club. The music is upbeat, loud, but not too loud. Down a short flight of steps flanking the bar and seating is the open floor with more tables and booths bathed in a warm, dim glow of light, and at the very end of the room is a stage with its bright spotlight showcasing its performers — though, at the moment, the stage is empty.


9.0   When you take a step forward, you’ll feel a presence gently push at your chest or your shoulder — a tall and jovial man resembling a well-dressed bartender from the top up (the rest of him appears to move along wheels) approaches with a tall flute glass in hand. Its contents are sparkly and blue.

“Hello, there. Care for a drink? I’m afraid you won’t be allowed to continue until you do, and I assure you this is entirely safe. All effects you might experience remain only so long as you participate in this simulation.

Will you proceed? Please respond ‘Yes’ or ‘No’.”

There’s something a little strange about his voice, a cadence that doesn’t sound quite natural even when the simulation is so realistic otherwise. Once you’ve given your consent, the bartender continues.

“One thing you should know: there is an orb within this club. This drink will aid in your ultimate retrieval of the orb. To better blend in with our patrons, you may experience temporary changes within your body. Good luck.”


10.0   It seems the bartender wasn’t lying. Once you’ve allowed the drink (tasty, sweet-but-not-too-sweet, effervescent, with light notes of your fondest childhood memory) to settle in your stomach you might experience a myriad of effects on your body, ranging from a change in skin colour (pink? green? blue with spots?), an additional limb or two (or three), a tail or wings, or cybernetic parts such as lie-detecting eyes or a tongue that can uncover truths and lies in others. If you happen to find another Orber within the room and both of you have consumed the offered drink, you might find yourself experiencing a full bodyswap.

None of the changes are painful; if anything, they might not even be noticeable until you look into a mirror, look down at your limb-in-question, or your companion points it out.


11.0   The moment you approach the stage, a performer will appear as if out of thin air and begin to sing, her voice strong and smoky and melodic. Her enthralling performance could put you into a trance, but you have an orb to find and a personal task to accomplish, so it’s time to put your best foot forward and do a little investigating.

Talking to some of the patrons might prove fruitful as some of them are convinced that the stage has never sounded or looked so good, like there’s something giving performers that extra oomph that no one can explain. It might be wise to wait until that last performance before you sneak up there — or maybe you want to do a little snooping around now, you know, while everyone’s distracted. Strategize with your fellow Orbers and uncover the location of this hidden orb.

N O T E:   The effects of the drink and the level of changes your character experiences is entirely up to you. Patrons of this fine club won’t bat an eye if you look a little like them.

Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.


A   Say the opposite of what you mean during the simulation.

B   Create a scene with an unsuspecting teammate.

C   Get up on stage and put on a performance during the simulation.

TOP


F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves open February 19!
Apps open February 24.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

TOP


FOR SOME FUN:
Have a clue about the upcoming mission—


NAV

swordandshield: (102)

text; un: felix

[personal profile] swordandshield 2023-02-17 06:29 pm (UTC)(link)
1. Don't panic.

That's really all you need but specically: don't hyperventilate and don't make unnecessary movements. You've got a limited amount of air and any course corrections should be carefully guided otherwise you'll end up floating off into space and never found.

It's not hard once you get used to it.


[Did he take this too literally? Yep. That's what happens when you're a space marine who hardly ever takes off your armor.]
pathologise: (Default)

[personal profile] pathologise 2023-02-17 06:34 pm (UTC)(link)
telling someone not to panic is like telling them not to think about the elephant in the room.
just saying.
swordandshield: (083)

[personal profile] swordandshield 2023-02-17 06:47 pm (UTC)(link)
Not my fault when people can't handle their shit.
pathologise: (pic#16259297)

[personal profile] pathologise 2023-02-17 06:50 pm (UTC)(link)
people 'not handling their shit' are people asking for advice.
i've never been in space.
swordandshield: (010)

[personal profile] swordandshield 2023-02-17 06:58 pm (UTC)(link)
Well, there's no real way off this station without going back the way you came so don't worry about it. (That's a bit atypical btw.) Just treat this place like an enclosed campus or something.

If an attack happens or a catastrophic breakdown occurs there's not really much you can do once you're sucked out into space. No sense in thinking about it. That shit is rare.
pathologise: (Default)

[personal profile] pathologise 2023-02-17 07:03 pm (UTC)(link)
you know, i wasn't thinking about being sucked into space until now.
thanks.
swordandshield: (033)

[personal profile] swordandshield 2023-02-17 07:10 pm (UTC)(link)
You're welcome.

Seriously though, it's nbd. Places like this hardly ever have issues without reason. Far as I can tell this place is far out of normal space so there's little reason for anything to happen.

If you really want to forget you're in space, just avoid the windows. That's the only indication we're even on a space station. It's just a simple complex otherwise.
pathologise: (pic#16259352)

[personal profile] pathologise 2023-02-17 07:11 pm (UTC)(link)
maybe some advice to you: don't say the things that people probably won't think about and terrify them.
if it's RARE don't mention it!
swordandshield: (009)

[personal profile] swordandshield 2023-02-17 07:28 pm (UTC)(link)
lol. I'm about being practical, not here to coddle people. And I'm one of the few here that's familiar and prepared for space travel.

[And he's a huge asshole laughing at this conversation somewhere on the station.]
pathologise: (Default)

[personal profile] pathologise 2023-02-17 07:30 pm (UTC)(link)
being prepared and coddling are very different.
being prepared isn't just about not dying.
you don't need to be in space to learn how not to die.
swordandshield: (008)

[personal profile] swordandshield 2023-02-17 07:42 pm (UTC)(link)
I know that. I know how to survive anything.

You're the one that asked. But it sounds like you need a therapist more than advice on how to live in space.

Because it's the same as anywhere else: eat, sleep, and wait for what's next.
pathologise: (pic#16259411)

[personal profile] pathologise 2023-02-17 07:45 pm (UTC)(link)
🖕🏻

( if only because he's not wrong )

life has a lot more than 'eat, sleep and wait for what's next'.
life has a lot of shitty options but this kind of unknown isn't usually one of them.
so forgive me for wanting to know more about being in space than just how little air there possibly could be.
swordandshield: (036)

[personal profile] swordandshield 2023-02-17 07:58 pm (UTC)(link)
[Ah, familiar language. If anything, now he's amused because rude gestures are better in his opinion than the silent treatment. (Looking at you, former partner, wherever you are these days.)]

Well, like I said there's really not much else different. We go about daily life on the station until the next mission. That's when the real fun starts.
pathologise: (pic#16259346)

[personal profile] pathologise 2023-02-17 08:00 pm (UTC)(link)
( that fun sounds great but how about this important question )

where does the food come from?
the kitchen has enough of it.
swordandshield: (033)

[personal profile] swordandshield 2023-02-17 08:07 pm (UTC)(link)
The supplies get here the same way we do: teleportation.

You can make requests between supply drops.
pathologise: (Default)

[personal profile] pathologise 2023-02-17 08:09 pm (UTC)(link)
like a good bottle of wine?

( kidding?? )

what was the last mission?
swordandshield: (076)

[personal profile] swordandshield 2023-02-17 09:12 pm (UTC)(link)
Sure. There's hard alcohol here, might as well join in.

[He's not. They deserve it!]

You ever seen Lord of the Rings? Like that, but more fantasy races and even more magic everywhere.
pathologise: (pic#16259388)

[personal profile] pathologise 2023-02-17 09:47 pm (UTC)(link)
( don't tell her that, she'll go rummaging for it )

what are you going to do if someone says no?
swordandshield: (036)

[personal profile] swordandshield 2023-02-17 10:37 pm (UTC)(link)
Use another example. Describe it.

Hate them for making me have to describe it. I dunno. Have you or haven't you?
pathologise: (Default)

[personal profile] pathologise 2023-02-17 10:47 pm (UTC)(link)
i was preoccupied. i know what it is, though.
how many 'fantasy races'?
swordandshield: (073)

[personal profile] swordandshield 2023-02-17 11:41 pm (UTC)(link)
We got to choose from six different fantasy races, plus human, and the option to be a half breed of two races.

That doesn't account for the various monster species native to the world. They were different from the typical animal types that more closely resemble Earth species.
pathologise: (Default)

[personal profile] pathologise 2023-02-18 03:34 pm (UTC)(link)
i'm pretty sure i don't want to know this
but give me the options
what were you?
swordandshield: (074)

[personal profile] swordandshield 2023-02-18 07:45 pm (UTC)(link)
There were the usual dwarf, elf, gnome, orc, and then the dragonborn.
And I was a tiefling.
pathologise: (Default)

[personal profile] pathologise 2023-02-18 07:48 pm (UTC)(link)
you say usually and i ??? at most of that.
swordandshield: (083)

[personal profile] swordandshield 2023-02-18 07:54 pm (UTC)(link)
Well, I mean Lord of the Rings had dwarves and elves and orcs... I guess the gnome is more a game thing... The dragonborn and tiefling were weird though. idk

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