ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2023-01-01 03:15 pm
Entry tags:

MISSION [ the die is cast ] + plotting post

OVERVIEWOBJECTIVELOCATIONSPERSONS OF INTERESTOOC NOTES


OVERVIEW

Welcome to Alydhion, a flourishing court with a population of 25,000. With its people mostly made up of humans, dwarves, and gnomes but accepting of all races, Alydhion has a strong influence in mining and weapons-forging, and an appreciation for delicate trinkets such as jewelry that are sold to neighbouring cities throughout the land. Ruled by a democratic parliament made up of eleven elected officials under the grace of King Zaros (⁠—who has more of a figure-head position than any real power, if we’re gonna be honest here), Alydhion is a peaceful land, a prosperous land, a land of opportunity.

However, the past few years have been shadowed by the theft of a priceless heirloom that the king had inherited from his father — ever since the theft, adventurers around the land have been trying to recover it to claim a hefty reward… or keep it to themselves, and demand ransom from the king.

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OBJECTIVE

The team’s objective is to find the orb. Viveca has traced it to Alydhion, but the team must find where it is. To do so, they will be required to blend in: they will be made to resemble the locals more closely through races and classes, and all original powers will be gone for the duration of this mission. Instead, the team will get some new spells, depending on their class.

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LOCATIONS

Elindes: The smallest of the six boroughs of Alydhion, Elindes has maintained a close and cozy community of townspeople. With little more than a tavern, a general store, and a duck pond, Elindes, with all of its farmland, still manages to get by on its own resources. ⁠—this is the place that people were supposed to tell grand tales about our party. Like, sure, it’s not much, but it’s home, you know?

The Castle of Alydhion: Standing proudly in the middle of Alydhion’s largest borough, Stoneset, the royal castle is an impressive sight: guarded by gargoyle sentries, the castle’s many towers rise high in sharp peaks, while its imposing stone walls rise in multiple levels. Connected to the castle by a long bridge is the Parliamentary Office, its outline of three round, flat-topped towers a well-known sight for the citizens of Alydhion. ⁠—those gargoyles were always a little intimidating. Like, are they gonna spit fire in your eyes or what?

Forests of Gha’har: The lush greenery of the vast forestland that starts from Alydhion’s eastern and southern borders is home to not just many birds and beasts, but also to the Alydhion branch of Woodland elves, as well as a community of Druids. Notably, there are no large bodies of water near the forest, nor near Alydhion itself; the only water that does not come from aquifers or rain water is the melting snow from the Jolnora Peaks, a mountain range far north of Alydhion. —pro-tip: never travel here without your local party Druid in tow.

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PERSONS OF INTEREST

JUN SHORTAXE
Jun Shortaxe, also called the Holy Knight of the Seven Sisters and known as the Hero of Alydhion, is Alydhion's most well-known paladin and a hero of the people. He used to lead a party of adventurers called The Songbird Brigade, one of the many to hunt the lost heirloom, but the party has since split up and Jun has established a reputation for himself separate from his former teammates. ⁠—yeah, okay, he is pretty great in a fight but I still can’t believe this guy decided to start his own solo act. Who does he think he is? J-T? Phil Collins? Sting?



FRIBBINGTON
Known for her stubborn streak and her famous ale recipe, Fribbington was the first member to leave the The Songbird Brigade. She now owns a tavern in the borough of Lisleberg. ⁠—seriously, if you do anything else on Alydhion, stop by this tavern for a pint, you really won’t regret it. Pay whatever she asks, too, because she deserves the world.



ELLIA ROUNDTREE
“Sly” Ellia Roundtree was the party’s warlock, with her use of spell-work just as good as her smarts. Ellia has an independent mind, and often disagreed with the others in the group with their decisions. ⁠—yeah, so there was this one time our party was surrounded by this group of real shady thugs when⁠— Uh, yeah, you know what, maybe this story can wait till later.



HILLARD GROVES
Both an excellent cook and a scout, Hillard Groves is a clever woman with a tendency to look out for herself. ⁠—that’s putting it lightly. She made a great rabbit stew but she’d sell you for the ingredients if it came down to it. Always think one step or three ahead of her.



THE GREAT MULGROWE
The one to count on to be there when he is needed the most, The Great Mulgrowe may seem scary at first, but is an optimist and a peacekeeper. Even while The Songbird Brigade was still in business, he split his time between his duties as a druid, and traveling with the group. —the G-M! Wow, I haven’t thought about him in so long … what a stand-up guy, honestly. We would sing songs all through the night until the fires burned out and the sun rose in the horizon.



ALENA IRONSPEAR
The latest addition to the party before it split, Alena Ironspear is a well-traveled cleric with a vast knowledge of not just healing spells, but the world at large. ⁠—your guess is as good as mine on the value of Alena’s character. Jun was the one who recruited her, but someone with her skills could probably help out in a tough jam, right? Be nice, that's never bad advice.



MAHTLACTLICALLICOCOLOTL
Often shortened to “Mat” for ease of pronunciation, the owner of the tavern and inn of The Nimble Nightingale in Elindes, Mat is known far and wide for having the tastiest drinks, the softest beds… and the best gossip. Travelers frequent the tavern not just for the food, but the information they can receive — if they stay on Mat’s good side, that is. —Mat!!! He got me out of a few binds back when I was just starting out. This really is all a real blast to the past, wow.

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OOC NOTES

The mission spans the months of January and February, and characters will return to the station at the end of February.

The team’s main objective is to find the orb and retrieve it. To do that, they will have to explore different locations, speak with members of Degar’s previous party, and gather clues to pinpoint where and who, if anyone, may be in possession of the orb. If this is the case, they will need to figure out whether it is being used, and if it is, somehow get the current owner to hand it over to them.

The personal goals have been assigned and can be found here. If you have any questions about your goal, please ask us here! In the same comment, there are instructions for what to do if you are unhappy with the task your character has received.

If you want to sign your character up for a thread with the available NPC, please respond HERE by January 7, 6PM GMT. This slot will be RNG’d.

A new mechanic for this mission is the use of DND-like races, classes, spells and skills. All characters will have to decide on a race and class in order to blend in, and with those come cantrips and spells they can use. Please note that some choices are IC (race, class) while others are OOC (cantrips, spells). More information on these can be found HERE.

Because of all this, all existing and canon powers will not work during this mission.

To make choosing your character’s DND role easier, we have put together a character sheet to fill in. Please note that only the races, classes, cantrips and spells listed on the character sheet are available to use, as we have tried to streamline the process to fit this mission and the DWRP format.

Players should complete their character sheets for the log, especially if they plan to participate in search requests and NPC threads. The mods will be deciding on the outcomes of search requests and NPC threads based on dice rolls, which will of course be affected by the abilities and skills of those involved. More information on the mechanics of this will be explained when the log goes live.

However, all written prompts in the mission log will follow the usual DWRP mechanics of top-leveling and responding without die-rolling interference, but players are also free to use the dice roll to pick an action path for their characters to their discretion.

As always characters are strongly encouraged to share their findings and information through the network, and a mod-provided plotting post will be posted later on in the month to plan for the second log.

Please use this post to plot for the mission and make your own plotting comments. You can use the form below or our handy character sheet or both:


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▶ NAV

callada: (full of a life I can't)

Rosinante Donquixote | One Piece

[personal profile] callada 2023-01-04 09:36 pm (UTC)(link)
"Alder Reyes"

RACE: Gnome
● BONUS: (+) agile enough to fit into hard-to-reach areas with ease

CLASS: Rogue
● BONUS: (+) ease in entering locked or restricted locations, (+) especially deceptive during questionings

ALIGNMENT: Neutral Good


CANTRIPS:
CANTRIP 01 — FRIENDS: Can influence one (1) creature within 15ft of you for the duration of five minutes. Once the five minutes are up, there is a 50/50 possibility the creature will attack you.

CANTRIP 02 — MESSAGE: Point toward a target and whisper a message to send to them. Can cast through a barrier if you know the target is there. Has the possibility of "mistranslating" your message :) Cannot go further than 2ft.

CANTRIP 03 — MINOR ILLUSION: Can create a sound or image and project it up to 5ft and can last up to 1 minute. Images cannot be larger than 4ft tall and wide. Physical interaction with the illusion reveals it to be as such.


SPELLS:
SPELL 01 — INVISIBILITY: Can only be used up to three times per day, and loses its effectiveness each time you use it. The first time the effect lasts for 5 minutes, the second time is 3 minutes, the third is 1 minute.

SPELL 02 — BURNING HANDS: A blast of fire is expelled in a 10ft cone in front of you. This can also hit friendlies.


OPTIONAL INFORMATION:
Backstory/History: Alder Reyes is the cheeriest town tax collector you'll ever know. He does his best to help the locals with their businesses and farms when not at work himself, so that everyone can pay their dues. Rumors of him being connected to trade and smuggling of weapons between bandit clans outside the town are seriously overblown.

Appearance: 2'10" tall (3' with the ears!!), he's just a little guy. Enjoy seeing miniature Rosinante scramble around as he tries to suddenly navigate being less than 1/3 his normal height. Likes colorful clothes, bright patterns, somehow acquired a monocle, because that's a very good disguise element that makes everyone take him incredibly seriously I'm sure.



Personal goal: Do not resort to violence the entire mission. This should be fun, people are absolutely welcome to test him on this, haha. That said he has a pretty good skillset for not getting violent, and his fire spell is likely just going to set himself on fire before it gets anyone else anyway.

General plans for the mission: Rosi absolutely thought he was making himself a human here. Unfortunately someone (and this could be you if you want) got him thinking about gnomes right as the teleporter activated. WHOOPS. So now he's the smallest he's been since he was like 4 years old probably, and not ready for it. Please enjoy. Otherwise, I'll see what the mission itself entails when we get there, tbh.
Edited 2023-01-04 21:37 (UTC)
heroooic: (025)

[personal profile] heroooic 2023-01-05 01:22 am (UTC)(link)
SMALL ROSI!!!! i need more of him in my life, i adored our thread so. more of that please, thank you.
callada: (VICTORY)

[personal profile] callada 2023-01-05 01:24 am (UTC)(link)
Yessss yes yes yes absolutely haha, I'm still undecided if I'll toplevel, but I usually do, and whether I do or not, we for sure must do something!
heroooic: (image00013)

[personal profile] heroooic 2023-01-05 01:35 am (UTC)(link)
claps hands together