ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2022-02-17 12:43 pm
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FEBRUARY TDM.

T D M . 0 5

// PART I. rude awakening  


… What are you willing to do to erase your regret from existence?

The words ring in your ears as in the darkness of your dream, an ocean-deep blue glow hovers in front of you. Transfixed, you reach out to it... only to hear a different voice, a distant echo of cruel laughter, and with a sudden certainty you know — whatever you’ve just agreed to has changed everything forever.

It is to this laughter that you wake, and as it fades and your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.

1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just barely a week ago … or perhaps you wake to the other person in the room watching you.

What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.

It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.

Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

TOP


// PART II. such a lovely place  


So what else is there to do but to explore? Best get to know what is now your new home.

3.0   When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.

And speaking of weapons: to put it to good use, head to the training room, where the entire purpose is to provide you with a space to spar and train to your heart’s content!


4.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes... and large amounts of chocolate. Weird.


5.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. It seems that the illusion reflects the season — the leaves have fallen, a layer of white covers the ground, and the air is crisp and clean. If you follow the path, it leads to where a bridge rises over a brook that has now iced over — but maybe don't try your luck walking on it, as the ice may crack underneath your feet and you'll find yourself plunging into the freezing water.

Regardless of whether you like the wintery atmosphere, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


6.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


7.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA.AI
Hi, everyone. I hope you've had time to rest, and those new here have got acclimated with the station. Those who’ve been here for longer know the deal, but to the new arrivals: we've got new supplies on the platform. Hopefully you’ll find useful things there. If you made any requests for items, before, you should find them in a separate pile.

Indeed, the platform near the personal quarters is still whirring with power, and new items form neat piles on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

TOP


// PART III. study aboard  


Eventually, you’ll find yourself at the doors of the the simulation room — it has been equipped with a new simulation to take you through possible mission-like scenarios so it’s best to prepare yourself and see what it has in store for you.

8.0   The doors slide shut behind you and the room goes dark. Small pinpricks of light will start to build on each other until you’re surrounded by grey skies overhead and grassy green lawns, a row of old stone columns lining your vision. It seems you’re in a courtyard of some kind, but that’s not all. Something tugs at the hem of your sleeve or nudges at your leg, a warm presence that feels comfortable and ultimately very familiar. They look up at you, or maybe they meet your eye-level, a creature that varies in size, shape, colour, and form depending on what reflects you best. This creature, known as a compalion is a physical manifestation of your spirit or soul and will stay by your side on this journey.

You can stay here and get to know your compalion, or you can take your new companion and explore the campus. Because, if you do move forward past the line of columns (a hallway it turns out), you’ll find that the small cluster of buildings forms an academic campus of some kind.

NOTE:   Your compalion will adhere to the following rules.
a) They cannot go any further than a few yards away from their person; the further the distance, the more painful the separation will feel.
b) Your compalion will shift into one form throughout this simulation and can be any creature that best mirrors your personality.
c) They can be as small as a flea and as large as a small elephant; get creative!
d) Whether they speak to you in your native tongue is entirely up to you (some speak, some don’t)
e) Basically daemon rules apply.


9.0   While it might seem like fun to spend hours just exploring the old buildings with your compalion and any Orbers like you that you might bump into along the way, it’s important to remember that you have a goal to achieve: follow the clues and retrieve the orb. Your compalion might offer an idea or two for where to go, or it may just be voicing the thoughts in your head, but it’s not a bad thing to follow your heart (or your gut) as it were. You might find that the rooftops of the campus buildings are easily climbable to get a good vantage point of your location. (Just be careful not to slip and fall! The height from here is quite dangerous.) A clocktower stands proud in the distance among a cluster of other campus buildings, marking the time.

Inside, you might be led down dark stone halls and into a series of classrooms: including reading quarters, study rooms with old leather couches and warm carpets covering stone floors; lecture halls with stiff wooden seating and individual desks to match, a chalkboard with indiscernible scribbles half-wiped away; and a laboratory that deals with something a little less modern than you might be used to, or perhaps with its twisty vials and bubbling potions, it suits you perfectly. There is the large library filled from floor to ceiling with books beyond imagining.

If you look out from the tall arch-shaped window from a classroom, or if you’re outside and you tilt your head up to the sky, you might notice that the sky appears to be darkening further, growing heavy with what is inevitably an oncoming rainstorm. If you’re inside, it might be best to stay indoors; if you’re outside, perhaps it’s time to find some shelter. Or if you’re determined to find that orb outside, risk you and your compalion getting wet.



N O T E:   Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.


A   Team up with another Orber and their compalion to find the orb's location.

B   Climb into the clocktower and ring the bell.

C   Explain your best theory regarding your compalion’s manifestation to a fellow team member.

TOP



F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
This TDM covers the month of February.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are currently open!
Apps open February 24 and will remain open until February 28.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

FOR SOME FUN:

Have a clue for your upcoming mission:


NAV

callada: (smile like you actually mean it)

[personal profile] callada 2022-03-27 06:21 pm (UTC)(link)
I'll never forget. Promise.

[He'll just take this one moment and hold onto it forever. It isn't something he's heard much in his life, in truth - not with his parents long gone. Sengoku told him from time to time, but that feels different, too. It's Law who he's cared for, who he protected with his life. Their bond isn't something he'll likely ever experience with another person.

Once again, he eventually forces himself to give Law room to breathe, and anyway now he really has to blot his stupid wet eyes and cheeks on his sleeve again. He's grinning still though, giddy. It feels good to be loved.]


I'll say it all you like to make up for it, too! I love you, Law. You don't have to say anything at all.
kikoku: (what is THAT)

[personal profile] kikoku 2022-03-27 07:15 pm (UTC)(link)
[Noooo his tsundere.]

Y-you don't have to do that! That's-

[YOU'RE EMBARRASSING ME]

Even if the world government, my bounty and my crew aren't here, I still have a reputation to maintain, you know?
[Why though?]
callada: (sun is shining in the sky)

[personal profile] callada 2022-03-27 09:03 pm (UTC)(link)
[He'd point out that here it's more a reputation to build, but clearly that's Law's plan. It's a little funny and a little sad at the same time that that's how he wants to be seen, but it's certainly not a surprise given how he always was as a kid. It's still who he is now, it seems. And that's fine, it's familiar, it's all good no matter what because he has Law back in his life and Law loves him and that's the best outcome he could ever have dreamed of.

The stupid grin turns gentle as he squeezes one of Law's shoulders.]


I won't say it in front of them. You're free to be who you want to be. Even I don't tell them much about myself, either. It's a relief, right? A fresh start, to make whatever impression you want to make here.
kikoku: (This manga needs a BROODING ANTI-HERO)

[personal profile] kikoku 2022-03-27 10:07 pm (UTC)(link)
[Listen Law was born a goth and he'll die a goth. Independent of all of his trauma. Law turns his hand over and idly examines his knuckles.]

There's only so much of a different impression I can really make, but I'm fine with that.
[In any case, he leans back a little to look up with a hint of a smirk.]

So do they not know you're a marine, a pirate, or both?
Edited 2022-03-27 22:08 (UTC)
callada: (lurk moar)

[personal profile] callada 2022-03-27 11:02 pm (UTC)(link)
I actually started out telling them I wasn't anything in particular. Occasional fisherman, dock worker, sailor for hire on merchant ships. I wasn't sure what sort of people they were, you know. Wouldn't want to be the sole Marine in a sea of pirates, I like my head staying attached to my body.

[He laughs a little. In retrospect, it really is kind of funny. They're all so good and welcoming and accepting, as a whole - but how was he to know that, when he's lived a life where hiding his personal details has always been a survival strategy?]

Anyway, it turns out a lot of them have military backgrounds, or don't mind that I do, so to them I'm a Marine. Sam knows I've worked against the black market trade in drugs and slaves, though I didn't give him details. The Doctor, the older-looking one, he's worked out that I know a few things about working undercover. To the rest, I'm just your average soldier at sea with a gun.

[It's a safe enough story to have settled on. Safer than actually stating he's trained in espionage, that he has worked for years as a spy, and definitely safer than telling any of them that if he had lived, he would be none of that, and instead a thief and a traitor to his government.]
kikoku: ([mfw straw hats])

[personal profile] kikoku 2022-03-28 05:30 pm (UTC)(link)
No reason to divulge more than is necessary especially when it holds a different weight around here, I suppose.
[Being a spy is different than being a pirate, and while people attaching meanings to Law being a pirate can only serve to uphold the image he wants to maintain, espionage could make people generally distrustful of Rosinante. Anyway;]

Does this doctor not have a name?
[Oh boy.]
callada: (sit and wait a while)

[personal profile] callada 2022-03-29 12:11 am (UTC)(link)
No. He's just The Doctor. There's two of them, actually, and they look and talk differently but they're the same person. Something about time travel and uh... I forget what he said he was, but not human.

[No actually the term "time lord" does stick in his head but it sounds so utterly ridiculous that he's pretty sure he's misremembering it.]

They're good people, though. And I think I told you, one's seen some of what happened on Minion. The younger-looking one, with the dark hair. He, um. He's a backup plan. Says if he can, after this, if we all still remember, he'll come back for us and do his best to help. That time travel thing. You can trust him. I trust him.

[Which, coming from him, carries quite a lot of weight.]
kikoku: (you got some stuff on your face there)

[personal profile] kikoku 2022-03-29 03:12 am (UTC)(link)
[Hey what the fuck. There's two people simply called The Doctor who are the same person but look different and also time travel exists???]

... I'm not sure how much I can trust anyone offering time travel as a solution but I'll keep it in mind.
[He feels like he's not going to like the answer to the question of "What are they supposed to be doctors of, exactly?" so he doesn't ask it, for now.]

So do you not have a roommate because of the bed situation?
[Subject change as he disengages slightly to glance around the room again.]
callada: (wasn't me)

[personal profile] callada 2022-03-29 03:35 am (UTC)(link)
[That is quite the shift in topics, but he'll take it. He's been meaning to ask ever since they got to his room, but obviously there have been far more pressing things to catch up on. He gives a sheepish chuckle as he glances around the room.]

I dunno. Nobody's ever asked, and I've never gone out of my way to ask anyone. Maybe people just want their equal share of space.

[Because, uh, he takes up a lot of room in here, doesn't he, especially with how he tends to sprawl in his sleep sometimes.]

Do you... Want to stay with me? Or - you don't have to, I'm not sure if there are any open rooms left but you could ask.

[Yes, he wants Law to stay with him. It would be a welcome, comfortable return to something like their lives before, only better with Law now healthy and grown up and utterly brilliant. But Law is probably used to having his own room, being that he's the captain of his ship and all, and maybe he doesn't want everything smelling like cigarettes anyway, and...]
kikoku: (staring tiredly into the void)

[personal profile] kikoku 2022-03-29 03:56 am (UTC)(link)
Yes.
[Immediately.]

I'll have to see if I can make a more permanent solution to the bed situation, but I'm sure it's doable. After sharing a room with Bepo, Shachi and Penguin for so many years I can't sleep well if I'm in a room by myself.
[He doesn't sleep that well regardless but especially if he's away from his boys, or when he was on the Sunny, making do with the men of the Straw Hat crew.]
callada: (still secretly six years old)

[personal profile] callada 2022-03-29 04:21 am (UTC)(link)
[He immediately brightens up at that quick response, and the notion that Law wants to be around people he likes, counter to every impression otherwise. Rosinante wouldn't have been hurt, but - no, actually, he would have, he can't lie to himself. Any distance between them feels like too much right now.]

Great! We can try to rearrange things. We can get another bed, I think Viveca can probably get one on the next supply drop. I'll ask her. Until then, we'll figure something out. Make yourself at home!
kikoku: (you got some stuff on your face there)

[personal profile] kikoku 2022-03-31 01:21 am (UTC)(link)
[Listen Law doesn't want to be social he just wants to be left alone in public which is one of the many reasons he's a confounding sort of person. Anyway, right now, he's just going to stay where he is resting up against Rosinante.]

Mm... I just need some blankets. I'm used to sleeping in strange places.
[He sounds like he could fall asleep right here, frankly.]
callada: (just the usual heroics)

[personal profile] callada 2022-03-31 01:30 am (UTC)(link)
[Poor guy must not have been getting much sleep where he just came from, Rosinante decides. From where he's sitting, he can easily turn and grab one of the blankets off the mattress and tug it around the both of them, draping it over Law's shoulder.

Law might say he doesn't need much, but Rosinante will make sure he's comfortable. Catching up on rest between missions is important. Being used to sleeping on the floor or under a tree doesn't mean he should have to make do with the equivalent here.]


All right, but if you need anything, let me know.

[Maybe one of these days he'll dig into his closet and pull out that old feather coat. Clean it up so it doesn't smell like blood. He doesn't wear it these days given the state it's in, but with a little care it would probably make a really nice blanket.]