ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2022-02-17 12:43 pm
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FEBRUARY TDM.

T D M . 0 5

// PART I. rude awakening  


… What are you willing to do to erase your regret from existence?

The words ring in your ears as in the darkness of your dream, an ocean-deep blue glow hovers in front of you. Transfixed, you reach out to it... only to hear a different voice, a distant echo of cruel laughter, and with a sudden certainty you know — whatever you’ve just agreed to has changed everything forever.

It is to this laughter that you wake, and as it fades and your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.

1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just barely a week ago … or perhaps you wake to the other person in the room watching you.

What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.

It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.

Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

TOP


// PART II. such a lovely place  


So what else is there to do but to explore? Best get to know what is now your new home.

3.0   When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.

And speaking of weapons: to put it to good use, head to the training room, where the entire purpose is to provide you with a space to spar and train to your heart’s content!


4.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes... and large amounts of chocolate. Weird.


5.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. It seems that the illusion reflects the season — the leaves have fallen, a layer of white covers the ground, and the air is crisp and clean. If you follow the path, it leads to where a bridge rises over a brook that has now iced over — but maybe don't try your luck walking on it, as the ice may crack underneath your feet and you'll find yourself plunging into the freezing water.

Regardless of whether you like the wintery atmosphere, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


6.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


7.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA.AI
Hi, everyone. I hope you've had time to rest, and those new here have got acclimated with the station. Those who’ve been here for longer know the deal, but to the new arrivals: we've got new supplies on the platform. Hopefully you’ll find useful things there. If you made any requests for items, before, you should find them in a separate pile.

Indeed, the platform near the personal quarters is still whirring with power, and new items form neat piles on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

TOP


// PART III. study aboard  


Eventually, you’ll find yourself at the doors of the the simulation room — it has been equipped with a new simulation to take you through possible mission-like scenarios so it’s best to prepare yourself and see what it has in store for you.

8.0   The doors slide shut behind you and the room goes dark. Small pinpricks of light will start to build on each other until you’re surrounded by grey skies overhead and grassy green lawns, a row of old stone columns lining your vision. It seems you’re in a courtyard of some kind, but that’s not all. Something tugs at the hem of your sleeve or nudges at your leg, a warm presence that feels comfortable and ultimately very familiar. They look up at you, or maybe they meet your eye-level, a creature that varies in size, shape, colour, and form depending on what reflects you best. This creature, known as a compalion is a physical manifestation of your spirit or soul and will stay by your side on this journey.

You can stay here and get to know your compalion, or you can take your new companion and explore the campus. Because, if you do move forward past the line of columns (a hallway it turns out), you’ll find that the small cluster of buildings forms an academic campus of some kind.

NOTE:   Your compalion will adhere to the following rules.
a) They cannot go any further than a few yards away from their person; the further the distance, the more painful the separation will feel.
b) Your compalion will shift into one form throughout this simulation and can be any creature that best mirrors your personality.
c) They can be as small as a flea and as large as a small elephant; get creative!
d) Whether they speak to you in your native tongue is entirely up to you (some speak, some don’t)
e) Basically daemon rules apply.


9.0   While it might seem like fun to spend hours just exploring the old buildings with your compalion and any Orbers like you that you might bump into along the way, it’s important to remember that you have a goal to achieve: follow the clues and retrieve the orb. Your compalion might offer an idea or two for where to go, or it may just be voicing the thoughts in your head, but it’s not a bad thing to follow your heart (or your gut) as it were. You might find that the rooftops of the campus buildings are easily climbable to get a good vantage point of your location. (Just be careful not to slip and fall! The height from here is quite dangerous.) A clocktower stands proud in the distance among a cluster of other campus buildings, marking the time.

Inside, you might be led down dark stone halls and into a series of classrooms: including reading quarters, study rooms with old leather couches and warm carpets covering stone floors; lecture halls with stiff wooden seating and individual desks to match, a chalkboard with indiscernible scribbles half-wiped away; and a laboratory that deals with something a little less modern than you might be used to, or perhaps with its twisty vials and bubbling potions, it suits you perfectly. There is the large library filled from floor to ceiling with books beyond imagining.

If you look out from the tall arch-shaped window from a classroom, or if you’re outside and you tilt your head up to the sky, you might notice that the sky appears to be darkening further, growing heavy with what is inevitably an oncoming rainstorm. If you’re inside, it might be best to stay indoors; if you’re outside, perhaps it’s time to find some shelter. Or if you’re determined to find that orb outside, risk you and your compalion getting wet.



N O T E:   Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.


A   Team up with another Orber and their compalion to find the orb's location.

B   Climb into the clocktower and ring the bell.

C   Explain your best theory regarding your compalion’s manifestation to a fellow team member.

TOP



F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
This TDM covers the month of February.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are currently open!
Apps open February 24 and will remain open until February 28.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

FOR SOME FUN:

Have a clue for your upcoming mission:


NAV

kikoku: (you did *what*)

i (I'm assuming he's waking up in the infirmary?)

[personal profile] kikoku 2022-02-21 07:12 pm (UTC)(link)
[Law just fucking got here himself, but that doesn't mean he isn't immediately setting about doing his job. So when he sees this other new guy wake up, he just heads over, chart in hand. He's not dressed like a doctor at all, in fact, he's sporting a few bandages himself, but he seems to be carrying himself like one.]

Do you need anti-nausea medication or is this just a stress reaction?
[Hello welcome to space I'm your mean doctor.]
Edited 2022-02-21 19:12 (UTC)
spanning: h. (quick to cry)

that works! i wasn't sure where to put him tbh bc [vague canon noises]

[personal profile] spanning 2022-02-22 02:19 am (UTC)(link)
[Aki dry heaves twice more—fortunately ('''fortunately'''), there's nothing to come up—before he gets it together enough to stare at whoever's talking to him.

There's a long pause. He wavers, eyes darting shakily to the side. Finally, his mouth sets and he wills himself to focus.]


Stress. [It's decisive enough.] How the hell— [am I alive? he wants to finish, but abruptly changes tracks.] Who are you?
kikoku: (but consider this: no)

[personal profile] kikoku 2022-02-23 04:16 pm (UTC)(link)
Trafalgar Law. I just got here shortly before you did, but my understanding is that whatever supernatural forces are responsible for us being here are able to heal people somewhat, though not entirely. [Thus; his own bandages.]

So if you want in depth answers about this place, I can't help you, but I'm a doctor so if you have any pressing medical concerns I can at least address those.
spanning: ps. (do you have any cigarettes)

[personal profile] spanning 2022-02-24 04:15 am (UTC)(link)
[Well, that gives him reason to take better stock of himself. He glances down, grimaces, and then swings his legs over the side of the bed. Maybe not the best idea; the room sways sickeningly for a moment and he blinks spots from his eyes.]

I don't think I'm injured. [It comes a little slow.] It's probably...anemia.

[He stares at Law, really taking in the guy for the first time.]

You're really a doctor?
kikoku: (fight me Sengoku)

[personal profile] kikoku 2022-02-24 04:21 am (UTC)(link)
[A very reasonable skepticism.]

Yes. And a pirate captain. But that doesn't invalidate my medical ability.
[It just perhaps explains his whole aesthetic. Maybe?]

If you're conscious and not actively losing more blood, you can probably do without a transfusion. But you also should stay put for a while so your body can recover. I could see if there's any iron supplements around here, as well.
spanning: c. (call for me)

[personal profile] spanning 2022-02-24 04:42 am (UTC)(link)
A pirate captain.

[There's something odd to Aki's tone. This shouldn't take him out the way it does, but it sure does add to the surreality of the situation. It's just...too storybook for whatever the hell his life has been until now. A doctor who is a pirate captain in an infirmary Aki has never seen before, after that voice and—whatever. Whatever it was before that.]

Am I actually dead?
kikoku: (I have some regrets)

[personal profile] kikoku 2022-02-24 04:46 am (UTC)(link)
What do you want me to do, take your pulse? Of course you're not dead.

[He writes something down on his chart. What sort of rude notes is he making about Aki as a patient?]

Do they not have pirates where you're from?
spanning: ps. (gum fiend)

[personal profile] spanning 2022-02-24 04:59 am (UTC)(link)
Not like you.

[Things Aki technically knows exists: modern pirates. Things he actually thinks of when he hears about pirates: Treasure Island.

Things he can't immediately reconcile with this mental image: Law.]


I don't know if taking my pulse would prove anything, anyway, if this were some kind of afterlife. It's not like I've died before.
kikoku: ([mfw straw hats])

[personal profile] kikoku 2022-02-24 05:04 am (UTC)(link)
Well do you remember dying? I certainly don't, so there's a lot of mental leaps to make to consider this to be an afterlife. What's the point of replicating the mechanism of blood pumping through your body if you're actually dead?

[A very mechanistic way of looking at it, as one might suspect from a doctor.]
spanning: h. (who else from division 4)

[personal profile] spanning 2022-02-24 05:21 am (UTC)(link)
[Aki flinches, despite himself. Does he remember dying?]

...I don't know.

[To both questions. Or at least to one question and he just really doesn't want to have to confirm the answer to the other.]

It's not like anyone ever said it had to make sense. Logically, I should only have one arm if I'm still alive.
kikoku: (you got some stuff on your face there)

[personal profile] kikoku 2022-02-24 03:17 pm (UTC)(link)
[Oh. That's rough buddy. Law's demeanor softens a bit.]

I see. Well, we're apparently in outer space. I don't know what things are like for you, but this is beyond what science is able to do where I'm from, so I don't see why they might also have the science to regenerate limbs, given everything else they've done.
[Like. Cross-dimensional transport. And changing the past if their deal about undoing regrets is true.]
spanning: ps. (probably a devil's power)

[personal profile] spanning 2022-02-28 10:20 am (UTC)(link)
[He looks for a window and finds none. A space view will have to wait.]

That'd be like something out of a movie. Science fiction.

[There are circumstances where it's possible, but it's not a human's doing. He rubs the bridge of his nose.]

How did you get here?