ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2022-02-17 12:43 pm
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FEBRUARY TDM.

T D M . 0 5

// PART I. rude awakening  


… What are you willing to do to erase your regret from existence?

The words ring in your ears as in the darkness of your dream, an ocean-deep blue glow hovers in front of you. Transfixed, you reach out to it... only to hear a different voice, a distant echo of cruel laughter, and with a sudden certainty you know — whatever you’ve just agreed to has changed everything forever.

It is to this laughter that you wake, and as it fades and your heart slows into something resembling a normal tempo, you notice something you should have noticed immediately: you are not in your bed.

1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are very much not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just barely a week ago … or perhaps you wake to the other person in the room watching you.

What you do is entirely up to you: yell in surprise when you wake to someone staring at you? Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries find themselves awakening in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, giving an illusion of privacy. But is that a rustling sound you hear? Some footsteps? Perhaps you’re not the only one in need of some medical attention... or you've attracted the attention of those with experience in medical aid, and they rush to your bedside, surprised about this sudden new patient.

It is not just for your injuries that you may want some company, but also for leaving the infirmary — you can’t stay there forever, after all, and will have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.

Once you’re up, you may notice there’s something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

TOP


// PART II. such a lovely place  


So what else is there to do but to explore? Best get to know what is now your new home.

3.0   When trying to decide where yo go, you may find your way to the armory, where you can try to work the machine there to make yourself a weapon — perhaps to replace one that didn’t come with you to the station… or maybe you want to be prepared for the future. The recently-returned team members will surely recommend having a functional weapon with you.

And speaking of weapons: to put it to good use, head to the training room, where the entire purpose is to provide you with a space to spar and train to your heart’s content!


4.0   After you’ve exhausted yourself training, it’s time to grab a bite. For that, you should head to the kitchen, which is equipped with all the basic appliances you might need, and ingredients for most regular dishes... and large amounts of chocolate. Weird.


5.0   A welcome reprieve to the cold, dark space that surrounds the characters can be found in the sunlight room. A skillful illusion surrounds anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. It seems that the illusion reflects the season — the leaves have fallen, a layer of white covers the ground, and the air is crisp and clean. If you follow the path, it leads to where a bridge rises over a brook that has now iced over — but maybe don't try your luck walking on it, as the ice may crack underneath your feet and you'll find yourself plunging into the freezing water.

Regardless of whether you like the wintery atmosphere, it is easy to forget you are in space at all. Perhaps that gives you comfort, or just makes you miss the real nature all the more.


6.0   If you’d rather choose tinkering over nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes containing assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging, and you may just find exactly what you need to make what you’ve always wanted to make!


7.0   If it’s items you’re lacking, though, some time after your arrival, the earpiece alerts you to a new message.

// VIVECA.AI
Hi, everyone. I hope you've had time to rest, and those new here have got acclimated with the station. Those who’ve been here for longer know the deal, but to the new arrivals: we've got new supplies on the platform. Hopefully you’ll find useful things there. If you made any requests for items, before, you should find them in a separate pile.

Indeed, the platform near the personal quarters is still whirring with power, and new items form neat piles on it. There’s clothes, shoes, dishware, skincare, books… even a couple of CDs, and a few cute stuffed animals. So sort through what there is and grab what you want, before someone else does!

TOP


// PART III. study aboard  


Eventually, you’ll find yourself at the doors of the the simulation room — it has been equipped with a new simulation to take you through possible mission-like scenarios so it’s best to prepare yourself and see what it has in store for you.

8.0   The doors slide shut behind you and the room goes dark. Small pinpricks of light will start to build on each other until you’re surrounded by grey skies overhead and grassy green lawns, a row of old stone columns lining your vision. It seems you’re in a courtyard of some kind, but that’s not all. Something tugs at the hem of your sleeve or nudges at your leg, a warm presence that feels comfortable and ultimately very familiar. They look up at you, or maybe they meet your eye-level, a creature that varies in size, shape, colour, and form depending on what reflects you best. This creature, known as a compalion is a physical manifestation of your spirit or soul and will stay by your side on this journey.

You can stay here and get to know your compalion, or you can take your new companion and explore the campus. Because, if you do move forward past the line of columns (a hallway it turns out), you’ll find that the small cluster of buildings forms an academic campus of some kind.

NOTE:   Your compalion will adhere to the following rules.
a) They cannot go any further than a few yards away from their person; the further the distance, the more painful the separation will feel.
b) Your compalion will shift into one form throughout this simulation and can be any creature that best mirrors your personality.
c) They can be as small as a flea and as large as a small elephant; get creative!
d) Whether they speak to you in your native tongue is entirely up to you (some speak, some don’t)
e) Basically daemon rules apply.


9.0   While it might seem like fun to spend hours just exploring the old buildings with your compalion and any Orbers like you that you might bump into along the way, it’s important to remember that you have a goal to achieve: follow the clues and retrieve the orb. Your compalion might offer an idea or two for where to go, or it may just be voicing the thoughts in your head, but it’s not a bad thing to follow your heart (or your gut) as it were. You might find that the rooftops of the campus buildings are easily climbable to get a good vantage point of your location. (Just be careful not to slip and fall! The height from here is quite dangerous.) A clocktower stands proud in the distance among a cluster of other campus buildings, marking the time.

Inside, you might be led down dark stone halls and into a series of classrooms: including reading quarters, study rooms with old leather couches and warm carpets covering stone floors; lecture halls with stiff wooden seating and individual desks to match, a chalkboard with indiscernible scribbles half-wiped away; and a laboratory that deals with something a little less modern than you might be used to, or perhaps with its twisty vials and bubbling potions, it suits you perfectly. There is the large library filled from floor to ceiling with books beyond imagining.

If you look out from the tall arch-shaped window from a classroom, or if you’re outside and you tilt your head up to the sky, you might notice that the sky appears to be darkening further, growing heavy with what is inevitably an oncoming rainstorm. If you’re inside, it might be best to stay indoors; if you’re outside, perhaps it’s time to find some shelter. Or if you’re determined to find that orb outside, risk you and your compalion getting wet.



N O T E:   Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.


A   Team up with another Orber and their compalion to find the orb's location.

B   Climb into the clocktower and ring the bell.

C   Explain your best theory regarding your compalion’s manifestation to a fellow team member.

TOP



F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
This TDM covers the month of February.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are currently open!
Apps open February 24 and will remain open until February 28.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

FOR SOME FUN:

Have a clue for your upcoming mission:


NAV

droide: (261 movie)

[personal profile] droide 2022-02-19 11:01 pm (UTC)(link)
[ He has a point. ]

I can't say that I would. But if you're just going for a cudgel, there are better designs than fish.

[ She steps fully over to the room, seating herself at the weapons construct console and typing in the commands to get the machine to create some small wrist-mounted missiles. Her finger movements are quick, precise, and Wei Wuxian will be able to see the computer draw up the schematics exactly as she has designed them. ]
singlelogbridge: (101)

[personal profile] singlelogbridge 2022-02-20 07:48 pm (UTC)(link)
[Wei Wuxian was going to respond to that, probably something witty and hilarious, but then he watches her sit down and begin to create something on the screen and it starts doing things. His eyes narrow in concentration and he begins to get a better idea of how this works, but now he only has more questions than when he started.]

These are your design? [He asks, gesturing at the schematics.] What do they do? How does this machine make things at all? Is the material inside of it somewhere?
droide: (063 movie)

[personal profile] droide 2022-02-21 01:46 pm (UTC)(link)
[ My, he's a curious one, isn't he? His eager nature reminds Elthree of Solo, when she first met him, young and bright-eyed. Before he'd become hardened by life as a smuggler.

Before he'd all but destroyed the ship she called home.

She raises her newly-attached left hand, which Wuxian may notice is of a slightly different material and color than the rest of her, the metal more glossy, less worn. She presses an indentation at the top of her wrist and a small compartment pops up, showing an empty cavity inside. ]


These, [ She indicates the schematics of the missiles. ] will go inside here, [ She points to the small compartment. ] and then I will fire them at my enemies.

[ Truth be told, the weapons forge's technology is beyond even her. It's obviously 3D printing the things it creates, but it can create any material that it is prompted to. So, she'll sidestep that question for now. ]
singlelogbridge: (152)

[personal profile] singlelogbridge 2022-02-21 08:13 pm (UTC)(link)
[He lifts both hands as if to touch the hand before remembering himself, and meeting her...where he thinks her eyes are.]

May I? [Even without touching, he can see the difference in colors. A replacement then, or an upgrade perhaps. He squints at the projectiles she indicates and tries to figure out how they work. They aren't sharpened like arrow tips or needle projectiles, so he has to wonder how effective they are. Then again, anything is an effective projectile if it has enough speed.]

If the tips aren't sharp, they must deploy very quickly. [The machinery at work here is obviously far beyond him but that just makes him even more curious to know how it works.]

Would you be willing to fire one? [He pauses and then smiles, a little sheepish.] Preferably not at me. I heard there was a training room around here somewhere.
droide: (212 movie)

[personal profile] droide 2022-02-25 01:15 pm (UTC)(link)
That they do. I'm basing this on a weapon that used to be used on Mandalore, though I've added my own tweaks to make it mine.

[ Namely, not making the missiles out of beskar, and getting rid of the unnecessary whistling sound.

She finishes typing, and the machine does its work, soon producing a small cartridge of six tiny missiles. Loading the cartridge into her wrist compartment, Elthree turns to her curious companion. He might get the sense that she would be smiling, if she had a mouth to smile. ]


Sure. Let's go see what these babies can do.

[ She stands and starts walking towards the training room, waving for him to follow. ]
singlelogbridge: (64)

Sorry for the delay!

[personal profile] singlelogbridge 2022-03-03 12:21 am (UTC)(link)
[He has no idea what or where Mandalore is which isn't shocking in the least since he knows very little about anything happening today, but he's more than willing to learn. With a grin, he nods and follows, eager to see how these things work and already thinking about how he might be able to incorporate something like this into a talisman array.]

Is it lethal? [Even if the shape of the projectiles are strange, he's sure they must be. Unless they serve a different purpose entirely. And then, after a pause] Mandalore, is that where you're from?
droide: (234 movie)

[personal profile] droide 2022-03-08 07:35 pm (UTC)(link)
[ She leads the way to the training room, keying open the door and setting up some training dummies on one end of the room to serve as her targets. ]

That entirely depends on who I'm firing them at. Most human-sized or larger opponents, no. But they could certainly kill a Jawa if I needed them to.

[ Satisfied in her dummy placement, she strides across the room, to a distance of about five meters from the dummies. Just to be safe, she waves for the curious young human to follow her so he doesn't get any dumb ideas about standing in the way of the projectiles. ]

Mandalore is a planet in the galaxy I come from, but I am not from there, no.
singlelogbridge: (23)

[personal profile] singlelogbridge 2022-03-09 06:42 am (UTC)(link)
[He has no idea what a Jawa is though from context he gets 'small' and so he nods in understanding. After watching her set up the targets, he dutifully follows her back to where she'll be shooting from. It's a decent range. Not especially long but the projectiles don't seem made for that.

As she prepares to shoot he can't help shaking his head at her words.
]

Planets and galaxies. Where I'm from, they study the stars and their patterns but we had no idea about all of this. [He gestures vaguely as if to mean the station or perhaps space. It isn't an impossible idea to grasp, even if it's not one anyone in his time could have ever hoped to have understood.]

Anyway, if you are not from there then you've travelled between planets? Is that a common form of travel where you're from? [Knowing it is the same impossible distance of travel that has brought them all here feels very different from meeting another orber who's experienced such things.]
droide: (132 comic pilot)

[personal profile] droide 2022-03-19 03:25 pm (UTC)(link)
[ In her time here, she's become somewhat used to the fact that most of the people she meets aren't accustomed to interstellar travel, but she still feels a sort of pity for all those poor civilizations trapped on one planet. ]

My galaxy has been traveling the stars for thousands of years. To say it's common is an understatement.

[ As a being who is uniquely designed for spaceflight, it's the most natural thing in the world for her. She would feel uncomfortable, spending too long in one place. ]