MISSION [ the sleeper ] + plotting post

A strange sickness has been passing over the country of Kilnan — slowly, its inhabitants have started falling victim to sleep that no one can wake them from. None are dead; they still breathe, but whatever tricks the people have tried, loud noises, smells, shaking them... nothing has worked. The people remain asleep, and more are unable to wake each day.
To make things worse, no one has been able to reach the country’s wizard. The royal wizard, Remi d’Arbes, is called upon whenever anything magical happens on a larger scale, and though the royals in Kilnan have tried contacting him about this, there has been no response. His castle, suspended over the countryside, still stands — but all those who have entered to call upon him have not returned.
As such, the country is on the verge of ruin: if nothing is done, if the wizard is not alerted, the entire country may soon be under the spell of sleep.
The team’s objective is to find the orb. Viveca has traced it to the wizard’s castle, but its specific location there, as well as whether anyone is using it currently, is unknown.
To defend the team against the sleeping sickness, Viveca arms the team with one vial of anti-sleep essence per team member — if used, it can wake up someone from this strange sleep state, but it only works once.
The team will be sent straight to the castle, and will not have access to the country of Kilnan itself.
The castle, commonly known as the Crystalline Palace, is a large, white castle that blends together with the skies on top of the quiet countryside of Kilnan. Inside, it is full of sweeping staircases, tall, floor-to-ceiling windows adorned with stained class, and flowing curtains. There are a myriad of rooms, and long hallways that lead to them, lined with paintings. Many towers rise above the clouds.
But there is something strange about the castle — people say it never quite looks the same, and those who have been in it before say the interior is never the same, either… almost as if the castle and its rooms are not quite normal.
THE WIZARD
The royal wizard, Remi d’Arbes, has been in the country’s service for several generations. An extremely powerful magician, Remi deals with the most dire threats against the country. People describe him as a bit of a recluse — though very kind to children, Remi has a brusque and blunt manner that, along with his great magical power, leaves many citizens slightly afraid of him. In his dealings with the royals of the country, Remi has demonstrated his stance as a pacifist, unwilling to engage with battles or war unless absolutely necessary.
The mission spans the month of November, and characters will return to the station by the start of December. There will be one log for this mission.
The team’s main objective is to find the orb and retrieve it. To do that, they have to find out where exactly it is in the castle, whether it is being used, and if it is, somehow get the current owner to hand it over to them.
The log takes place on two “levels”: the actual castle, and the dreamscape. Characters who fall victim to the sleeping spell enter a dreamscape that shapes itself according to the characters’ memories, and characters may either be stuck in their own dreamscape or leave it to traverse through others’ dreamscapes.
The focus of this mission is on exploration and cooperation, as characters have to find the orb inside the castle, and work together to survive the dreamscapes.
The dreamscapes can vary: some of them take shape based on a character's subconscious, while some may be their memories that they are either stuck witnessing, or reliving without realising it is a memory. Characters may also appear in these dreamscapes as themselves from any point in their lives, so if they are reliving a memory from their childhood, for that dreamscape they would appear as a child. As soon as the dreamscape shifts, or they leave it to cross over to someone else's dreamscape, they would return to their regular age.
Essentially, for the dreamscape, you have three options: a "normal" memory share where the character is an outsider looking in, a memory that the character is reliving and experiencing without realising it is a memory, and traversing through other characters' dreamscapes. A character in a dreamscape can be woken up from the outside by another character in possession of an antidote.
If you want to sign your character up for a thread with the Wizard, please respond HERE by November 6, 6PM GMT. There is only one slot for this. Note that you are expected to be able to tag the thread consistently throughout the start of November.
Characters are encouraged to share information through the network, and a mod-provided voting post will be posted later on in the mission where characters can decide how exactly to get the orb.
The personal goals have been assigned, and can be found here. If you have any questions about your task, please ask us here! In the same comment, there are instructions for what to do if you are unhappy with the task your character has received.
Please use this post to plot for the mission and make your own plotting comments. You can use the form below:
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Character: Sabriel
Personal task: TRUTH • Confess something you hate about yourself to a teammate. So um, have fun with Sabriel fessing up about how she got her friends killed, feels awful for it, but would probably make the same choice that led to it all over again, and hates herself for it.
General plans for the mission: Hunt down the orb, possibly spend a bit of time in a dreamscape? Or not. Also! One of Sabriel's bells can wake people up, and is described as sounding like parrots screeching. It's going to be loud and obnoxious, okay.
Dreamscape plans: If Sabriel does end up asleep, well... get ready for dreams with a lot of death, blood and zombies. Sabriel's likely to have nightmares about Wyverley College and her confrontation with Kerrigor, her father's death, and possibly Mogget getting loose and trying to kill her. She might also have weird/peaceful dreams about Death and the Charter, if people want to play with that too.
There's also the possibility of seeing some of her happy/peaceful memories of her time at school, or her time in the Old Kingdom as a small child. Or characters could see Abhorsen's House!
ETC: Well, Sabriel's got all kinds of magic, so if you need someone to help with weird magical security systems, or otherwise. And if you want your character woken up, Sabriel can do that, although if it happens repeatedly, the effect will be temporary and they'll end up going back to sleep.
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