ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2021-10-20 09:07 pm
Entry tags:

OCTOBER + NOVEMBER TDM.

T D M . 0 4

// PART I. a crimson dream  


… What are you willing to do to erase your regret from existence?

These are the words that ring in your ears, as a slowly growing red glow surrounds you in this dreamspace, filling you with an acute sense of dread — and whatever it is that you’ve just agreed to might have changed everything forever.

It is this sense of dream that startles you awake, and as it fades, and your heart begins to slow into something resembling your normal tempo, you'll notice something you should have picked up on immediately: you are not in your bed.

1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just barely a week ago … or perhaps you wake up to the other person in the room watching you.

What you do is entirely up to you: yelping in surprise when you wake to someone staring at you is always an option. Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries will find themselves waking up in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, providing an illusion of privacy. But is that a rustling sound you hear? A set of footsteps? Perhaps you’re not the only one in need of some medical attention.

In fact if you’re very badly off, you might want to hold out hope for some company - you can’t stay in the infirmary forever. You'll have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.

Once upright, you might notice something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

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// PART II. hotel spacefornia  


So what else is there to do but to explore, right? Best get to know your way around your new home.

3.0   When trying to decide where you go, you might find your way to the armory, where you can make attempts to work the machine and create a weapon for yourself — maybe replace the one that didn’t come with you to the station ... or maybe you decide to prepare something for the future. Any recently-returned team members will surely recommend having a functional weapon with you.

And speaking of weapons: why not put them to the test and head over to the training room, where the entire purpose of this space is to provide you with opportunities to spar and train to your heart’s content!


4.0   After you’ve exhausted yourself from training, your stomach will prompt you for something to eat. For that you should head to the kitchens and the mess hall, which is equipped with all the basic appliances you might need, along with some more unusual ones (including an ... interesting-looking waffle maker and popcorn machine), as well as ingredients for most generic Earth-based dishes. For some reason, there are also some bags of now-cold popcorn left abandoned over the counters.


5.0   A welcome reprieve to the cold, dark space that surrounds you can be found in the sunlight room. A skillful illusion builds up around anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. The illusion has been programmed to reflect the seasons — the leaves in the trees are currently bright with all the colours of autumn: orange and red and yellow; and the air is crisp and clean. If you follow the path, you'll be led to a bridge rising over a sparkling, babbling brook, a few fallen leaves floating on the water and falling around you like very bright raindrops.

Here, it's easy to forget (for a moment, anyway) that you are in space at all. Maybe that gives you comfort, or maybe it just makes you miss the real thing all that much more.


6.0   If you’d rather choose tinkering with objects over wandering through nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes filled with assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging and you may just find exactly what you need to make what you’ve always wanted to!


7.0   Some time after your arrival, the earpiece alerts you to a new message. If it’s items you’re lacking, you may just be in luck.

// VIVECA.AI
Hi again, everyone. Those who’ve been here for longer know the deal, but to those new here: there’s a new supply drop. Hopefully you’ll find useful things there. If you made any requests for items, before, you should find them in a separate pile near the platform.

Indeed, the platform located near the personal quarters is still whirring with power, and new items form neat piles on top of it. There are clothes, shoes, dishware, skincare, books ... and in one pile, a varied collection of what seems to be Halloween decorations and costumes. So, sort through the piles and grab what you want before someone else does! (But don't forget: sharing is caring.)

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// PART III. trick or treat  


Whether you’re a quick study and you’ve become settled into life on the station, or you want to get the full lay of the land (in a manner of speaking) first, if you decide to explore the hall past the control room, you’ll eventually come across the simulation room. It’s been equipped with a new simulation to show you the drill where the missions are concerned, so step in and see what it has in store for you!

8.0   The moment the doors slide shut behind you, the space goes dark and then quickly lights up again, but instead of the blank empty walls you initially walked into, you’re surrounded by colour and lights, the sound of music and chatter, and the smells of deep-fried foods and overly sweet beverages. Someone calls, ‘Step right up, step right up!’ while another voice from somewhere starts to cheer as an electrical sound of a buzzer goes off, announcing its winner for prizes.

It seems that you’ve entered the Carnival simulation, so come on in and have a little fun.

There are booths spread out across these simulated grounds, each one offering food, drink or games. As you wander past you’ll notice that there is a touch of macabre to everything — the colours are black and orange and violet and red, the drinks offered have strange names, some you recognize like ‘Witch’s Brew’ and ‘Eye of Newt’, and some you might not, like ‘Viole(n)t Breeze’ and ‘Undead Essence’. It’s as though all of the things strange and wonderful find themselves spread across the entire universe to unite here.

Once you’ve had your fill of food and games, you can make your way past the little market area to a brightly glittering ferris wheel with carts rotating in a cycle, enticing you to try it out. Or if you’d rather be spooked, there is a hokey little ‘haunted mansion’ to your left that won’t take more than a handful of minutes to move through. Creatures and ghosts will pop out at you when you least expect it, their masked faces exaggerated with paint and some fairly realistic prosthetics to get the adrenaline pumping. Take a friend with you, or go it alone — just try to keep your cool through it all.


9.0   Eventually, once you’ve had your fill of the festivities, you may notice a wooden sign pointing you past the haunted mansion. Pressed on it is a round mark, and you remember that this is simulating a mission — you’re not here to just have fun, but to try and retrieve a simulated orb.

As you follow the path, you’ll find the hustle and bustle of the carnival growing quieter. All around you, there is nothing but woods — and hold on, where did all that mist come from? It surrounds you slowly, the ground seeming slightly damp as you keep walking… and arrive at a graveyard.

So the orb… it’s there, hidden in one of the graves? There’s nothing else to do but to start walking and looking at the gravestones — but when you do, you’ll be shocked to find some of the names are terribly, terribly familiar.

They might be names of your loved ones, people who were still in perfect health back home; and yet here those stones bear their names, along with an epitaph that brings tears to your eyes. And if you move closer… you may experience a flash of colour and light, and a memory suddenly plays out in front of you: the death of your loved one, whoever that may be.

Or perhaps the name you see on a gravestone is something else even more familiar to you: your own. But ... how, right? Reluctantly, your heart pounding, you approach with tentative steps, and yes — the name does not change. It's yours right there ... and it's your own death that you witness when the grave’s spell binds you.


N O T E:   The deaths witnessed are intended to be non-canon deaths, so feel free to go wild inventing them -- this also goes for characters who are canonically dead. These are “alternate universe deaths”, not canon.

Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.

A   Find the grave of a teammate and witness their death.

B   Team up with a fellow Orber win in one of the Carnival games.

C   Scare a teammate in the haunted house.

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F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
This TDM covers both October and November, so there will be no new TDM for November.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are currently open!
Apps open October 27 and will remain open until November 30.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

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FOR SOME FUN:

Have a clue for your upcoming mission:
“I’m going to bed, where I may die.”


NAV

heypartner: (Fuck It)

[personal profile] heypartner 2021-10-29 02:37 pm (UTC)(link)
"Wasn't really thinking about that." Cobb drew his hand back and slowly stood up. He hadn't met too many people in this place. It was an almost comically large ship. He had no idea they made them this big with gardens inside.

He took a second to study the younger man. He didn't look too familiar and his clothing were a little different. Probably someone from a core world if he had to guess.

"And I can't swim so jumpin' in ain't gonna happen." He scratched at his beard with a little grin. "Just enjoyin' the scenery. Don't get quiet like this where I'm from."
spacedisaster: (Oh hello there ~)

[personal profile] spacedisaster 2021-10-31 06:26 pm (UTC)(link)

Peter stood with has his hands in his pocket, the earphone cords around his neck, and a friendly smile on his face. He looks as friendly and harmless as he can manage, while still looking somewhat rogue-ish.

The station was big but Peter was glad about it. A lot of people trapped in a metal box floating in space is a recipe for trouble if not handled well, it's better if everyone has plenty of room to breathe and walk around.

"Oh...is water not common where you come from?" There were plenty of worlds that didn't have it, but most of them were planets where life was scarce at best, if it existed at all. "It's rare for a lot of us, which makes this place even more necessary. I'm Peter Quill, I don't think we talked before....got here recently?"
heypartner: (Smile)

[personal profile] heypartner 2021-10-31 06:42 pm (UTC)(link)
"No surface water where I'm from." Cobb offered a hand to the man. "Cobb Vanth, Marshal of a little place called Mos Pelgo. Little planet called Tatooine."

He wasn't sure if Peter had heard of the place. He didn't exactly look Outer Rim, but he could be Core Worlds. There was just something a little clean about him though he also reminded Cobb of a conman. There was something in his smile.

"Just woke up here the other day. Not exactly sure why but figured I'd take a look around." And he'd found a wonder in this place. Tatooine was nothing but sand and rock. He'd never seen a living tree before until now.
spacedisaster: (Curious)

[personal profile] spacedisaster 2021-11-01 10:11 pm (UTC)(link)

"Man, that sounds like a harsh place to live." It was no wonder Cobb seemed interested in checking out the river. Peter took a step closer and shook his hand, appreciating how some people still had manners out there. That was rare in his life.

"Peter Quill, Guardian of the Galaxy, also known as Star-Lord. But Peter is just fine. Nice to meet you, Marshal Vanth." He took a moment to consider if he had heard of Tatooine before, but the name didn't ring a bell. Peter let go of his hand and gave a brief shake of his head.

"Can't say I ever visited it. It's a big galaxy, so that's probably not a surprise. I'm from Terra...er, a planet called Earth. But I haven't lived there in decades. It's a long story that involved space pirates." Probably not something Cobb wants to hear about a guy he just met. "The first days here are the most confusing, how are you handling it? If you have questions, I might be able to help you out."
heypartner: (Listen)

[personal profile] heypartner 2021-11-01 10:24 pm (UTC)(link)
Cobb raised an eyebrow at the name and title. That was real fancy for a man who didn't look that fancy. Or important. Looks could be deceiving though. Maybe he really was that important back wherever he was from.

"Never heard of Earth so we're even there." Cobb's knowledge of the galaxy was pretty limited. Maybe Earth was somewhere in the Core or Wild Space. He had no idea. It didn't really matter in the end.

He shrugged. "Not the first time I've woken up in a strange place. Voice in my head was a little new. But it just seems like... a ship." Cobb had never lived on a ship before but he was good at adapting. "Anywhere we're not allowed to go?"
spacedisaster: (I appreciate it but...no)

[personal profile] spacedisaster 2021-11-02 11:59 am (UTC)(link)
It was fancy, but Peter could assure him it was a well-earned title. At least the Guardians part, his team did save the Galaxy a couple of times in the past. Unlike the Avengers, they tried to stop disasters before they happen, even if they're not always successful. Peter was well aware that he didn't exactly look like a law-abiding citizen, but he never cared too much about it either.

"Sounds like it. We're all stuck here until we retrieve the orbs, anyway. I don't recognize the star system where the station resides. Looking out of the windows doesn't give me much information, and there are no available star maps. Who knows where we really are for sure."

Despite his casual tone, it annoys Peter because it means he can't just find some sort of ship and go back to his team. They really are in a whole different universe.

"Yes, this is a space station and pretty big at that. But it's not like the ships I'm used to seeing in my home world. It never lands on a planet, it teleports us there. The doors of the Northern wing are sealed, so we can't get in there. Lately, we discovered that it's because that's where the Commander, the guy who runs this place, stays and keeps the retrieved orbs stored. They need special seals to contain their power, or so that's what Viveca told me." It might or might not be the truth, and Peter remained skeptical for that reason.
heypartner: (No Drink?)

[personal profile] heypartner 2021-11-02 01:59 pm (UTC)(link)
There was a whole mess of mystical sounding nonsense in there. The sort of stuff he'd hear from old men in town that told him the first stories about Mandalorians and Jedi and the Old Republic. Orbs and teleporting. Cobb didn't have any experience with anything like that.

"So, we just wander around the ship until we're sent to get something for this Commander?" Cobb made a face. He wasn't too happy doing someone else's dirty work. "We get paid for any of this business?"

If they didn't Cobb was going to have a few words for this Commander fella about slave labor. The locked door was a problem but Cobb was loud and determined when it came to these things. He would be no one's slave again.
spacedisaster: (Seriousness intensifies)

[personal profile] spacedisaster 2021-11-21 06:34 pm (UTC)(link)
It's a kind of mystical-sounding nonsense that turned out to be true, as far as Peter knows. He can understand why not everyone would believe it.

"Well...no. We have our needs meet and, technically, we're all here because we decided to answer to that voice in our heads and agree to help. I don't know if you can leave if you try really hard to think about going back to your world, or something. No one's done that before, but I've only been here for a couple of months and besides...I have a reason to say here."

The same reason he had for accepting to be part of the station. To help Gamora, to fix what happened and hopefully find her again. And now, only a few days ago, she showed up herself at the station.

"I don't know what would happen if I leave. It could be the wrong choice."