OCTOBER + NOVEMBER TDM.
● ● ● T D M . 0 4

… What are you willing to do to erase your regret from existence?
These are the words that ring in your ears, as a slowly growing red glow surrounds you in this dreamspace, filling you with an acute sense of dread — and whatever it is that you’ve just agreed to might have changed everything forever.
It is this sense of dream that startles you awake, and as it fades, and your heart begins to slow into something resembling your normal tempo, you'll notice something you should have picked up on immediately: you are not in your bed.
1.0 White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just barely a week ago … or perhaps you wake up to the other person in the room watching you.
What you do is entirely up to you: yelping in surprise when you wake to someone staring at you is always an option. Or maybe you’ll try to sneak away before anyone notices you...
2.0 Those with life-threatening injuries will find themselves waking up in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.
White curtains surround the bed on both sides, providing an illusion of privacy. But is that a rustling sound you hear? A set of footsteps? Perhaps you’re not the only one in need of some medical attention.
In fact if you’re very badly off, you might want to hold out hope for some company - you can’t stay in the infirmary forever. You'll have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.
Once upright, you might notice something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

So what else is there to do but to explore, right? Best get to know your way around your new home.
3.0 When trying to decide where you go, you might find your way to the armory, where you can make attempts to work the machine and create a weapon for yourself — maybe replace the one that didn’t come with you to the station ... or maybe you decide to prepare something for the future. Any recently-returned team members will surely recommend having a functional weapon with you.
And speaking of weapons: why not put them to the test and head over to the training room, where the entire purpose of this space is to provide you with opportunities to spar and train to your heart’s content!
4.0 After you’ve exhausted yourself from training, your stomach will prompt you for something to eat. For that you should head to the kitchens and the mess hall, which is equipped with all the basic appliances you might need, along with some more unusual ones (including an ... interesting-looking waffle maker and popcorn machine), as well as ingredients for most generic Earth-based dishes. For some reason, there are also some bags of now-cold popcorn left abandoned over the counters.
5.0 A welcome reprieve to the cold, dark space that surrounds you can be found in the sunlight room. A skillful illusion builds up around anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. The illusion has been programmed to reflect the seasons — the leaves in the trees are currently bright with all the colours of autumn: orange and red and yellow; and the air is crisp and clean. If you follow the path, you'll be led to a bridge rising over a sparkling, babbling brook, a few fallen leaves floating on the water and falling around you like very bright raindrops.
Here, it's easy to forget (for a moment, anyway) that you are in space at all. Maybe that gives you comfort, or maybe it just makes you miss the real thing all that much more.
6.0 If you’d rather choose tinkering with objects over wandering through nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes filled with assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging and you may just find exactly what you need to make what you’ve always wanted to!
7.0 Some time after your arrival, the earpiece alerts you to a new message. If it’s items you’re lacking, you may just be in luck.
Indeed, the platform located near the personal quarters is still whirring with power, and new items form neat piles on top of it. There are clothes, shoes, dishware, skincare, books ... and in one pile, a varied collection of what seems to be Halloween decorations and costumes. So, sort through the piles and grab what you want before someone else does! (But don't forget: sharing is caring.)

Whether you’re a quick study and you’ve become settled into life on the station, or you want to get the full lay of the land (in a manner of speaking) first, if you decide to explore the hall past the control room, you’ll eventually come across the simulation room. It’s been equipped with a new simulation to show you the drill where the missions are concerned, so step in and see what it has in store for you!
8.0 The moment the doors slide shut behind you, the space goes dark and then quickly lights up again, but instead of the blank empty walls you initially walked into, you’re surrounded by colour and lights, the sound of music and chatter, and the smells of deep-fried foods and overly sweet beverages. Someone calls, ‘Step right up, step right up!’ while another voice from somewhere starts to cheer as an electrical sound of a buzzer goes off, announcing its winner for prizes.
It seems that you’ve entered the Carnival simulation, so come on in and have a little fun.
There are booths spread out across these simulated grounds, each one offering food, drink or games. As you wander past you’ll notice that there is a touch of macabre to everything — the colours are black and orange and violet and red, the drinks offered have strange names, some you recognize like ‘Witch’s Brew’ and ‘Eye of Newt’, and some you might not, like ‘Viole(n)t Breeze’ and ‘Undead Essence’. It’s as though all of the things strange and wonderful find themselves spread across the entire universe to unite here.
Once you’ve had your fill of food and games, you can make your way past the little market area to a brightly glittering ferris wheel with carts rotating in a cycle, enticing you to try it out. Or if you’d rather be spooked, there is a hokey little ‘haunted mansion’ to your left that won’t take more than a handful of minutes to move through. Creatures and ghosts will pop out at you when you least expect it, their masked faces exaggerated with paint and some fairly realistic prosthetics to get the adrenaline pumping. Take a friend with you, or go it alone — just try to keep your cool through it all.
9.0 Eventually, once you’ve had your fill of the festivities, you may notice a wooden sign pointing you past the haunted mansion. Pressed on it is a round mark, and you remember that this is simulating a mission — you’re not here to just have fun, but to try and retrieve a simulated orb.
As you follow the path, you’ll find the hustle and bustle of the carnival growing quieter. All around you, there is nothing but woods — and hold on, where did all that mist come from? It surrounds you slowly, the ground seeming slightly damp as you keep walking… and arrive at a graveyard.
So the orb… it’s there, hidden in one of the graves? There’s nothing else to do but to start walking and looking at the gravestones — but when you do, you’ll be shocked to find some of the names are terribly, terribly familiar.
They might be names of your loved ones, people who were still in perfect health back home; and yet here those stones bear their names, along with an epitaph that brings tears to your eyes. And if you move closer… you may experience a flash of colour and light, and a memory suddenly plays out in front of you: the death of your loved one, whoever that may be.
Or perhaps the name you see on a gravestone is something else even more familiar to you: your own. But ... how, right? Reluctantly, your heart pounding, you approach with tentative steps, and yes — the name does not change. It's yours right there ... and it's your own death that you witness when the grave’s spell binds you.
● ● ●
N O T E: The deaths witnessed are intended to be non-canon deaths, so feel free to go wild inventing them -- this also goes for characters who are canonically dead. These are “alternate universe deaths”, not canon.
Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.
A Find the grave of a teammate and witness their death.
B Team up with a fellow Orber win in one of the Carnival games.
C Scare a teammate in the haunted house.
F Y I
• This TDM covers both October and November, so there will be no new TDM for November.
• TDM threads can be used as samples for apps. In fact, we encourage it!
• Reserves are currently open!
• Apps open October 27 and will remain open until November 30.
• For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.
FOR SOME FUN:
Have a clue for your upcoming mission:
“I’m going to bed, where I may die.”
♥♥♥
Viveca finds them, I think. She tells us where they are and gives us a briefing to prepare for the mission. We get... teleported to a planet- [ Which is still a whole lot to think about. ] -and we take the job from there.
We've only been on two so far. The main similarity was people using the orbs to hurt or take advantage of others. Using them to take power. We locate the orb, retrieve it, and... make sure it has no prior objectives.
Last time, we found out that they're sentient, more or less. They work by making deals with people, give something to be given something else. Apparently, if it's currently working on a deal with someone, we have to make the other person give up the orb before we can bring it back.
Honestly? We're learning as we go. There's too much we don't know right now, and a lot that we learn too late.
bless Finn for this sitrep
[ Because it wasn't lost on her, that question about regret. She hesitates to call it a dream if only because droids don't traditionally dream. She'd half written it off as random signals firing while her body was torn apart, frayed wires generating nonsense only she could here. ]
How long have you been here... [ She pauses, then asks the question she probably should have asked first. ] What's your name?
he's got a LOT of practice
[ Sadly, that's his answer to too many things around here. Don't worry, it bothers him, too. ]
I'm Finn. I've been here a little over 4 months. I was with the second batch that came in and was able to participate in the station's first mission.
What's your name?
no subject
[ Four months. It isn't all that long, in the grand scheme of things. But there's something about the idea of being stranded between universes while Lando is back in hers, thinking that she's dead, that makes Elthree feel uneasy. Because she remembers the way he had held her, spoken to her. He knew there was no way she would pull through.
Except she had. With... massive unknown interference, yes, but she was alive. She was whole, and functional.
She wants Lando to know. ]
Is there any way of sending a message home, Finn?
no subject
No. I'm sorry.
no subject
Ah. Wonderful.
[ If she had lungs, she would take a deep, reaffirming breath. Instead she just straightens up, and peers at Finn, eager to change the subject. ]
Right. What's there to do around here? It can't all be wandering about hallways.
no subject
Not all of it. There's an armory, mess hall, kitchen, lab, training room, sim room, infirmary- [ He ticks them off on his fingers while he lists the various areas. Still, it's not all that much. ] Mostly, we just try to relax between missions, sort of keep ourselves busy. We had a holovid night not long ago. It was fun.
[ Just a pack of wild kids over here. ]
What do you know how to do? Any skills or particular programming? We try to help each other either get better at what they do or teach others when we have the time for it. [ Teamwork. ]
no subject
[ She ticks off her reactions to each of the places Finn names. He acts like this station is some sort of resort spa, a place to relax in between the hard missions. She's seen plenty of those, thanks to traveling with Lando. Been kicked out of their fair share of them, too.
But, Finn is asking her more questions. ]
I'm a navigator. I have star charts saved in my memory covering every inch of the galaxy... Not that that does us much good if we're not there.
no subject
Anyway, Finn's interested in these star charts and galaxy of hers. Plus, she's a droid with a name that actually sounds like a droid's name. ]
Have you ever heard of a place called Corellia? Or Coruscant? Maybe Naboo?
no subject
[ Well, she can probably guess why. If they're in between galaxies, then Finn is trying to determine if they were both taken from the same place. ]
Where are you from, Finn?
no subject
The same galaxy as you, apparently. [ Yeah, no idea on a planet. Don't worry about that. ] No one else from home has come here before. You and I are the only ones, I think.
no subject
[ She hadn't expected to be one of the only ones from her entire galaxy to be here, but... She supposes if they really are in between galaxies, it makes sense. ]
Well, there's one small thing we can be pleased about. It's not like the Empire can find us all the way out here.
no subject
The Empire? [ ... Huh, indeed.
How does he say it? What's a sensitive way to- ] The Empire fell 30 years ago. [ Maybe not that. ]
no subject
Thirty years?
[ But that means...? ]
It took them thirty bloody years to fix me and bring me here?
[ Yeah, that's definitely what that means. ]
no subject
[ He was sort of thinking of something along the lines of time and space displacement, but her theory makes a lot more sense, actually. ]
I mean, they technically fell more like 31 years- You know what, never mind. Point is, they tried to come back and we stopped them, so... yeah. No more Empire. It's pretty good.
[ Could be better but, hey, work in progress. ]
no subject
[ Yes, she needs to catch herself up on everything she's apparently missed, but the question of how is pretty much all she can focus on at the moment. ]
How did they fall? Who-- What did-- Just... How?
no subject
Well, it's kind of a long story. I can go into it, but the short version is that the Rebellion won the war.
... Okay, that's the really short version. [ It doesn't help that he doesn't know which point in time exactly L3-37 remembers. The Empire was in power a long time. ]
The slightly longer version is that the Rebellion destroyed the Empire's Death Stars, they're planet-destroying weapons. In the final battle above Endor, when they were led by Generals Solo and Calrissian, Princess Organa, and Jedi Master Luke Skywalker, they defeated Darth Vader and the Emperor.
no subject
Hang on-- No. No, you're going to have to back up. Generals Solo and Calrissian?!
[ Sure, Elthree could envision Lando eating up being appointed as a general, but Solo!?? That hairless beek-monkey couldn't even get the one job they'd hired the Falcon for to go right. How in the Maker is he meant to lead an army to defeat the Empire?! ]
no subject
Han Solo and Lando Calrissian, yeah. Have you heard of them?
[ From... before they were war heroes? She's seems surprised about the "Generals" thing. ]
no subject
[ Lando more so than Solo, but it's still hard for her to imagine either of them taking up arms against the Empire. ]
no subject
[ Oooooooooooooooooooooooooo-- ]
Were- Are you in the Rebellion, too?
no subject
[ She makes a sound that could be a scoff. ]
There was no rebellion, when Lando and I met Solo. I never thought anyone would be foolhardy enough to stand up against the Empire. This is the first I'm hearing about any sort of rebellion.
no subject
Well, I think Solo joined right before the first Death Star was destroyed. Then, General Calrissian joined some time later. So that makes sense!
There probably was a Rebellion, though. They worked pretty quietly for a long time, from what I've heard.
[ Not counting what the First Order said about them. He's taking those notes from Leia herself. ]
no subject
[ What does that say about organics' distrust or lack of awareness of droids? Some anti-droid bias leftover from the Clone Wars? Or just the assumption that droids had nothing to offer a rebellion effort. Either way, it just highlights these organics' ignorance as to the value of droids. ]
Regardless. The Empire is gone. I'm sorry I wasn't there to see it.
no subject
Anyway, he smiles. ]
It fell before my time... But they tried to come back and failed again. I was around to see that.
[ Front row seat, even. ]