Name: Grimm Character: Malyen Oretsev Race: Elf Class: Druid Personal goal:Allow someone else to be your voice for 24 hours.
He'd totally hate this and I am here for it.
General plans for the mission: Mal's keeping with being a Druid because he wants to make sure that he's using his abilities to help him out in this world/mission! Also, cool understanding of animals? He's all about this. Maybe he'll find a rabbit friend.
He's going to be exploring the Forests of Ghaβhar as soon as possible but outside of that you can probably find him coming into town for some time at the tavern (Thanks, Mat, for the The Nimble Nightingale).
Other than that? Well, back to the forest he goes to be back to his own element in nature. Please. Let him live his best forest life but also feel free to join him and he'll teach you how to survive in the wilds. He's gonna have his bow and arrow with him, relying on ranged weapons and trapping gear he makes.
ETC:
"MALCOM"
RACE: Elf
β BONUS: (+) Can communicate with nature spirits
CLASS: DRUID
β BONUS: (+) Can communicate with animals and most beasts, (+) proficient in outdoor survival and tracking
ALIGNMENT: Neutral Good
CANTRIPS:
CANTRIP 01 β ACID SPLASH: Hurl a bubble of acid at enemies within 50ft of you. Each will sustain minor damage to their body. Has the possibility of missing.
CANTRIP 02 β BOOMING BLADE: Used in conjunction with a melee weapon. Once an enemy is hit, it is covered with booming energy and will take thunder damage if they move. Has the possibility of missing.
CANTRIP 03 β INFESTATION: Can cause a cloud of mites, fleas, or other small parasites to swarm a single target. If the target attempts to move, they will be slowed. Has the possibility of missing.
SPELLS:
SPELL 01 β FOG CLOUD: You can create a cloud of fog within a 10ft radius of yourself. It will envelop everything within range in the fog and will last for upwards of 15 minutes.
SPELL 02 β SNARE: You can cast a spell on a length of cord or rope that will turn into a snare trap. The trap will remain invisible until someone walks into it. This has a chance to ensnare friendlies.
OPTIONAL INFORMATION:
Backstory/History: Malcom has always felt the call of the forest, drawn to animals. He left home at a young age, to explore the forest near his home and now is coming to explore Forests of Ghaβhar.
Appearance: Same as Mal normally + pointy ears and a full head of curly hair, a large scar over his nose.
no subject
Character: Malyen Oretsev
Race: Elf
Class: Druid
Personal goal: Allow someone else to be your voice for 24 hours.
He'd totally hate this and I am here for it.
General plans for the mission: Mal's keeping with being a Druid because he wants to make sure that he's using his abilities to help him out in this world/mission! Also, cool understanding of animals? He's all about this. Maybe he'll find a rabbit friend.
He's going to be exploring the Forests of Ghaβhar as soon as possible but outside of that you can probably find him coming into town for some time at the tavern (Thanks, Mat, for the The Nimble Nightingale).
Other than that? Well, back to the forest he goes to be back to his own element in nature. Please. Let him live his best forest life but also feel free to join him and he'll teach you how to survive in the wilds. He's gonna have his bow and arrow with him, relying on ranged weapons and trapping gear he makes.
ETC:
β BONUS: (+) Can communicate with nature spirits
CLASS: DRUID
β BONUS: (+) Can communicate with animals and most beasts, (+) proficient in outdoor survival and tracking
ALIGNMENT: Neutral Good
CANTRIPS:
CANTRIP 02 β BOOMING BLADE: Used in conjunction with a melee weapon. Once an enemy is hit, it is covered with booming energy and will take thunder damage if they move. Has the possibility of missing.
CANTRIP 03 β INFESTATION: Can cause a cloud of mites, fleas, or other small parasites to swarm a single target. If the target attempts to move, they will be slowed. Has the possibility of missing.
SPELLS:
SPELL 02 β SNARE: You can cast a spell on a length of cord or rope that will turn into a snare trap. The trap will remain invisible until someone walks into it. This has a chance to ensnare friendlies.
OPTIONAL INFORMATION:
Appearance: Same as Mal normally + pointy ears and a full head of curly hair, a large scar over his nose.