ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximiliugh2021-10-20 09:07 pm
Entry tags:

OCTOBER + NOVEMBER TDM.

T D M . 0 4

// PART I. a crimson dream  


… What are you willing to do to erase your regret from existence?

These are the words that ring in your ears, as a slowly growing red glow surrounds you in this dreamspace, filling you with an acute sense of dread — and whatever it is that you’ve just agreed to might have changed everything forever.

It is this sense of dream that startles you awake, and as it fades, and your heart begins to slow into something resembling your normal tempo, you'll notice something you should have picked up on immediately: you are not in your bed.

1.0   White walls, clinical yet clean, sparsely-furnished rooms. You may wake in one of three rooms: a room with only one bed, a room with two beds, or a room with four beds. Those waking up in rooms with more than one bed notice that they are not alone. Perhaps the other occupants of the room are still sleeping, dreaming the same dream as you just did, or a regular one after returning to the station just barely a week ago … or perhaps you wake up to the other person in the room watching you.

What you do is entirely up to you: yelping in surprise when you wake to someone staring at you is always an option. Or maybe you’ll try to sneak away before anyone notices you...


2.0   Those with life-threatening injuries will find themselves waking up in the infirmary, in a regular hospital bed. Most of their injuries have been treated, and any lingering illnesses or conditions will have designated medicine bottles on the table next to the bed.

White curtains surround the bed on both sides, providing an illusion of privacy. But is that a rustling sound you hear? A set of footsteps? Perhaps you’re not the only one in need of some medical attention.

In fact if you’re very badly off, you might want to hold out hope for some company - you can’t stay in the infirmary forever. You'll have to make your way through the hallways of the station to the living quarters, and claim a room and a bed there.

Once upright, you might notice something in your ear: an earpiece that, when you become aware of it, quickly runs you through the instructions for how to use the network, a recorded message by a female voice that explains exactly why you’re here… and leaves you with a map of the station.

TOP


// PART II. hotel spacefornia  


So what else is there to do but to explore, right? Best get to know your way around your new home.

3.0   When trying to decide where you go, you might find your way to the armory, where you can make attempts to work the machine and create a weapon for yourself — maybe replace the one that didn’t come with you to the station ... or maybe you decide to prepare something for the future. Any recently-returned team members will surely recommend having a functional weapon with you.

And speaking of weapons: why not put them to the test and head over to the training room, where the entire purpose of this space is to provide you with opportunities to spar and train to your heart’s content!


4.0   After you’ve exhausted yourself from training, your stomach will prompt you for something to eat. For that you should head to the kitchens and the mess hall, which is equipped with all the basic appliances you might need, along with some more unusual ones (including an ... interesting-looking waffle maker and popcorn machine), as well as ingredients for most generic Earth-based dishes. For some reason, there are also some bags of now-cold popcorn left abandoned over the counters.


5.0   A welcome reprieve to the cold, dark space that surrounds you can be found in the sunlight room. A skillful illusion builds up around anyone who steps inside the room: you can hear the trilling of birds, feel a light breeze caress your skin as you walk through a grass field. The illusion has been programmed to reflect the seasons — the leaves in the trees are currently bright with all the colours of autumn: orange and red and yellow; and the air is crisp and clean. If you follow the path, you'll be led to a bridge rising over a sparkling, babbling brook, a few fallen leaves floating on the water and falling around you like very bright raindrops.

Here, it's easy to forget (for a moment, anyway) that you are in space at all. Maybe that gives you comfort, or maybe it just makes you miss the real thing all that much more.


6.0   If you’d rather choose tinkering with objects over wandering through nature, the lab is guaranteed to provide you with some entertainment. Glass vials and jars of chemicals sit on shelves in a surprisingly beautiful display of colour on one side of the room, while the other side of the room contains stacks of boxes filled with assorted equipment: cords, bolts, panels, buttons, gears, gadgets, gizmos, and thingamabobs. The downside is that the parts available seem to have no apparent method to their sorting. So get digging and you may just find exactly what you need to make what you’ve always wanted to!


7.0   Some time after your arrival, the earpiece alerts you to a new message. If it’s items you’re lacking, you may just be in luck.

// VIVECA.AI
Hi again, everyone. Those who’ve been here for longer know the deal, but to those new here: there’s a new supply drop. Hopefully you’ll find useful things there. If you made any requests for items, before, you should find them in a separate pile near the platform.

Indeed, the platform located near the personal quarters is still whirring with power, and new items form neat piles on top of it. There are clothes, shoes, dishware, skincare, books ... and in one pile, a varied collection of what seems to be Halloween decorations and costumes. So, sort through the piles and grab what you want before someone else does! (But don't forget: sharing is caring.)

TOP


// PART III. trick or treat  


Whether you’re a quick study and you’ve become settled into life on the station, or you want to get the full lay of the land (in a manner of speaking) first, if you decide to explore the hall past the control room, you’ll eventually come across the simulation room. It’s been equipped with a new simulation to show you the drill where the missions are concerned, so step in and see what it has in store for you!

8.0   The moment the doors slide shut behind you, the space goes dark and then quickly lights up again, but instead of the blank empty walls you initially walked into, you’re surrounded by colour and lights, the sound of music and chatter, and the smells of deep-fried foods and overly sweet beverages. Someone calls, ‘Step right up, step right up!’ while another voice from somewhere starts to cheer as an electrical sound of a buzzer goes off, announcing its winner for prizes.

It seems that you’ve entered the Carnival simulation, so come on in and have a little fun.

There are booths spread out across these simulated grounds, each one offering food, drink or games. As you wander past you’ll notice that there is a touch of macabre to everything — the colours are black and orange and violet and red, the drinks offered have strange names, some you recognize like ‘Witch’s Brew’ and ‘Eye of Newt’, and some you might not, like ‘Viole(n)t Breeze’ and ‘Undead Essence’. It’s as though all of the things strange and wonderful find themselves spread across the entire universe to unite here.

Once you’ve had your fill of food and games, you can make your way past the little market area to a brightly glittering ferris wheel with carts rotating in a cycle, enticing you to try it out. Or if you’d rather be spooked, there is a hokey little ‘haunted mansion’ to your left that won’t take more than a handful of minutes to move through. Creatures and ghosts will pop out at you when you least expect it, their masked faces exaggerated with paint and some fairly realistic prosthetics to get the adrenaline pumping. Take a friend with you, or go it alone — just try to keep your cool through it all.


9.0   Eventually, once you’ve had your fill of the festivities, you may notice a wooden sign pointing you past the haunted mansion. Pressed on it is a round mark, and you remember that this is simulating a mission — you’re not here to just have fun, but to try and retrieve a simulated orb.

As you follow the path, you’ll find the hustle and bustle of the carnival growing quieter. All around you, there is nothing but woods — and hold on, where did all that mist come from? It surrounds you slowly, the ground seeming slightly damp as you keep walking… and arrive at a graveyard.

So the orb… it’s there, hidden in one of the graves? There’s nothing else to do but to start walking and looking at the gravestones — but when you do, you’ll be shocked to find some of the names are terribly, terribly familiar.

They might be names of your loved ones, people who were still in perfect health back home; and yet here those stones bear their names, along with an epitaph that brings tears to your eyes. And if you move closer… you may experience a flash of colour and light, and a memory suddenly plays out in front of you: the death of your loved one, whoever that may be.

Or perhaps the name you see on a gravestone is something else even more familiar to you: your own. But ... how, right? Reluctantly, your heart pounding, you approach with tentative steps, and yes — the name does not change. It's yours right there ... and it's your own death that you witness when the grave’s spell binds you.


N O T E:   The deaths witnessed are intended to be non-canon deaths, so feel free to go wild inventing them -- this also goes for characters who are canonically dead. These are “alternate universe deaths”, not canon.

Additionally, there are three personal tasks provided to each character as they enter the simulation. In-game, each character will be given one task. For the purposes of the test drive, we’re leaving it to players to pick a task for their character and run with it.

A   Find the grave of a teammate and witness their death.

B   Team up with a fellow Orber win in one of the Carnival games.

C   Scare a teammate in the haunted house.

TOP


F Y I

TDM threads can be considered game canon so long as all parties involved agree to it.
This TDM covers both October and November, so there will be no new TDM for November.
TDM threads can be used as samples for apps. In fact, we encourage it!
Reserves are currently open!
Apps open October 27 and will remain open until November 30.
For any questions regarding TDM, please direct them here. For questions about the game, please refer to the FAQ.

TOP


FOR SOME FUN:

Have a clue for your upcoming mission:
“I’m going to bed, where I may die.”


NAV

cairhien: (Default)

[personal profile] cairhien 2021-12-24 09:36 pm (UTC)(link)
( honestly, she's a little glad to hear the voice so she doesn't have to keep focusing to read the text )

How did you manage it?
earthlike: (presenting)

[personal profile] earthlike 2021-12-24 09:41 pm (UTC)(link)
In a specially-designed starship, with engines that moved it faster than light, and life support enough to carry me across the galaxy, in a journey that took over a year, but to me felt like far less time.
cairhien: (Default)

[personal profile] cairhien 2021-12-24 09:57 pm (UTC)(link)
( long pause. what )

Why did you go?
earthlike: (cheerful)

[personal profile] earthlike 2021-12-24 10:11 pm (UTC)(link)
Earth was the first planet Ninga had discovered with sentient life on it, and vice versa. It was decided that Ninga would send a representative, an ambassador of sorts, to learn about Earth and its people, to foster a better understanding of each others' civilizations.

I was lucky enough to be chosen for that mission.
pffft: (pic#15268578)

[personal profile] pffft 2021-12-24 10:12 pm (UTC)(link)
[ he scoffs at the platitude. True peace and understanding? ]

You’re an awfully optimistic one, aren’t you?

[ Prowl has every reason to believe more violence is just around the corner. ]

Well, you do appear to be rather young still. Time will fix that.
earthlike: (smile)

[personal profile] earthlike 2021-12-24 10:15 pm (UTC)(link)
[ Nadass laughs brightly, but somewhat cheekily. ]

I know you didn't mean that as a compliment, but I am going to take it as one. Thank you.

[ Yes, she is an optimist. Her life's goal is to learn as much as she can about the people and cultures around her, so she can understand what it means to be alive, to see the commonalities that transcend one's birthplace or species. ]
cairhien: (Default)

[personal profile] cairhien 2021-12-24 10:22 pm (UTC)(link)
To others who've travelled those words may mean more.
earthlike: (shy smile)

[personal profile] earthlike 2021-12-24 10:31 pm (UTC)(link)
[ Nadass hums thoughtfully. Maybe she should take a step back. ]

Forgive me, I didn't mean to launch into the official speech. Please, will you tell me about where you come from? Have you traveled across your own planet at all?
cairhien: (Default)

[personal profile] cairhien 2021-12-24 10:39 pm (UTC)(link)
I have. I've spent the last twenty years doing so.

( which was impressive enough all on its own at least across her world. many people didn't leave their small towns and cities or even dreamed of it. but moiraine had needed to )

Where I'm from is called Cairhien in the Westlands.
earthlike: (huh)

[personal profile] earthlike 2021-12-24 10:51 pm (UTC)(link)
Ah, that's wonderful! I also come from the Western part of my world.

[ See? Something they have in common, even if they have lived completely different lives. ]

What is Cairhien like?
pffft: (pic#8484851)

[personal profile] pffft 2021-12-24 10:51 pm (UTC)(link)
[ a mirthless chuckle. what is he going to do with this impenetrable wall of sunshine? ]

I get the sense that attempting to convince you otherwise will be a futile effort.

Next you’re going to tell me you’re entirely earnest about your sentiments towards another species you’ve just met. Is this a quirk of Ningans?
earthlike: (shrug)

[personal profile] earthlike 2021-12-24 10:54 pm (UTC)(link)
You should trust that sense.

[ Scarier people have tried to talk her off of her path of curiosity. Scarier people have failed. ]

It is not universal to all Ningans, no. We are not a monolith, nor is any species, I should think. But it is perhaps why I was chosen to represent my planet in our first contact with an alien race.
cairhien: (Default)

[personal profile] cairhien 2021-12-24 11:11 pm (UTC)(link)
I haven't seen it in many years.

( and moiraine had avoided it for many more, glad when she had the chance to leave at sixteen, particularly with what happened in the ensuing years. and since then... it hasn't been home for her. which also makes her regret bringing it up )

Though I suppose to the people it's home as anywhere would be.
earthlike: (picrew 02)

[personal profile] earthlike 2021-12-24 11:16 pm (UTC)(link)
[ Nadass is observant, and has many years of experience in talking to people and picking up on both the things they're saying, and the weight of the words they do not say. She's getting the sense that Moiraine isn't comfortable talking about her hometown, and she has no intention of making anyone uncomfortable if she can help it, so she will shift her line of questioning to what may hopefully be a better topic. ]

Twenty years is a long time to travel. Was that by choice?
cairhien: (Default)

[personal profile] cairhien 2021-12-24 11:19 pm (UTC)(link)
I'm a collector of stories, history.

( moiraine is very much not any of that but it had been an answer she'd given many times because in part some of it was true -- she did enjoy hearing stories and knowing of history. she needed to know history for her mission and knew much from her training )

Reading about it doesn't show you what a place is like now.
earthlike: (happy)

[personal profile] earthlike 2021-12-24 11:29 pm (UTC)(link)
[ The smile is evident in Nadass' voice when she responds. ]

Then we are in the same vein. Even before I was chosen for the mission to Earth, I traveled across Ninga collecting stories and writing histories of its people.
cairhien: (Default)

[personal profile] cairhien 2021-12-24 11:30 pm (UTC)(link)
How far back did you look?
earthlike: (caring)

[personal profile] earthlike 2021-12-24 11:33 pm (UTC)(link)
My focus was mostly on oral histories, cultural beliefs, and shared mythologies— creation myths in particular. So I went as far back as the oral tradition would allow.
cairhien: (Default)

[personal profile] cairhien 2021-12-24 11:37 pm (UTC)(link)
Many of the smaller towns only have an oral history, nothing written. Much of their history is lost with the exception of those that care to remember it.
earthlike: (art 1)

[personal profile] earthlike 2021-12-24 11:39 pm (UTC)(link)
All the more reason for people like you and me to make the effort to listen, and record it for broader audiences.
cairhien: (Default)

[personal profile] cairhien 2021-12-24 11:47 pm (UTC)(link)
They wouldn't all agree with you.
dichotomized: ([poortraits]spock214)

[personal profile] dichotomized 2021-12-25 04:19 am (UTC)(link)
"Perhaps if I could get close enough to touch one of them, I might be able to communicate with it directly."

It would be worth a try. If they are sentient and able to communicate somewhat with other, Spock reasons that his own abilities should allow him a more direct way of getting to the truth of what they are. It could be dangerous, but it is a calculated risk and one that is worth it if it could yield the answers he needs.
winscenario: (eighty four.)

[personal profile] winscenario 2021-12-25 05:40 am (UTC)(link)
That makes Jim's whole stance go stiff at once, eyes wide in concern more so than surprise.

"They're in the North Wing, which is inaccessible to us most of the time. Even when it was previously open, the orbs were contained within a powerful barrier; I tried touching it and got violently flung across the room." So, you know, that was fun. "You could always try to speak to one of them on a mission, but we don't tend to get a lot of time with an orb before we're dragged back to the station. Seconds, at most. I don't know that I would advise you to try... we don't know how dangerous or powerful they really are yet."

But he's also not going to tell Spock not to do it.
pffft: (pic#7735670)

[personal profile] pffft 2021-12-25 07:06 pm (UTC)(link)
Having the displeasure of attempting diplomacy with a largely hostile galaxy - I’d say our first contact is going stunningly well.

[ he appears to have a good humor about the whole thing, despite his more cynical attitude. ]

Maybe things are looking up, after all.
hot_handed: (discerning)

[personal profile] hot_handed 2021-12-25 07:34 pm (UTC)(link)
[Bakugou scowls, trying to murder Peter's smirk with his eyes alone, even though he probably just looks like shit while doing it while clammy-skinned and pale. Still, he appreciates the banter and that Peter isn't pushing him to stay in the infirmary. The last thing he needs right now is to feel trapped.]

We got some of the best because we have to. [Injuries, huh? He looks Peter over, trying to pinpoint any movements or listen for any sounds that would indicate injuries or prosthetics. He probably looks weird and way too intense as he basically stares right through Peter with his eyes.] I know. [Of course he knows people do that, he was one of those people.] We had a shitty start when quirks first appeared. A lot of villains trying to take advantage, society fell into chaos, but vigilantes stepped up to fight 'em and save people and eventually we had professional heroes take their place. Your power doesn't make you a hero or villain- what you do with it is what counts.

[He huffs at the joke.] I can blow shit up.

[Still, when Peter mentions the spaceship and then offers to show Bakugou, his glare softens in interest and he suddenly seems a lot more energetic.] Screw waitin' until one day, let's fucking go right now!!! What's space like?

[........Shit.

Bakugou doesn't stop, but he's stunned into silence, a sinking feeling in his chest. He's a jerk, but he doesn't actually want Peter to relive something like that. He has no idea what to say, having never experienced a betrayal on that level. His parents aren't perfect, but they would never try to lie and brainwash him. He withdraws into himself a little, his face unreadable before he finally responds.]


I'm glad you survived instead of him. You seem a lot less obnoxious.